Company of Heroes: Eastern Front

Author Topic: German Ostheer concept by Lord Rommel  (Read 30923 times)

Offline Aouch

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Re: German Ostheer concept by Lord Rommel
« Reply #15 on: September 23, 2009, 11:28:47 PM »
Your suggestion for the German Ostheer is IMO the best one so far. :)
I especially like the idea of the three different "unit-pools" and the movable artillery/aa-gun.
However, you have to make sure that the Ostheer won't be OP...  ;D

Some little improvements:
  • Why do you have the Landserzug and the Panzerfaustjäger? Just have one unit, similiar to the Volksgrenadiere, who can be upgrated with both G43 and Panzerfausts?
  • G43 should be one without the scope. I think it can easily be done with modelmixing; read something about it on forums.relicnews.com.
  • The Feldwebel-upgrade should also be available to Schwere Panzergrenadiere. To prevent OP, just make them have 4 instead of 5 squadmembers (+ 1 Feldwebel, of course)
  • I also like the fact, that most, if not every new vehicle, you suggest, is either already available as model or being planned by modelers.
    But please! I like to have a Raupenschlepper Ost (RSO), maybe as replacement for the Sd.Kfz. 251/8 KrankenPzw"?

Just my 2 cents...  ;)
In memoriam MrScruff
The Wehrmacht in the East

Obstheer FTW!

Offline Gerrit 'Lord Rommel' G.

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Re: German Ostheer concept by Lord Rommel
« Reply #16 on: September 24, 2009, 12:01:10 AM »
Some little improvements:
  • Why do you have the Landserzug and the Panzerfaustjäger? Just have one unit, similiar to the Volksgrenadiere, who can be upgrated with both G43 and Panzerfausts?
-> One Unit is able to fight against the infantry so they had a G43 upgrade and the other group is trained to fight against tanks with 2 Panzerfäusten.

  • G43 should be one without the scope. I think it can easily be done with modelmixing; read something about it on forums.relicnews.com.
-> I mean the G43 WOTHOUT scope for the Landserzug ;)
Scoped G43 would be very overpowered.

  • The Feldwebel-upgrade should also be available to Schwere Panzergrenadiere. To prevent OP, just make them have 4 instead of 5 squadmembers (+ 1 Feldwebel, of course)
-> Perhaps upgrade can be linked with special conditions to research this upgrade like "need buildung nr. 3" or "need 5 squads of Landserzug" or something like that.

  • I also like the fact, that most, if not every new vehicle, you suggest, is either already available as model or being planned by modelers.
    But please! I like to have a Raupenschlepper Ost (RSO), maybe as replacement for the Sd.Kfz. 251/8 KrankenPzw"?
-> Hm. Have no idea where i could put this unit in...but i will thnik about it.

  • "you have to make sure that the Ostheer won't be OP"
-> Unitprice, supportcoasts and unitsstats will be important here.
I think that this point can be fixed by a beta version of such a concept  ;)

Just my 2 cents...  ;)
-> Just my answers  ;)
« Last Edit: September 24, 2009, 12:07:32 AM by Lord Rommel »
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Offline FriendlyFire

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Re: German Ostheer concept by Lord Rommel
« Reply #17 on: September 25, 2009, 05:52:38 AM »
Well, Here's your answer to the Howitzer you wanted,

Light field howitzer

A little reskin, add the abillies you want and your done,
what do ya think?

Offline Gerrit 'Lord Rommel' G.

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Re: German Ostheer concept by Lord Rommel
« Reply #18 on: September 25, 2009, 10:32:59 AM »
No. This isnt a LeFh 18. This is a rape of the LeFh 18 by Relic xD A New Model would be cool  ;)

Edit: So. I'm away for 1 week. If their is a question so write it here in this thread or send me a pm.
Horrido guys!
« Last Edit: September 25, 2009, 08:34:34 PM by Lord Rommel »
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Offline Aouch

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Re: German Ostheer concept by Lord Rommel
« Reply #19 on: October 02, 2009, 10:39:10 PM »
Something I just stumbled across:
- sSS.-PzAbteilung
Call in a Kingtiger ( henschel turret ).
( !!!For this the Jagdtiger replace the Kingtiger at the Terror-doctrin of the old Wehrmacht!!! )
I think the Devs stated, that they won't replace or change anything of the "old" factions.
Therefore: Bad idea.  ;)

Also, for the Landserzug/Panzerfaustjäger:
I wanted to say, "let's just have one basic infantry unit in order to not complicate things too much."
So, this unit can be upgraded with G43 or Panzerfausts.
Sounds a bit better, doesn't it?  ;)


In memoriam MrScruff
The Wehrmacht in the East

Obstheer FTW!

Offline Gerrit 'Lord Rommel' G.

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Re: German Ostheer concept by Lord Rommel
« Reply #20 on: October 04, 2009, 09:19:00 PM »
Something I just stumbled across:
- sSS.-PzAbteilung
Call in a Kingtiger ( henschel turret ).
( !!!For this the Jagdtiger replace the Kingtiger at the Terror-doctrin of the old Wehrmacht!!! )
I think the Devs stated, that they won't replace or change anything of the "old" factions.
Therefore: Bad idea.  ;)

-> This is just one change ;) And it is just my hope.

Also, for the Landserzug/Panzerfaustjäger:
I wanted to say, "let's just have one basic infantry unit in order to not complicate things too much."
So, this unit can be upgraded with G43 or Panzerfausts.
Sounds a bit better, doesn't it?  ;)

-> Hm. Okay. Some other persons said the same...i will made one squad out of it.



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Offline FriendlyFire

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Re: German Ostheer concept by Lord Rommel
« Reply #21 on: October 05, 2009, 04:14:23 AM »
"No. This isnt a LeFh 18. This is a rape of the LeFh 18 by Relic xD A New Model would be cool" 

I would like a new model too, but personally i dont want to wait another 2 years or so just to see a different model that does the same thing, if its there, why not use it? it would save alot of time,



Offline Gerrit 'Lord Rommel' G.

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Re: German Ostheer concept by Lord Rommel
« Reply #22 on: October 05, 2009, 10:54:15 AM »
I think the EF Team need all this time for the red army because they didnt know how they could made new models and animations with the coh tools.
So i think that they are now able to make a Ostheer faster then the red army because they had enough experiance with the coh tools.
May the force be with you.

Offline BurroDiablo

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Re: German Ostheer concept by Lord Rommel
« Reply #23 on: October 05, 2009, 12:08:36 PM »
The Ostheer won't even take half as long as the Soviets have. The majority of German models are already in game, we'll just reskin some. Obviously, we'll have new models too, but not to the extent of the Soviets (since we had to create them from scratch)

Offline Aouch

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Re: German Ostheer concept by Lord Rommel
« Reply #24 on: October 05, 2009, 03:28:56 PM »
Will you (the EF-Team) use some of the new community-vehicle-models (http://forums.relicnews.com/showthread.php?t=232125) or do them yourself from scratch? Using already existing costum-models would save you alot of time...

- Pioneers - OK (maybe reskin?)
- Kübelwagen with MG 34 - planned
- Sankra SdKfz. 251 - reskin
- Landserzug - reskin (vcoh WH skin looks stupid)
- G43 w/o scope - ? (modelmix?)
- MG 42 Team - OK (new skin?)
- Sniper - OK
- Mortar 8cm - OK (new skin?)
- Feldwebel? (reskin volx or gren?)
- SdKfz. 251 ( with MG 42 ) - OK
- Heavy Panzergrenadiere - reskin (... of vcoh Sturmtruppen)
- Panzer III Ausf. J L/42 - nothing planned yet
   - Schürzenhas do be done with PzKpfw III
   - KwK 5cm L/60has do be done with PzKpfw III
   - KwK 7,5cm L/24 - has do be done with PzKpfw III
- Panzer II Ausf. L „Luchs“ - nothing planned yet
- SdKfz. 251/22 Pak-Wagen Pak 40 7,5cm - nothing planned yet
- 2cm Flak 38 - nothing planned yet
- Bergepioniere - reskin / new model
- leichte Panzerartillerie Wespe - nothing planned yet
- Panzer IV Ausf. H - modelmix
- Tiger I - reskin (maybe some extra details like scruffs "decals"-thingy)
- Panther Ausf. A - reskin (?)
- JgPz 38 t „Hetzer“OK
- Marder II - nothing planned yet
- Brummbär - OK
- Luftwaffenfeldsoldaten - OK
- Pak 43/41 8,8cm - nothing planned yet
- Ju 87 StuKas - OK
- Sturmpioniere - reskin
- Funklenkpanzer StuG III - OK (use MrScruffs "Decals-Version")
- Jagdpanzer Ferdiandt - planned (Elefant at least)
- Thomaschürzen - ? (I know there're models/skins, but the mesh disappears at a certain viewdistance, so this will perhaps not make any sence at all)
- Panzerwerfer 42 - OK (anims? don't remember...)
- Ju 52 - ? (I know there was one, but now I can't find it anymore  :-\ )
- MG-Nest - OK
- Anti-Tank-Bunker - ? (should be possible; BK-mod has a bunker with an 88...)
- Anti-Air-Bunker - ? (Don't know how it should look like)
- Mortarbunker - OK (at least that big one, BK-mod for example)
- Belgian gates - ? (they're in some maps, however I don't see any sence in having them at all)
- leFh 18 - OK (use relic's model for god's sake)
- Ausfallgruppe - OK/reskin (use vcoh's Sturmgrenadiere)
- sSS.-PzAbteilung - !

A lot of red/orange, I know, but you can use other vehicles as a placeholder and add them later.
« Last Edit: October 05, 2009, 03:42:10 PM by Aouch »
In memoriam MrScruff
The Wehrmacht in the East

Obstheer FTW!

Offline WartyX

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Re: German Ostheer concept by Lord Rommel
« Reply #25 on: October 05, 2009, 04:49:56 PM »
As game developers we are lazy by nature, so ready-made models are a fine advantage. However, we are also perfectionists by nature, so we would like it all done how we want it done.

Offline bastex

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Re: German Ostheer concept by Lord Rommel
« Reply #26 on: October 05, 2009, 05:19:05 PM »
Cointet-element aka Belgian Gate or C-element, was a heavy steal gate 3 meters wide and 2 meters high, the Cointet-element was the lead element of the belgian KW-Line as tank blockades. In total there were build 77.000 Cointet-elementen alot of the where placed on the KW-line (between Koningshooikt en Waver). afther the german invasion the germans used the Cointet-elementen though europe as blockade on roads bridges and on the beaches on the northsea.

the germans couldnt drive trough them they needed to get around them they were very very useful
« Last Edit: October 07, 2009, 08:29:53 PM by bastex »
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Offline Gerrit 'Lord Rommel' G.

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Re: German Ostheer concept by Lord Rommel
« Reply #27 on: October 05, 2009, 06:03:54 PM »
@Aouch:
Panzer IV H is already in CoH ( Panzer IV long-barreld with sidearmour ) and Panther Ausf. A, too.
And the Ju-52 was made by MrScruff, but i would not see this unit or can you see the C-47 skytrain when us army drops their supplies?
At last; in Coh isn't a StuG III. It is a Stug IV. Look at the wheels  ;)

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Offline Venoxxis

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Re: German Ostheer concept by Lord Rommel
« Reply #28 on: October 05, 2009, 06:17:29 PM »
This is the best suggestion i've seen yet.
Really nice concept Mr. Rommel. Looks fine.

There is only one thing we should be talking about. The doctrines. They all go the same way. The first 2 steps give you some weaker abilities - and the last gives you a
kick-ass-vehicle. (just in one case a kick-ass-plane :) )

But still, this concepts are good ones. But maybe we should be talking about this to get a bit variety in thier doctrine abilities !

Du weißt was ich meine ;) !
Im ready to make some suggestions  :)

Offline BurroDiablo

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Re: German Ostheer concept by Lord Rommel
« Reply #29 on: October 05, 2009, 07:17:49 PM »
Cointet-element aka Belgian Gateor C-element, was a heavy steal gate 3 meters wide and 2 meters high, the Cointet-element was the lead element of the belgian KW-Line as tank blockades. In total there were build 77.000 Cointet-elementen alot of the where placed on the KW-line (between Koningshooikt en Waver). afther the german invasion the germans used the Cointet-elementen though europe as blockade on roads bridges and on the beaches on the northsea.

the germans couldnt drive trough them they needed to get around them they were very very useful

We've discussed this before haven't we? No C-Elements or C-Element clones were transpoted to/constructed on the Eastern Front... they stayed in the West.