I've improved on the idea somewhat, and like it a lot.
It also nerfs the SU85 to permit the T34/76 to exist and
even be desirable.
Post Merge: December 07, 2009, 12:19:51 AM
you're right

The cookie tells the future!
I will blog about this, ahaha
Post Merge: December 07, 2009, 12:22:33 AM
Post Merge: December 07, 2009, 12:24:43 AM
This should be called : Upgradeable T34 call-ins, and graded
nerf for SU85.
http://easternfront.org/forums/index.php?topic=1275.45 Tweaking to SU85 to favor T34/76 initial deployment and
use :
* Can't summon SU85 before T34/76 (Like British Firefly vs
HQ Cromwell).
* First SU85's get weak crew until T34/85 upgrade.
(Which also fixes the -2 vet of T34/76's?)
* Limit on how many SU85's (2-3 is nice)
* Cage on T34 not SU85
* Make the xtra range be an global? Upgrade. Perhaps
part of the T34/85 upgrade. Increase cost of T34/85
upgrade, reduce cost of SU85.
--- Call-ins :
Call-ins is ability which can be researched once got all
Soviet buildings ? They are not instant. They work like an
off-field Tank Factory (Ural Mountains?) The 'build' time is
actually 'transport' time until they come in-game. They
are called from the HQ and this call-in can be upgraded
upon.
Initial : Cost 900 (does not change)
Only 1 T34/76 (does not upgrade to T34/85
when the upgrade is paid for)
- Improvements :
*Double the call-ins. (Same cost)
*Add Infantry (Svelky?) 1 Squad per Tank.
Or better yet, tank rider squads (They got a ride!)
* T34/85 upgrade (Only purchasable after 'normal'
T34/85 upgrade has been bought. This affects
call-ins (One or both). (Perhaps call-ins could be
1 76, 1 76 or 85, 2 76+85, 2 85+85?)
All of these upgrades are completely independant of
other upgrades. This ability starts as being overpriced and
emergency-only, to being cost-efficient, but the investment
for this is somewhat steep. As per historical.
Note : The T34/85 upgrade (normal one) removes the
conscript vet from T34/76's and SU85.
Advantages :
No new models needed. Easy to code. Historical.
Comes with built-in balance. And is not overpowered at
first.
Can be tweaked as desired, of course.
Yes, this is a repost, to make it easier to find.
Soviets should also have low upkeep. As their army
favors mass rather than quality, like Wehr. I'd be tempted
to say add the USA Supply depot ability, but that's
asking for it. Right now, Soviets are a little simplistic, this
gives them a bit more depth?
*** Yes, a simply system is simply to make it a 2x T34
(Whatever the upgrade 76 or 85) happens to be at current.
But I would like it to come a bit earlier, more a PART of
what the soviets are about? And it summonning only a single
T34 at first. Then 2 after an upgrade.
Adding infantry to the mix would be nice as well, making it
a more combined approach, and not pure Pz4/1x37AA Flak
spam, if you guys know what I mean.
It also encourages the 'throw at the enemy in waves'
tactic. As per historical. And allows a ... general weakness
of quality-per-unit factor ?
Open to discussion.
I think it's an interesting idea that can be implemented fairly
quickly. Both in real quick and nasty approach, due to
closeness of release, and refined further upon as other
patches come into play. Allowing further balancing, of
course.