For a campaign this would be no problem but for the normal faction i cant agree.
These were inspired by a suggestion made earlier by TheReaper...just throwing these ideas out there. They might even be useful for ToV-style campaigns/reward units too.. Tell me what you guys think. Panther Ace Call-in (Oberscharführer Ernst Barkmann's Panther tank)Brings in a Vet-3 Pzkpfw. V Panther Ausf. D with armored skirts and MG34 gunner.Costs 850 MAN.Possible Abilities:Ability 1:Ambush (camouflaged while not moving)Ability 2:Tank Commander (increase Line of sight)Possible Upgrades:Upgrd. 1: HEAT Shell (30 mp.; increase AP capacity)Upgrd. 2: Feuer Frei! (25 mp.; increase rate of fire)Upgrd. 3: Flank Speed! (25 mp.; increase speed and maneuverability)______________________StuG 40 Ace Call-in (Leutnant Hugo Primozic's StuG)Brings in a Vet-3 StuG 40 Ausf. G with armored skirts, concrete armor, and MG34 gunner.Costs 780 MAN.Possible Abilities:Ability 1:Ambush (camouflaged while not moving)Ability 2:Tank Commander (increase Line of sight)Ability 3: Hull-Down (tank becomes immobile, but gains extra armor protection)Possible Upgrades:Upgrd. 1: HEAT Shell (30 mp.; increase AP capacity)Upgrd. 2: Feuer Frei! (25 mp.; increase rate of fire)Upgrd. 3: Flank Speed! (25 mp.; increase speed and maneuverability)______________________Panzer IV Ace Call-in (Obersturmführer Franz Riedels's Panzer IV)Brings in a Vet-3 Pzkpfw. IV Ausf. J with armored skirts, spaced armor, and MG34 gunner.Costs 700 MAN.Possible Abilities:Ability 1:Ambush (camouflaged while not moving)Ability 2:Tank Commander (increase Line of sight)Ability 3: HE Shells (suppresses infantry)Possible Upgrades:Upgrd. 1: HEAT Shell (30 mp.; increase AP capacity)Upgrd. 2: Feuer Frei! (25 mp.; increase rate of fire)Upgrd. 3: Flank Speed! (25 mp.; increase speed and maneuverability)EDIT: It seems that these ARE more suitable as Ostheer campaign or reward units rather than as multiplayer/skirmish call-ins
Quote from: Werwolf on June 11, 2010, 03:21:01 PMThese were inspired by a suggestion made earlier by TheReaper...just throwing these ideas out there. They might even be useful for ToV-style campaigns/reward units too.. Tell me what you guys think. Panther Ace Call-in (Oberscharführer Ernst Barkmann's Panther tank)Brings in a Vet-3 Pzkpfw. V Panther Ausf. D with armored skirts and MG34 gunner.Costs 850 MAN.Possible Abilities:Ability 1:Ambush (camouflaged while not moving)Ability 2:Tank Commander (increase Line of sight)Possible Upgrades:Upgrd. 1: HEAT Shell (30 mp.; increase AP capacity)Upgrd. 2: Feuer Frei! (25 mp.; increase rate of fire)Upgrd. 3: Flank Speed! (25 mp.; increase speed and maneuverability)______________________StuG 40 Ace Call-in (Leutnant Hugo Primozic's StuG)Brings in a Vet-3 StuG 40 Ausf. G with armored skirts, concrete armor, and MG34 gunner.Costs 780 MAN.Possible Abilities:Ability 1:Ambush (camouflaged while not moving)Ability 2:Tank Commander (increase Line of sight)Ability 3: Hull-Down (tank becomes immobile, but gains extra armor protection)Possible Upgrades:Upgrd. 1: HEAT Shell (30 mp.; increase AP capacity)Upgrd. 2: Feuer Frei! (25 mp.; increase rate of fire)Upgrd. 3: Flank Speed! (25 mp.; increase speed and maneuverability)______________________Panzer IV Ace Call-in (Obersturmführer Franz Riedels's Panzer IV)Brings in a Vet-3 Pzkpfw. IV Ausf. J with armored skirts, spaced armor, and MG34 gunner.Costs 700 MAN.Possible Abilities:Ability 1:Ambush (camouflaged while not moving)Ability 2:Tank Commander (increase Line of sight)Ability 3: HE Shells (suppresses infantry)Possible Upgrades:Upgrd. 1: HEAT Shell (30 mp.; increase AP capacity)Upgrd. 2: Feuer Frei! (25 mp.; increase rate of fire)Upgrd. 3: Flank Speed! (25 mp.; increase speed and maneuverability)EDIT: It seems that these ARE more suitable as Ostheer campaign or reward units rather than as multiplayer/skirmish call-ins Flank speed/overdrive were given to Cromwells/PE ACs becouse these vechicles have worst AT stats out of all vechicles of their class. They need to have a flank/run away ability becouse of that.Cromwells were also much faster than Panthers.Chasing retreating and damaged Cromwells, Shermans, M-10s/M-18s, T-34s with flank speed would be OP.HEAT shells are not needed to germans. German guns have high penetration stats anyway.Stug could use ambush ability but a Panther is to big and heavilly armored to hide in bushes.Panther/Stug aces werent as well knowned as the Tiger Tiger Ace - the legend.
xDhhaha Almost as good as your powerfull signature
"Forced Labor" Doctrine Ability"POWs of the Reich now produce our equipment!" ---gives a huge 750 munitions+fuel boost in exchange for manpower.Costs 1200 MAN. + 3 CP.