Company of Heroes: Eastern Front

Author Topic: Taegermonf's Ostheer Concept  (Read 2693 times)

Offline Tägermonf

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Taegermonf's Ostheer Concept
« on: July 27, 2010, 10:12:27 PM »
My first try at a OH Concept.

The Ostheer is a highly Customisable faction. It can be made the Ultimate-Offensive Faction, or the Ultimate-Defensive Faction in a matter of Fuel, Munitions and Manpower.

Now, The Ostheer works like

                                     HQ
                                   /      \
                                  T1      T2
                                    \    /
                                    WaffenArbe
                                        |
                                        T4

Now, First Building, HQ.

The Ostheer HQ is a Reskinned Wehrmacht HQ. It can build a variety of units & upgrades.

Unit 1:

Panzer-Pioneer

- Pioneer designed to Work alongside Vechicles, can build a Variety of Buildings. Can Build a variety of Defensives, includging,

-SandBag
-SandBag Bunker - Light bunker weaker than WH Bunker, armed with 2x Kar98k Riflemen and 1x MG42.
Mines - 25 Munition.
Barbed Wire
Czech Hedgehogs
88mm Bunker *REQUIRES DOCTRINE: PANZER-STURM-KOMMAND*

The P-P comes in a squad of 4. They have 4x Luger-P08 as a Weapon. They cost 260 Manpower to train.

The P-P Then can build Tier 1, The

Konscription Bunker, a Reskinned Medic Bunker. Can build a ariety of Units, Including,

- Volksturmm Miltia

Volksturmm Miltia cost 400 Manpower - This may seem alot, but when you train this 6-Man Squad, they come out as 2 Sqauds! [12 Men], They are armed with 5x Kar98k and 1x MP40.
Upgrades: SturmGruppen - Upgrades the men to a SturmMiltia Trupp. Armed with 6x MP40, and  can now throw Model 39 Stielhandgraten's.

- Bunker-Buster Infantry

4 Man Unit, costing 420 Manpower, They are armed with Model24 Greandes and Satchel Charges, and 4x Kar98k.
Ablitys:

- Assault! Throw a M-24 Greande.
- Sabotargue! - Plant a TNT Charge.
- Buner, Up ahead! - Go Camolfague.

Last unit, V-W Kubelwagon

360 Manpower, Armed with a Single MG-42 GPMG.
Unit: Sturmoffizier - REQUIRE PANZER-STURM KOMMAND DOCTRINE

OH Equilvent of a Command Sqaud. 15x Unarmed Russain Prisoners making a shield infront of a SS-Officer, with 2 SS-Privates with Kar98k's watching over them.
Costs 500 Manpower. and 12 POPCAP.

Tier 2: Support-Kommand

MG-34

Light Machine gun, instead od Deployable, is carried by the man. 4x Men, 2x with MG34 and 2x with Luger. 360 MP.

Scharfschütze Von der Ostheer

Elite Sniper team, 2 men, 1 armed with a Scoped Gewher 41, and 1 Spotter armed with a Kar98k. 360 MP.

Panzer-Jaeger Team

3x men, 2 with Kar98k, and 1 with a Panzerbuchse 39 AT Rifle. 380 MANPOWER. 25 Munitions.

Opel Blitz

12-Man Transport. 500 MP. 10 FUEL.

Panzer-I Command Tank *REQUIRES ARTERILIE! KOMMAND DOCTRINE
Tank to Command tanks armed with 1x MG13 Machine gun.
520 MP, 25 FUEL.

Now, Waffen-Arbe Kommand

Unit Buildable: Munition Squad.

2x men armed with G41. Recharges Ablitys arround the unit.
300 MP. 25 Munitions.

Upgrades:

L.S.S.A.H Training

All our men are trained by the LSSAH, and gain Vet1.

2nd 'Das Riech'

Our Tanks are trained by the 2nd SS, and gain Vet1!

17th SS -

Our Support teams and Vechicles are trained bu the 17th SS Panzergrenadier Division, and gain Vet1!

GroBsdeutschland Training

(MUst have all 3 upgrades)

All our Troops are trained by the GroBsdeutschland Division, and get Vet2!

You must buy Veterancy Lvl. 3 Seperately for 25 Munitions for Each unit.

Tier 3 - Assault Kommand.

Can build,

Gerbisjaeger -

Elite troops armed with 6x MP40, 1x Scoped Kar98k, Can Throw Molotovs and Pop smoke. 600 Manpower.

SdKfz 223 - Light Unit armed with a 20mm KwK Autocannon. 560MP. 35 FUEL.

PanzerII - Light Tank armed with a 20mm KwK Autocannon.
560MP. 50 FUEL.

StuGIII - Tank Destroyer with a Short-barreled 7.5cm Cannon. 600 Manpower. 60 FUEL.

BEUTEWAFFEN KOMMAND ONLY: Panzer 38 (T)
Light tank with a PaK36 AT Gun, better Tank damge than pzII, but less Iantry damgage.

Then after that,

Panzerkampfwagen Support - 5 Diffrent panzers for you to use!

These are,

PanzerIII 'Stubby'
PanzerIV 'Long-Tom Gun'
Panzerwerfer Halftrack
TigerI Heavy Tank.

And if the Panzer Doctrine is chosen, the 'PaK40' AT Gun can be built here.

PanzerIII Stubby, a Weak version of the PanzerIV IST.
Cost 50MP less than the PzIVIST. Can Upgrade to a 50mm Long-Tom gun, a Flammpanzer, or AA-FlakPanzerIII.

PanzerIV - Tank of the Ostheer,  Armed with a Long-barrel 75mm Gun. Same as WH PanzerIV

Panzerwerfer - Halftrack carrying a 210mm Nebelwerfer.

TigerI - Same cost as WH TigerI call in, and 130FUEL.

And the PaK40, Twice as stron s the WH PaK38, and 1/4 more Expensive.

Doctrines, if you've noticed, 'Panzer-SturmKommand', 'Beutewaffen-Kommand' and 'ARTILIE! Kommand'

Panzer-Sturm Kommand

Panzer-Marsch!
Infantry can now 'Attach' to a tank, Running as fast as it.

88mm Bunker

Plants a 88mm AA/AT Gun inside a Concrete bunker, it can only fire one way, but if HEAVILY armoured, However, one IL-2 Strike will Blast it into Kingdom come.

Panzer-Kommand

Sends a Light combat group of 3x SdKfz.223 AC and 1x PanzerIV into the field.

Other side:

Infilitration

You can now Infiltrate a PE Panzer-Grenadier squad into the field.

Combat-Infilitration

Calls in 3 offmap Captured ZIS-5 Trucks, each carrying 3x Panzer-Grenadiers. [3 Men Version]

Das Elefant

Allows you to one-time cal in a Elefant Tank Destroyer!

ARTILIE! Kommand Doctrine [color]

Nat-So Propaganda Sound Truck

Calls in a Propaganda truck, this causes all units around it to either Run away, Enemies, or fight harder, Allies.

LsFH

Volksturmm Consctructor can now built the Light-Field Howitzer.


Sturmpanzer IV

- Calls in a Brummbar. Fires like a Churchill AVRE.

Other side:

Volksturmm  Constructor

Calls in unit of 6x Prisoner and 1x Volksturmm-SS Officer with a Luger. Constructs many defenes like the LsFH

'

'Artillery-Kommand Spotter'

Allows you to build a Searchlight, this Uncloaks everything in your sector.

'Artillery Support'

Calls in 2x Wespe and 1x Grille Mobile Howitzers to attack the Soviets!

'BEUTEWAFFEN-KOMMAND'

One side:

Scandanivain Support.

Calls in 5xMen armed with Suomi KP-31 SMG's.

Slavack-Support

Calls in 6x Men armed with 6x Streyr-Mannclinner 1935 Rifle.

Medditerainean Men

Calls in a Command unit, 1x German Officer and 5x Men armed with Carcano Rifles.

Other side: Armour Attack.

'Toldi'

Calls in the Hungarian Toldi Tank.

'Hans Support'

Hans-Ulrich rudel looks over the Flight area.

'Salvage'

Your P-P can now Salvage T-34/76 and T-34/85 for our own use!



« Last Edit: July 28, 2010, 11:59:36 AM by Tägermonf »

Offline Ryousan

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Re: Taegermonf's Ostheer Concept
« Reply #1 on: July 27, 2010, 11:53:32 PM »
Well first the bad news.

Quote
Panzerkampfwagen Support - 5 Diffrent panzers for you to use!

These are,

PanzerIII 'Stubby'
PanzerIII 'Long-Tom Gun'
PanzerIV 'Long-Tom Gun'
Panzerwerfer Halftrack
TigerI Heavy Tank.

I think you are including too much armor, Think about it will will anyone build a weaker panzer III when you have available the panzer IV who has a better performance, I can give it to the Stubby III but including the Panzer III when the IV and sthe Stug III are available just doesnt make much sense.

Quote
Gerbisjaeger -

Elite troops armed with 6x MP40, 1x Scoped Kar98k, Can Throw Greandes, Moltovs, AT Greandes, Pop Smoke, Plant mines, Plant TNT, and call a Strafing run by a Junkers-JU-87 Stuka.

Just by reading it I can say that is OP way too many abilities without any limitations or research. The key factor to design a coherent Ostheer concept is that you must include flaws in it. Not try to make it indefeatble

On the other hand your veterancy system is interesting though is pretty similar to the Wehrmacht veterancy system, no offense intended, but the devs and people in general are looking to give the Ostheer more unique perks, and that includes a whole new veterancy system

Your idea for the MG Team was great, so the idea of making 88 Bunkers (though 88s are already in Wehr and PE) and the Bunker Busters is really interesting concept.

Just my opinion, continue working on it  ;)


My Ostheer Concept Updated: August 26, 2010

http://easternfront.org/forums/index.php?topic=4099.0

Offline Tägermonf

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Re: Taegermonf's Ostheer Concept
« Reply #2 on: July 28, 2010, 11:37:35 AM »
Ok, Thanks!

I'll sort these out:

Nr. 1: Removing PzIII and PzIII Long Tom, combineing into the PanzerIII, that can upgrade to:

-Start as PzIII Stubby-
-Upgrade to flammpanzer-
-Upgrade to AA-Panzer-
-Upgrade to Long-Tom gun'

2: Gerbisjagers now only have the 'Throw Bundelled greande' and 'Pop smoke' Ablitty.

Offline Seeme

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Re: Taegermonf's Ostheer Concept
« Reply #3 on: July 28, 2010, 02:13:07 PM »
Alot of flaws...  Like how much is the sandbag bunker? And also on '"EUTEWAFFEN-KOMMAND" theres 3 types of samiler like forgein troops. Either make them different of get rid of them would be the best soultion. Also, you gotta tell use abou the abitlys and such. You cant just list it then move on.

But overall, pretty good one. Its kinda on the Overpowered side but you never know. Once you get feedback and chage it alittle, i'll be a great concept!

The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme