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Eastern Front Mod (Read-Only)
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The Ostheer
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Topic: The Ostheer (Read 33745 times)
huggy
Guest
Re: The Ostheer
«
Reply #30 on:
December 24, 2009, 06:41:50 PM »
Hey, nice seeing you put alot of effort into some suggestions
allthrough i think some off them are abit Smurf and less through thought, not that i say theyre not good and dont sound cool. I just think they wont work with the so called "Vanilla gameplay"
the HQ truck thing sounds abit too good to be true ... meaning that you will put an powerfull panzer army as the Axis are, into a high mobile steamroller killing machine ... Imagine a axis player that can req Panthers out off a mobile armoury, + resource bonus on the place its locked down...
i also don't like the argument about that the HQ trucks are a must - because the axis ostheer was a mobile army ... Tell me wasent the US and Soviet also mobile armys ? why dont they have trucks ? soviets steamrolled throw the eastern front when the germans was on retreat. In fact i think every army was mobile.
As you see the british gets mobile HQ's but whats the negative thing about that ?? they are slow !!! slow as hell ... theyre infantry units cap slow, they walk slow (except recon element upgrade) so infact to balance that IDEA you would have to make the ostheers inf and cap units slow ... that adds the historycal questions ? did the axis cap slow moveing into russia ? hell no MARSH MARSH !
The bunker building axis system just fits them perfect i think... but thats just my opinion.
i hope you wont be offended by my critics against the HQ truck things.
«
Last Edit: December 24, 2009, 06:43:32 PM by huggy
»
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Loupblanc
Mr. Spam
Posts: 1294
Re: The Ostheer
«
Reply #31 on:
December 24, 2009, 07:12:06 PM »
Ryousan : No problem, happy to help when I can
Huggy : Pro and con. Everyone wants their pet faction to
be OP. I'd settle for flavored and balanced
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You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
huggy
Guest
Re: The Ostheer
«
Reply #32 on:
December 24, 2009, 07:51:54 PM »
i agree with you again mr Loupblanc, gief balance !
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Loupblanc
Mr. Spam
Posts: 1294
Re: The Ostheer
«
Reply #33 on:
December 24, 2009, 11:47:10 PM »
Thank you
I try hard
Logged
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
Sovereign
Guard
Posts: 108
Re: The Ostheer
«
Reply #34 on:
December 25, 2009, 01:40:19 AM »
The way that they should be distinguished between their western comrades is that they need constant upkeep of supplies and or supply trucks..
It would work well in adding the desired effect of unique feel as in this army isn't just a clone of its other in the western front..
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TS3 2.0: ts55.gameservers.com:9374
Loupblanc
Mr. Spam
Posts: 1294
Re: The Ostheer
«
Reply #35 on:
December 25, 2009, 03:22:33 AM »
- Meh. Doesn't work. More lag. Especially for huge maps,
think about it. I already suggested something akin to PE's
scout cars, though. Having a Zis6 truck come in and lock
the map. Works like something between british HQ trucks
and PE scout cars, minus MG, but who can be used to
replenish a squad
Logged
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
huggy
Guest
Re: The Ostheer
«
Reply #36 on:
December 25, 2009, 07:51:28 PM »
1. yeah its sound very unique ! but its seems to be abit off an "alice in wonderland" idea ... its too demanding and you will end up with an SLOW axis army (atleast) as i wrote.
2. I dont get the argument about it being another clone off an axis army if they decided to add bunkers and stationary hq ... theres gonna be unique units rolling out the buildings anyway so i dont get the thing that you have to change everything so much and fuk up the gameplay with axis command trucks ... i just think its a too big ambition.
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Loupblanc
Mr. Spam
Posts: 1294
Re: The Ostheer
«
Reply #37 on:
December 25, 2009, 09:54:25 PM »
Oh, I don't mind the Axis trucks one bit.
Allied got 1 faction with trucks, why shouldn't the axis?
Besides, Ostheer is an EXPEDITIONNARY faction, so why not?
Heck, I'd make their HQ be a train station and stuff if I could.
Nothing wrong with that. BUT tons of trucks all over the place
just for ressource's sake? Look at it from an engine/dev point
of view, too...
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You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
herrkamerad
Ingenery
Posts: 1
Re: The Ostheer
«
Reply #38 on:
December 27, 2009, 02:54:35 AM »
Perhaps a sturmtiger would be a good command tree unit.
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Loupblanc
Mr. Spam
Posts: 1294
Re: The Ostheer
«
Reply #39 on:
December 28, 2009, 12:29:58 AM »
Sigh. Sturntiger... why ALWAYS a super german tank???
... I loved when someone suggested a Gustav strike, now
THAT was hot
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You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
Ryousan
Guard
Posts: 163
We shall not give up and despair.
Re: The Ostheer
«
Reply #40 on:
December 28, 2009, 01:57:23 AM »
I considered a gustav artillery strike, I had a lot of ideas in my head, but the problem is...how to include all those things without making the army way too powerful the army?
What Im considering is to include a once per battle support power that allows you to deploy a Tiger into the battlefield.
I think that that what makes the Ostheer is difficult army to design is that everyone wants to be original and not to spam the other axis armies but by doing so they are tearing the esence of an axis force.
One time I read that without Tigers, 88s and Panthers, the Ostheer wanst the Ostheer and that is quite true , since the Tigers and Panthers were the direct response of the germans to the soviet T-34 and other heavy tanks
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My Ostheer Concept
Updated: August 26, 2010
http://easternfront.org/forums/index.php?topic=4099.0
Loupblanc
Mr. Spam
Posts: 1294
Re: The Ostheer
«
Reply #41 on:
December 28, 2009, 04:32:42 AM »
I KNOW !!!! Exactly my point.
How can you make an OstHeer without Tiger/Panther/
Panzer4/StuG(variants)/Marder type tanks, 88???
I think for one, they ought to explore other army's units.
Even if it's a StuG4/75 with finnish decals on it, at least
REPRESENT other countries that helped out!!!
Also, well, I think Trucks would be nice
For HQ.
And someone made an Ostheer proposal I loved very
much. Lots of interesting and unique approaches, but
trucks would be hot
Said something about log/temporary bunkers. That was
nice. I like maluses as much as I like bonuses. ANything
that adds flavor.
Gustav artillery strike is a MUST!
big time
99% of people's proposals all seem like : Well my not-op
faction would call in unlimited elephants, ferdinands,
JagTigers, Maus at the click of 1 button...
Got to balance it against the americans, etc, people.
Chess isn't fun when one side automatically wins. Everyone
wants the all-queen dream team, but... what's the sport in
it? Then everyone would INSIST on playing THE OP team...
And all games would automatically be against AI
... Since no one would DARE play anything else but
'the OP faction'
Logged
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
Ryousan
Guard
Posts: 163
We shall not give up and despair.
Re: The Ostheer
«
Reply #42 on:
December 28, 2009, 05:03:21 AM »
Well i have been reading all the recent posts.
First of all. I didnt say that command trcuks are a must, but I thought that we have already two german forces with stationary HQs and I design my proposal to be the more original as possible. Second, as huggy said my proposal is greedy thats WHY I added the "cooldown" special feature to my Ostheer proposal, besides every single vehicle and upgrades reduce the income of resources you get (there is the representation of the supply shortage)
And,as Loup (and almost everybody said) Im trying my best to add more flavor to the Ostheer.
The german forces that fought in the eastern front were probably the best trained and equipped forces of the entire war, I want my concept to show that...
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My Ostheer Concept
Updated: August 26, 2010
http://easternfront.org/forums/index.php?topic=4099.0
Loupblanc
Mr. Spam
Posts: 1294
Re: The Ostheer
«
Reply #43 on:
December 28, 2009, 05:58:25 AM »
Every army loves to say theirs was the best armed/equipped
though
I like HQ trucks for ostheer. Or, rather, a railroad train
station? Novel, nice...
no?
Logged
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
Ryousan
Guard
Posts: 163
We shall not give up and despair.
Re: The Ostheer
«
Reply #44 on:
December 28, 2009, 06:33:29 AM »
Weel loup I think the problem that the railroad has is that...well I Would be way too complicated to desing for the modders not to mention that a railroad station has to have rails and we are talking about doing some serious work for every single map to include it.
And for the Gustav strike...I wonder how it would look like. Like some massive artillery shell with a big boom?
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My Ostheer Concept
Updated: August 26, 2010
http://easternfront.org/forums/index.php?topic=4099.0
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Company of Heroes: Eastern Front
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Eastern Front Mod (Read-Only)
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The Ostheer