Company of Heroes: Eastern Front

Author Topic: Ostheer Update 2: The HQ  (Read 36020 times)

Offline Max 'DonXavi' von B.

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Re: Ostheer Update 2: The HQ
« Reply #60 on: December 16, 2010, 12:36:07 AM »
Always the same "Gefechtsstand".

What's about "Garnison" in german it's a place where a group of units is gathered.

Panzergrenadier-Garnison

for "Panzer-Gefechtsstand" you could use "Panzer-Kommandozentrale" or "Panzer-Kommandoposten"
+1

Infanteriegefechtsstand
Panzergrendiergarnison
and for my taste
Panzerkampfkommandatur

what about this building names? full of alliterations :P

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline BurroDiablo

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Re: Ostheer Update 2: The HQ
« Reply #61 on: December 16, 2010, 01:11:04 AM »
Can we give to Landsers MP40 or MP44 or FG42 or Gewehr 43 or MG34 or MG42 or PzShreck or Flamethrower or something new?? And they will have abilities like Pzfaust, or grenade or something new?

Other units will fill those roles...

Offline Pauly3

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Re: Ostheer Update 2: The HQ
« Reply #62 on: December 16, 2010, 09:43:24 AM »
dont want to sound like a bitch but isnt it sort of OP to have advanced repairs from the start? cause you could repair the WEHR bike all over again and US cant do shit....
but then again PE luftwaffe gets it at 1CP so i am not sure.
"But risk has always been an inescapable part of warfare."
Grand Admiral Thrawn

Offline BurroDiablo

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Re: Ostheer Update 2: The HQ
« Reply #63 on: December 16, 2010, 11:35:32 AM »
Good point, advanced repair should be part of it's 10t Crane upgrade.

Offline Ext3rmin4tor

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Re: Ostheer Update 2: The HQ
« Reply #64 on: December 16, 2010, 01:42:39 PM »
Just one question. Will the Ostheer be able to build the Schutzen-whatever from the beginning or not? In the second case, what do you do if you lose both your Landser squads? You can't capture anymore, nor build units which can capture.

Offline GodlikeDennis

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Re: Ostheer Update 2: The HQ
« Reply #65 on: December 16, 2010, 01:58:44 PM »
Yes, the famo will build all your buildings and is built from the HQ. You just have 2 landser squads to start off with in the same way a brit starts with a recon section for your initial capping force.
If you get into an argument with me, you're wrong.

Offline BurroDiablo

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Re: Ostheer Update 2: The HQ
« Reply #66 on: December 16, 2010, 02:06:08 PM »
What GodlikeDennis said. Famo constructs your buildings, Landser are available straight away from the Infanterie Gruppen Post.

Offline Aouch

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Re: Ostheer Update 2: The HQ
« Reply #67 on: December 16, 2010, 02:12:35 PM »
Other units will fill those roles...
Only Kar98k? Sounds very simple. Is it this certain 4 man-squad with 2 Landsers wearing helmets and the other 2 only caps, uniform somewhat between green and grey (like the real uniform)?

Looking forward to more information on the other units.  :)
In memoriam MrScruff
The Wehrmacht in the East

Obstheer FTW!

Offline BurroDiablo

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Re: Ostheer Update 2: The HQ
« Reply #68 on: December 16, 2010, 02:56:07 PM »
Kar98k to begin with, they have an upgrade where you can promote one to have an (look at next update to see what). Landser's fill the role of early Infantry very much like the Volks, although I would say they are slightly better in combat.

As for their looks, I don't think they are final at the moment. Any suggestions would be good, but post them in the suggestions forums.
« Last Edit: December 16, 2010, 03:39:54 PM by Rizz »

Offline Aouch

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Re: Ostheer Update 2: The HQ
« Reply #69 on: December 16, 2010, 04:22:44 PM »
Actually, for their looks: I saw a specific screenshot, tough I can't find it anymore, and thought that will be the Ost Landsers.

I hope the next update arrives soon, however you shouldn't release it too early to keep people excited. I assume you didn't find some animators yet, did you?
It would be a little bit boring to see all facts about the Ostheer being unrevealed but know at the same time that none of those lovely things will be part of Eastern Front in the near future...  ;)

In memoriam MrScruff
The Wehrmacht in the East

Obstheer FTW!

Offline BurroDiablo

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Re: Ostheer Update 2: The HQ
« Reply #70 on: December 16, 2010, 05:48:27 PM »
Hartkeks is still about, he's doing his best to find time to animate. It's a lot to ask one person to do, some of us are going to learn how to get the animations working in game to speed things up.

Also, our Ostheer models this time round are high quality. They'll have more parts attach to them, so juggling the animations for each vehicle is a much larger task than what we did with the Soviets.
« Last Edit: December 16, 2010, 05:50:06 PM by BurroDiablo »

Offline TheReaper

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Re: Ostheer Update 2: The HQ
« Reply #71 on: December 16, 2010, 05:57:52 PM »
Hartkeks is still about, he's doing his best to find time to animate. It's a lot to ask one person to do, some of us are going to learn how to get the animations working in game to speed things up.

Also, our Ostheer models this time round are high quality. They'll have more parts attach to them, so juggling the animations for each vehicle is a much larger task than what we did with the Soviets.

On the Moddb, there is a mod Modern Combat, for Company of Heroes, will be awesome. But what I want to say, there's a near 3x2h video for download to how to animate-create-extend models, I thought I look into it but in the first 5 mins I got a headace. All respect anyone who can do these things, I cannot. :)

Offline khaitheman222

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Re: Ostheer Update 2: The HQ
« Reply #72 on: December 17, 2010, 10:00:34 AM »
I wonder if there are any ostheer vet infantry squads that use MP40s only or mixed up with K98ks? COH seems to down play the significance of MP40s. even though they are easy 2 use, MP40s were not only given to 'newbie' grunts, but even elite infantry like the waffen SS and falscimjager used them before StG44 was available. In fact,during the early stages of WW2,infantry combat was based around the MP40 squads providing cover 4 riflemen

Offline Pauly3

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Re: Ostheer Update 2: The HQ
« Reply #73 on: December 17, 2010, 02:18:29 PM »
+1
i think the mp40 is underused in CoH and it was very common at the eastern front.
besides it is just a cool gun
there is nothing more "nazi-german" than the mp40 and the stahlhelm
so they are nice icons
"But risk has always been an inescapable part of warfare."
Grand Admiral Thrawn

Offline FoolyCooly

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Re: Ostheer Update 2: The HQ
« Reply #74 on: December 17, 2010, 11:57:10 PM »
+1 I think the sub machine guns on both American AND Germans were down played in COH. I mean the Thompson was much more common then they make it appear. The only time you even see it is with rangers.Airborne used it along with many NCO's or lower ranking officers.