- Watch : It still works well, just lost a wristband pin, I'll
fix that tomorrow, if I remember to

- As for the 2 tank call-ins, I suggested upgrades to the
ability. As well as initial maluses to the uber SU85
* Can't summon SU85 before T34/76 (Like British Firefly vs
HQ Cromwell).
* First SU85's get weak crew until T34/85 upgrade.
(Which also fixes the -2 vet of T34/76's?)
* Limit on how many SU85's (2-3 is nice)
* Cage on T34 not SU85

* Make the xtra range be an global? Upgrade. Perhaps
part of the T34/85 upgrade. Increase cost of T34/85
upgrade, reduce cost of SU85.
--- Call-ins :
Call-ins is ability which can be researched once got all
Soviet buildings ? They are not instant. They work like an
off-field Tank Factory (Ural Mountains?) The 'build' time is
actually 'transport' time until they come in-game. They
are called from the HQ and this call-in can be upgraded
upon.
Initial : Cost 900 (does not change)
Only 1 T34/76 (does not upgrade to T34/85
when the upgrade is paid for)
- Improvements :
*Double the call-ins. (Same cost)
*Add Infantry (Svelky?) 1 Squad per Tank.
Or better yet, tank rider squads (They got a ride!)
* T34/85 upgrade (Only purchasable after 'normal'
T34/85 upgrade has been bought.
All of these upgrades are completely independant of
other upgrades. This ability starts as being overpriced and
emergency-only, to being cost-efficient, but the investment
for this is somewhat steep.
Note : The T34/85 upgrade (normal one) removes the
conscript vet from T34/76's and SU85.
Advantages :
No new models needed. Easy to code. Historical.
Comes with built-in balance. And is not overpowered at
first.
Can be tweaked as desired, of course.