Company of Heroes: Eastern Front

Author Topic: Eastern Front 1.40 Patch  (Read 44012 times)

Offline e22big

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Re: Eastern Front 1.40 Patch
« Reply #105 on: May 29, 2011, 06:47:49 AM »
Quote
Still the game said something like some piece of patch is required to play online, does this mean there is another patch beside the 1.40 one ?

maybe because you didn't download patch 2.602 of vCoH. *facepalm*

That's a negative, I sure to have the game patch to the latest version (and it never have such a problem until this EF patch)

Another thing, the game is always crash in the first minute of the play, some advice would be nice

thanks

Offline Blackbishop

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Re: Eastern Front 1.40 Patch
« Reply #106 on: May 29, 2011, 06:54:04 AM »
Are you sure you have the latest version of CoH (2.602) and the latest version of EF (1.400)
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline vadlama

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Re: Eastern Front 1.40 Patch
« Reply #107 on: May 29, 2011, 12:59:12 PM »
my EF launcher is crahing if I want to start the game. When the launcher is loading, it's just crashes. I have the 2.602 and the 1.400

Offline MatzeHTC

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Re: Eastern Front 1.40 Patch
« Reply #108 on: May 29, 2011, 05:14:50 PM »
First I have to say, good work.
But there are two things I don't really like.
One is the "new" god of war. The "old" one was perfect with the artillerie firing for a long time over a big area.
Secound thing is the upgrade for the sovjet infanterie.

It would be fantastic if you bring it back.  ::)

Sorry for my bad english.
« Last Edit: May 29, 2011, 05:18:59 PM by MatzeHTC »

Offline IJoe

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Re: Eastern Front 1.40 Patch
« Reply #109 on: May 29, 2011, 05:20:48 PM »
First I have to say, good work.
But there are two things I don't really like.
One is the "new" god of war. The "old" one was perfect with the artillerie firing for a long time over a big area.
Secound thing is the upgrade for the sovjet infanterie.

It would be fantastic if you bring it back.  ::)

Sorry for my bad english.
No way!
It sucked - just a useless, if not harmful, waste of ammo. If it were any good for anyone, that would be for axis players.

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Offline MatzeHTC

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Re: Eastern Front 1.40 Patch
« Reply #110 on: May 29, 2011, 05:27:14 PM »
But it was really good for psychological warfare. The enemy never tried to attack me while god of war was activated and if you used it right it made a lot of damage to the axis. ;)
« Last Edit: May 29, 2011, 05:32:19 PM by MatzeHTC »

Offline IJoe

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Re: Eastern Front 1.40 Patch
« Reply #111 on: May 29, 2011, 05:30:55 PM »
But it was really good for psychological warfare. The enemy never tried to attack me while god of war was activated.
I prefer physical destruction it brings now to any "psychological" one, especially since that latter one didn't stop too many of enemies, while killing my units rather effectively, though they were really far-far away.

If you want a picture of the future,
imagine a boot stamping on a human face
— forever.

Offline MatzeHTC

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Re: Eastern Front 1.40 Patch
« Reply #112 on: May 29, 2011, 05:57:46 PM »
But it was really good for psychological warfare. The enemy never tried to attack me while god of war was activated.
I prefer physical destruction it brings now to any "psychological" one, especially since that latter one didn't stop too many of enemies, while killing my units rather effectively, though they were really far-far away.
That's right but it's a thing you have to risk and with a little training it worked fantastic. :)

Offline GodlikeDennis

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Re: Eastern Front 1.40 Patch
« Reply #113 on: May 29, 2011, 07:17:05 PM »
There was no training required for the old GoW. Get deep into enemy territory and click anywhere. It was a useless noob power that took no skill to use. Now it actually matters where you target it.
If you get into an argument with me, you're wrong.

Offline Mad hatters in jeans

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Re: Eastern Front 1.40 Patch
« Reply #114 on: May 29, 2011, 08:10:29 PM »
im surprised at the lack of feedback so far on the new stuff. has anyone tried out the new god of war yet, we could use some feedback on that
bear in mind i've only used these things a couple of times at most so i can only give an initial view of how things look.
i tried out some of the maps, all quite good.
The god of war ability  is better.
The new SU76 TD is pretty amazing, weak armour but with AP rounds on it's very effective.
The SU122, erm not sure what to make of it so far it just seems like a copy of the StuH assault gun i preferred the KV2 tbh.

I do like the changes to the fuel cost for SU85 makes it a viable option. the KV1 is a beast of a tank, so incredibly tough it's very good at pinning enemy units in place.

Naval infantry are pretty awesome.
My friend tells me the Nashorn is epic, excellent range power with the trade-off of having to be locked down to fire very nice.

Tiger ace, well idk there's already a call-in tiger in another doctrine so i think i preferred the Kingtiger.



Post Merge: May 29, 2011, 08:20:38 PM
oh and some of the icons are missing for the new units. (wanted to modify previous message but the forum kept crashing)
« Last Edit: May 29, 2011, 08:20:38 PM by Mad hatters in jeans »

Offline 777mais777

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Re: Eastern Front 1.40 Patch
« Reply #115 on: May 30, 2011, 01:25:32 AM »
Super!))) Bad, that soviets engineer can't restore the military equipment.((((

Offline GodlikeDennis

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Re: Eastern Front 1.40 Patch
« Reply #116 on: May 30, 2011, 04:39:25 AM »
^ And this post means...??
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Offline delmar77

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Re: Eastern Front 1.40 Patch
« Reply #117 on: May 30, 2011, 05:21:40 AM »
Congratulations DEVELOPERS

My overview
trample units has no price!
Conscripts ok but I would call back "our bullets or theirs' icon was hilarious:)
naval infantry is great and I thought I'd miss the trenches. I was surprised again:)
Katyucha price is ok
BUT
The new Tiger ace is not the old tiger ace. he could be called again. Now is unique .... I missed the option
KV1 The shot is coming out the barrel / he would be shot or explosive penetration? the machine gun tower is out of place / But it is an extraordinary unity in general /
su122 could have a longer shot

Questions
The range of shooting the Rhino will be the basis of the Elephant?
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Offline Blackbishop

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Re: Eastern Front 1.40 Patch
« Reply #118 on: May 30, 2011, 07:55:10 AM »
Congratulations DEVELOPERS

My overview
trample units has no price!
Conscripts ok but I would call back "our bullets or theirs' icon was hilarious:)
naval infantry is great and I thought I'd miss the trenches. I was surprised again:)
Katyucha price is ok
BUT
The new Tiger ace is not the old tiger ace. he could be called again. Now is unique .... I missed the option
KV1 The shot is coming out the barrel / he would be shot or explosive penetration? the machine gun tower is out of place / But it is an extraordinary unity in general /
su122 could have a longer shot

Questions
The range of shooting the Rhino will be the basis of the Elephant?
Glad to hear you like it ;D. Would be unfair if you can call more than once the Ace, everyone will choose it and forget the KT.

About the Elefant... don't know :P.
« Last Edit: May 30, 2011, 07:57:28 AM by blackbishop »
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Ryousan

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Re: Eastern Front 1.40 Patch
« Reply #119 on: May 30, 2011, 08:13:28 AM »
Mine is crashing to desktop within the first minute of gameplay
My Ostheer Concept Updated: August 26, 2010

http://easternfront.org/forums/index.php?topic=4099.0