Company of Heroes: Eastern Front

Author Topic: “Dismount” ability or command  (Read 9841 times)

Offline Versedhorison

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Re: “Dismount” ability or command
« Reply #15 on: December 23, 2010, 12:14:07 PM »
noooooo... we totaly should recode CoH, diverge away from core gameplay and continue to unballence the game since thats what the devs are trying to do. Pic related.


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Offline redtail666

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Re: “Dismount” ability or command
« Reply #16 on: December 23, 2010, 03:50:00 PM »
Relic must have considered these types of options.  They have the drop weapon(small arms) ability for their tiger ace campaign.  But they haven't really done anything for the last 2 years with entire game, so this may have been just a random idea they threw in.

Offline Aouch

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Re: “Dismount” ability or command
« Reply #17 on: December 24, 2010, 01:47:04 PM »
That suggestion may be used within Blitzkrieg-Mod, I think they also tried to create vehicle-crew bail-out.
But it just doesn't fit into EF, reasons are already mentioned.

Maybe Relic implemented it into campaign, then saw it would f*ck up the MP-gameplay and thus didn't added it. Additionally, it would change CoH even more than the introduction of British-faction did.
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Offline Raydeen

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Re: “Dismount” ability or command
« Reply #18 on: December 26, 2010, 05:23:36 AM »
That dismount ability is only present in the campaign, where the balance isn't affected. It takes about 10 seconds to reinforce that rifle squad. Please drop this subject, it won't work and I wouldn't want it to anyway.

1) The dismount is available in skirmish mode
2) Takes longer than 10 seconds
3) I don't care who you are, who your daddy is, where are the hell are you from or how much money you contribute to EF, this is my topic and as a member it is my right to write and post whatever the hell I want.
4) Ban me if you want

1) No it isn't. Regardless, skirmish is like campaign - absolutely no balance exists.
2) My apologies, it takes 18 seconds to reinforce 3 riflemen. Although it is 9 seconds if you are infantry doctrine. Big deal, the point is that you can spam ~80mp squads.
3) Way to take my post out of context. I countered your proposal with hard proof that it cannot be implemented. Therefore, there is nothing more to discuss.
4) Even if I had the power to ban you, why would I? You tried to bring up a topic within the rules of the forum. This time however, your idea would not benefit the game so I disagreed. Get thicker skin if you can't handle this over the internet medium.

1) I have done it while playing skirmish, try it.

2) All the tricks still take longer than it would take to dismount one weapon, pick up and mount another heavy weapon to defend a given position.  When attacking or defending in force dead units leaves all their heavy weapons in the field, Why not be able to drop the one you don’t need in a particular situation and pick another like any soldier could do in real life?  Any problems with innovation?

3) I can accept may have I overreacted, however you didn’t provide any "hard proof" you wrote "Please drop the subject, it won't work and I wouldn't want it to anyway” in other words you just stated your particular preferences trough an “I don’t like it so I don’t want it” authoritarian argument, which I have no problem accepting it pissed me off, Is that your hard proof?

4) I wasn’t the one who asked for the subject to be dropped because I didn’t like it or disagreed, Who has the thinner skin then?

Offline GodlikeDennis

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Re: “Dismount” ability or command
« Reply #19 on: December 26, 2010, 06:47:17 AM »
1) Replay or it didn't happen.

2) There are problems with innovation when they destroy gameplay. It doesn't even matter if it takes 30 seconds, it's still ridiculous to be able to create ~80MP squads. This game is based around keeping whole squads alive, allowing you to cap and harrass from multiple points.

3) Hard proof is the above. Due to the way squads work in CoH, you cannot implement something like this without creating imbalance. I wouldn't want it to work because this game is also about hard decisions. You can't just undo your shrek upgrade and get back your munitions because you don't want it anymore. You have to think ahead.

4) Clearly you were, since you're letting some emotional overreaction blind you to the hard facts. The idea is not possible - End Argument.
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Offline Blackbishop

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Re: “Dismount” ability or command
« Reply #20 on: December 26, 2010, 07:07:06 AM »
I don't think this will be implemented. But if you want to fight I suggest to use the PM function. I don't think this will be implemented, the reasons are stated in previous posts.
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Offline Seeme

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Re: “Dismount” ability or command
« Reply #21 on: December 26, 2010, 01:01:20 PM »
I have a bit different suggestion, how about when 2 of your guys die on a AT gun or something, the one lone guy doesn't die with it. Instead, he turns into 1 rifleman/Grenadier/Volk/Whatever fits better. Its just weird how the guy just magically dies.
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Offline Paciat

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Re: “Dismount” ability or command
« Reply #22 on: December 26, 2010, 01:22:47 PM »
Its just weird how the guy just magically dies.
He surrenderes becouse theres nothing else he can do alone.

Offline Raydeen

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Re: “Dismount” ability or command
« Reply #23 on: December 27, 2010, 05:48:48 AM »
I have a bit different suggestion, how about when 2 of your guys die on a AT gun or something, the one lone guy doesn't die with it. Instead, he turns into 1 rifleman/Grenadier/Volk/Whatever fits better. Its just weird how the guy just magically dies.

What about dismounting vehicle crews before they are about to explode and make them riflemen too?


Offline IJoe

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Re: “Dismount” ability or command
« Reply #24 on: December 27, 2010, 05:55:43 AM »
I'd really prefer a vet 3 sniper pair (aka sharpshooters team) ;D

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Offline Raydeen

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Re: “Dismount” ability or command
« Reply #25 on: December 27, 2010, 06:21:31 AM »
I'd really prefer a vet 3 sniper pair (aka sharpshooters team) ;D

From Barracks or from dismount?

Offline Blackbishop

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Re: “Dismount” ability or command
« Reply #26 on: December 27, 2010, 06:24:48 AM »
I'd really prefer a vet 3 sniper pair (aka sharpshooters team) ;D

From Barracks or from dismount?
He meant that the vet 3 sniper dismount the gun faster :-\.
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Offline IJoe

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Re: “Dismount” ability or command
« Reply #27 on: December 27, 2010, 06:29:10 AM »
I'd really prefer a vet 3 sniper pair (aka sharpshooters team) ;D

From Barracks or from dismount?
He meant that the vet 3 sniper dismount the gun faster :-\.

Not that, but when a vehicle is shot down, or a HV crew is down to one man. Anyway, it was a joke, so there ain't much to discuss. Sorry, if it wasn't obvious from the start.  :-[

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Offline Aouch

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Re: “Dismount” ability or command
« Reply #28 on: December 27, 2010, 02:03:48 PM »
What about dismounting vehicle crews before they are about to explode and make them riflemen too?
Doesn't fit into EF, because EF wants to be an expansion to vCoH, not a mod like BK or BoB. Those mods actually change gameplay by throwing the original CoH-gameplay over board and creating something new, more "realistic", at least that's what they try to tell us.

Therefore your suggestions are for those mods, but not for a "costum-expansion" created by modders, like EF is.  :)

+ all the other reasons mentioned by the others.
It don't have anything to do with our "unwillingly for innovation", but our unwillingly to overthrow basic CoH-mechanics and actually creating a new game upon CoH-engine.
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Offline Zerstörer

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Re: “Dismount” ability or command
« Reply #29 on: December 28, 2010, 10:30:21 AM »
Superb gameplay is one of the main things that has made vCOH such a great game.

As mentioned before a core decision we made for our mod is to keep what Relic has made and simply expand on it, just like relic had done with OF.

To conclude, we'll never make changes to the actual gameplay mechanics and there is no point to argue otherwise.
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