My first try at a OH Concept.
The Ostheer is a highly Customisable faction. It can be made the Ultimate-Offensive Faction, or the Ultimate-Defensive Faction in a matter of Fuel, Munitions and Manpower.
Now, The Ostheer works like
HQ
/ \
T1 T2
\ /
WaffenArbe
|
T4
Now, First Building, HQ.
The Ostheer HQ is a Reskinned Wehrmacht HQ. It can build a variety of units & upgrades.
Unit 1:
Panzer-Pioneer
- Pioneer designed to Work alongside Vechicles, can build a Variety of Buildings. Can Build a variety of Defensives, includging,
-SandBag
-SandBag Bunker - Light bunker weaker than WH Bunker, armed with 2x Kar98k Riflemen and 1x MG42.
Mines - 25 Munition.
Barbed Wire
Czech Hedgehogs
88mm Bunker *REQUIRES DOCTRINE: PANZER-STURM-KOMMAND*
The P-P comes in a squad of 4. They have 4x Luger-P08 as a Weapon. They cost 260 Manpower to train.
The P-P Then can build Tier 1, The
Konscription Bunker, a Reskinned Medic Bunker. Can build a ariety of Units, Including,
- Volksturmm Miltia
Volksturmm Miltia cost 400 Manpower - This may seem alot, but when you train this 6-Man Squad, they come out as 2 Sqauds! [12 Men], They are armed with 5x Kar98k and 1x MP40.
Upgrades: SturmGruppen - Upgrades the men to a SturmMiltia Trupp. Armed with 6x MP40, and can now throw Model 39 Stielhandgraten's.
- Bunker-Buster Infantry
4 Man Unit, costing 420 Manpower, They are armed with Model24 Greandes and Satchel Charges, and 4x Kar98k.
Ablitys:
- Assault! Throw a M-24 Greande.
- Sabotargue! - Plant a TNT Charge.
- Buner, Up ahead! - Go Camolfague.
Last unit, V-W Kubelwagon
360 Manpower, Armed with a Single MG-42 GPMG.
Unit: Sturmoffizier - REQUIRE PANZER-STURM KOMMAND DOCTRINE
OH Equilvent of a Command Sqaud. 15x Unarmed Russain Prisoners making a shield infront of a SS-Officer, with 2 SS-Privates with Kar98k's watching over them.
Costs 500 Manpower. and 12 POPCAP.
Tier 2: Support-Kommand
MG-34
Light Machine gun, instead od Deployable, is carried by the man. 4x Men, 2x with MG34 and 2x with Luger. 360 MP.
Scharfschütze Von der Ostheer
Elite Sniper team, 2 men, 1 armed with a Scoped Gewher 41, and 1 Spotter armed with a Kar98k. 360 MP.
Panzer-Jaeger Team
3x men, 2 with Kar98k, and 1 with a Panzerbuchse 39 AT Rifle. 380 MANPOWER. 25 Munitions.
Opel Blitz
12-Man Transport. 500 MP. 10 FUEL.
Panzer-I Command Tank *REQUIRES ARTERILIE! KOMMAND DOCTRINE
Tank to Command tanks armed with 1x MG13 Machine gun.
520 MP, 25 FUEL.
Now, Waffen-Arbe Kommand
Unit Buildable: Munition Squad.
2x men armed with G41. Recharges Ablitys arround the unit.
300 MP. 25 Munitions.
Upgrades:
L.S.S.A.H Training
All our men are trained by the LSSAH, and gain Vet1.
2nd 'Das Riech'
Our Tanks are trained by the 2nd SS, and gain Vet1!
17th SS -
Our Support teams and Vechicles are trained bu the 17th SS Panzergrenadier Division, and gain Vet1!
GroBsdeutschland Training
(MUst have all 3 upgrades)
All our Troops are trained by the GroBsdeutschland Division, and get Vet2!
You must buy Veterancy Lvl. 3 Seperately for 25 Munitions for Each unit.
Tier 3 - Assault Kommand.
Can build,
Gerbisjaeger -
Elite troops armed with 6x MP40, 1x Scoped Kar98k, Can Throw Molotovs and Pop smoke. 600 Manpower.
SdKfz 223 - Light Unit armed with a 20mm KwK Autocannon. 560MP. 35 FUEL.
PanzerII - Light Tank armed with a 20mm KwK Autocannon.
560MP. 50 FUEL.
StuGIII - Tank Destroyer with a Short-barreled 7.5cm Cannon. 600 Manpower. 60 FUEL.
BEUTEWAFFEN KOMMAND ONLY: Panzer 38 (T)
Light tank with a PaK36 AT Gun, better Tank damge than pzII, but less Iantry damgage.
Then after that,
Panzerkampfwagen Support - 5 Diffrent panzers for you to use!
These are,
PanzerIII 'Stubby'
PanzerIV 'Long-Tom Gun'
Panzerwerfer Halftrack
TigerI Heavy Tank.
And if the Panzer Doctrine is chosen, the 'PaK40' AT Gun can be built here.
PanzerIII Stubby, a Weak version of the PanzerIV IST.
Cost 50MP less than the PzIVIST. Can Upgrade to a 50mm Long-Tom gun, a Flammpanzer, or AA-FlakPanzerIII.
PanzerIV - Tank of the Ostheer, Armed with a Long-barrel 75mm Gun. Same as WH PanzerIV
Panzerwerfer - Halftrack carrying a 210mm Nebelwerfer.
TigerI - Same cost as WH TigerI call in, and 130FUEL.
And the PaK40, Twice as stron s the WH PaK38, and 1/4 more Expensive.
Doctrines, if you've noticed, 'Panzer-SturmKommand', 'Beutewaffen-Kommand' and 'ARTILIE! Kommand'
Panzer-Sturm Kommand
Panzer-Marsch!
Infantry can now 'Attach' to a tank, Running as fast as it.
88mm Bunker
Plants a 88mm AA/AT Gun inside a Concrete bunker, it can only fire one way, but if HEAVILY armoured, However, one IL-2 Strike will Blast it into Kingdom come.
Panzer-Kommand
Sends a Light combat group of 3x SdKfz.223 AC and 1x PanzerIV into the field.
Other side:
Infilitration
You can now Infiltrate a PE Panzer-Grenadier squad into the field.
Combat-Infilitration
Calls in 3 offmap Captured ZIS-5 Trucks, each carrying 3x Panzer-Grenadiers. [3 Men Version]
Das Elefant
Allows you to one-time cal in a Elefant Tank Destroyer!
ARTILIE! Kommand Doctrine [color]
Nat-So Propaganda Sound Truck
Calls in a Propaganda truck, this causes all units around it to either Run away, Enemies, or fight harder, Allies.
LsFH
Volksturmm Consctructor can now built the Light-Field Howitzer.
Sturmpanzer IV
- Calls in a Brummbar. Fires like a Churchill AVRE.
Other side:
Volksturmm Constructor
Calls in unit of 6x Prisoner and 1x Volksturmm-SS Officer with a Luger. Constructs many defenes like the LsFH
'
'Artillery-Kommand Spotter'
Allows you to build a Searchlight, this Uncloaks everything in your sector.
'Artillery Support'
Calls in 2x Wespe and 1x Grille Mobile Howitzers to attack the Soviets!
'BEUTEWAFFEN-KOMMAND'
One side:
Scandanivain Support.
Calls in 5xMen armed with Suomi KP-31 SMG's.
Slavack-Support
Calls in 6x Men armed with 6x Streyr-Mannclinner 1935 Rifle.
Medditerainean Men
Calls in a Command unit, 1x German Officer and 5x Men armed with Carcano Rifles.
Other side: Armour Attack.
'Toldi'
Calls in the Hungarian Toldi Tank.
'Hans Support'
Hans-Ulrich rudel looks over the Flight area.
'Salvage'
Your P-P can now Salvage T-34/76 and T-34/85 for our own use!