Company of Heroes: Eastern Front

Author Topic: German Ostheer concept by Lord Rommel  (Read 31067 times)

Offline Gerrit 'Lord Rommel' G.

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Re: German Ostheer concept by Lord Rommel
« Reply #45 on: October 19, 2009, 06:56:55 PM »
Thank you very much!

@ the rest:
I made a new veterancy-system. You can read it at the concept ( 1st page ).
May the force be with you.

Offline Aouch

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Re: German Ostheer concept by Lord Rommel
« Reply #46 on: October 19, 2009, 07:35:32 PM »
Great idea on the veterancy system! (I'll copy'paste it immediately into mine, harrhar!  ;D)

Of course, I suggested to you to put in some links, but now I can see the result:   :o
Please remove some of them! All that blue-shiny-links destroy your concept. I liked it much better the way it was before my "suggestion". Shame on me...

But maybe give me a second chance:
Before:
Quote
- Landserzug
( 5 soldiers with Kar98 )

    * Upgrades:

5xG43
OR „PzFaust 60“: 2 soldiers are able to use the Panzerfaust when the the ability Panzerfaust is activated

    * Ability:

Panzerfaust: 2 soldiers use their Panzerfaust
Handgranate: throw a granate.
- MG 42 Team

After:
Quote
  • Landserzug - 5 soldiers with 5x Kar98k.
    > Upgrades:
    • G43 - The squad is upgraded with 5x G43 rifles.
         or
    • PzFaust 60 - 2 soldiers are now able to fire their Panzerfaust when the ability "Panzerfaust" is activated.
    > Abilities:
    • Panzerfaust - 2 soldiers use their Panzerfaust.
    • Handgranate - Unit throws a grenade.

  • MG 42 Team - 3 soldiers with 1x HMG42 and 2x Kar98k
« Last Edit: October 19, 2009, 07:43:22 PM by Aouch »
In memoriam MrScruff
The Wehrmacht in the East

Obstheer FTW!

Offline henri dud

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Re: German Ostheer concept by Lord Rommel
« Reply #47 on: October 24, 2009, 04:32:02 AM »
I think there r 2 much units. It'll kill those developers.

Offline Gerrit 'Lord Rommel' G.

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Re: German Ostheer concept by Lord Rommel
« Reply #48 on: October 25, 2009, 11:03:43 AM »
Doesnt think so ;)
But we will see. My concept is just an idea and anyone said that my concept is the final concept for the Ostheer.
May the force be with you.

Offline denki_groove

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Re: German Ostheer concept by Lord Rommel
« Reply #49 on: October 25, 2009, 11:31:32 AM »
great concept rommel  :D  i see you changed the pak88  ;D

but one thing i want to change too...

- ( Tiger I ( spätes Baulos/ late Version ))
  • Need Doctrin Heeresunterstützungsverbände
- ( Panther Ausf. A )
  • Need Doctrin Panzerkampfverbände
- ( Stug III G Late ( low priced! ))
  • Need Doctrin Festungsverbände

a stug is a more offensive unit then a hetzer... the hetzers are good for an ambush, = defensive unit
« Last Edit: October 25, 2009, 11:37:41 AM by denki_groove »

Offline Gerrit 'Lord Rommel' G.

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Re: German Ostheer concept by Lord Rommel
« Reply #50 on: October 25, 2009, 12:22:04 PM »
The idea of the Jagdpanzer 38 t for the Festungsverbände was born out of the constellation with the Kingtiger. Some Tiger-Units were equiped with Jagdpanzer 38 t to get back to full strenght ( for example: sHeeresPzAbtl. 502 ).

But perhaps i change it with the StuG III Ausf. G....
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Offline Alexander 'ApeMen' J.

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Re: German Ostheer concept by Lord Rommel
« Reply #51 on: October 25, 2009, 10:17:45 PM »
I want to see Bergepanther in the game!!! ::) ;D

but i think if the ostheer can build a bergepanther nobody still build the bergetiger at the pe.



Offline Gerrit 'Lord Rommel' G.

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Re: German Ostheer concept by Lord Rommel
« Reply #52 on: October 25, 2009, 10:43:42 PM »
I want to see Bergepanther in the game!!! ::) ;D

but i think if the ostheer can build a bergepanther nobody still build the bergetiger at the pe.

Because the Bergetiger had no 2cm KwK 38  ;)
May the force be with you.

Offline Aouch

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Re: German Ostheer concept by Lord Rommel
« Reply #53 on: November 02, 2009, 03:48:15 PM »
Good to see you changed the PaK 43.  :)
How about replacing the LeFH 18 with a LeFH 18 18/40?
Same gun but on a PaK 40 carriage.
So it would be a little bit more believable to see it being pulled around by soldiers.

What do you think about my idea of a mobile-command-base?

Oh, and please get rid of that "Jagdtiger will replace KöTi for WH". You can still have the KöTi for both WH and OH, but the DEVs will not change the old factions.


Quote
but i think if the ostheer can build a bergepanther nobody still build the bergetiger at the pe.
I think he has a point here.
« Last Edit: November 02, 2009, 03:56:23 PM by Aouch »
In memoriam MrScruff
The Wehrmacht in the East

Obstheer FTW!

Offline Gerrit 'Lord Rommel' G.

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Re: German Ostheer concept by Lord Rommel
« Reply #54 on: November 02, 2009, 10:30:44 PM »
--

LeFh 18: I replaced it with the LeFh 18/40, because you are right. It would be better when the soldiers pull this light version.

King/Jagd-Tiger: I think i had found a nice compromise. Keyword: Reward Unit  ;D
« Last Edit: December 11, 2009, 12:05:21 AM by Lord Rommel »
May the force be with you.

Offline Aouch

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Re: German Ostheer concept by Lord Rommel
« Reply #55 on: November 05, 2009, 04:14:56 PM »
I hope the DEVs will release a major news-update regarding the Ostheer as soon as the first public release is out.
Something like the existing Red Army Guide, so we'll know about their plans on the Ostheer.
Hopefully they'll also take a big part of your concept into consideration.

Oh, another thing: Don't you think that it'll be a bit OP to unlock the dug-in-ability + switching-ammo when changing the unit-pool?
(I would leave the whole extra-abilities for the unit-pools all together out, but this is my opinion about it.)
In memoriam MrScruff
The Wehrmacht in the East

Obstheer FTW!

Offline Gerrit 'Lord Rommel' G.

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Re: German Ostheer concept by Lord Rommel
« Reply #56 on: November 05, 2009, 07:23:32 PM »
The idea was that when you had one unit pool you get one ability for the tank. When you change the unit-pool, you will change the ability too  ;)
So it should not be possible to get "rapidefire" and "munition-switching" at the same time  ;D
May the force be with you.

Offline Aouch

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Re: German Ostheer concept by Lord Rommel
« Reply #57 on: November 06, 2009, 03:30:40 PM »
So it should not be possible to get "rapidefire" and "munition-switching" at the same time  ;D
Yes, but I think having the "munition-switching" + "dug-in" abilities at one time when upgrading to the def-pool is a little bit too OP.
Also, how should the mun-switch work? What did the tanks load before this "upgrade" into the gun?
Seriously, the mun-switching-ability would just complicate the tank-battles unnecessary.  :-[

Another thing: In "my" concept I've changed the Panzer-Spähwagen II into a Ausf. C, look at this discussion.
In memoriam MrScruff
The Wehrmacht in the East

Obstheer FTW!

Offline comeone

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Re: German Ostheer concept by Lord Rommel
« Reply #58 on: January 31, 2010, 02:25:39 AM »
Looks like a really good idea! its might balance the germans and russians out.  ;D

Offline guynumber7

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Re: German Ostheer concept by Lord Rommel
« Reply #59 on: January 31, 2010, 06:11:00 AM »
COme on i wanna see Jadgtiger and its BFG lol.