Company of Heroes: Eastern Front

Author Topic: [1.11] Sniper/Tank-hunter problems  (Read 16268 times)

Offline One-eye

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Re: [1.11] Sniper/Tank-hunter problems
« Reply #60 on: July 25, 2010, 05:09:38 PM »
Personally i'm just waiting on 1.2 fixing a lot of the balance issues with the Soviets. 

From my understanding both the mortars (i got so annoyed with the mortar teams one hit killing my PE grens i nearly ended up rage quitting on a few games lol) and AT squads have been rebalanced as well as a whole bunch of over stuff like conscript rifles .

That said i also agree that the soviets just seem to unlock upgrades a little too quickly (although i appreciate things like the IS-2 unlock bug don't help). 
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Offline Ryousan

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Re: [1.11] Sniper/Tank-hunter problems
« Reply #61 on: July 25, 2010, 08:40:47 PM »
I have made some numbers. All the axis factions need at least 1000 MP, between 60 and 70 fuel (plus ammo if you are Wehr) upgrading and building time to get AT Weaponry and Mortars

The soviets can get their AT or the Tank Hunters need only a very cheap research and cheap structures. Indeed the soviets need only 600 MP and 30 Fuel to gain access to Tank Hunters and Mortar Teams!!!

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Offline Zerstörer

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Re: [1.11] Sniper/Tank-hunter problems
« Reply #62 on: July 25, 2010, 09:53:45 PM »
Remind me again how much WH need to get Volks/MG/Sniper/Bike? Snipers in particular being VERY good against 4 man AT squads that can't retreat and mortar teams that can't be recrewed...
And how much fuel each faction gets at the start?
« Last Edit: July 25, 2010, 10:00:15 PM by Zerstörer »
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Offline Ryousan

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Re: [1.11] Sniper/Tank-hunter problems
« Reply #63 on: July 25, 2010, 10:30:48 PM »
Yeah snipers rock against the crew that cannot step back, except that the IA bug eliminates that little inconvinient -_-. Each factions obtains I think 20 fuel in standard and 35 in high resources.



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Offline Blackbishop

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Re: [1.11] Sniper/Tank-hunter problems
« Reply #64 on: July 25, 2010, 11:01:46 PM »
As far as I remember Soviets fuel 0 fuel in standard.
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Offline Paciat

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Re: [1.11] Sniper/Tank-hunter problems
« Reply #65 on: July 25, 2010, 11:45:22 PM »
As far as I remember Soviets fuel 0 fuel in standard.
All fractions start with 15fuel. Just enough for Tier 1 or a LT. But PE starts with 20 fuel - again, just enough for Tier I.
Soviets start with 0 Fuel - they can build 3 out of 4 buildings (without upgrades) but they still will be able to produce only Ingineers, Command Squad and constripts.

Offline Blackbishop

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Re: [1.11] Sniper/Tank-hunter problems
« Reply #66 on: July 26, 2010, 12:10:19 AM »
As far as I remember Soviets fuel 0 fuel in standard.
All fractions start with 15fuel. Just enough for Tier 1 or a LT. But PE starts with 20 fuel - again, just enough for Tier I.
Soviets start with 0 Fuel - they can build 3 out of 4 buildings (without upgrades) but they still will be able to produce only Ingineers, Command Squad and constripts.
Thanks, that's why I tried to say. What a weird typo :-[, I was playing bad company 2 when i wrote that :P.
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Offline AbhMkh

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Re: [1.11] Sniper/Tank-hunter problems
« Reply #67 on: July 26, 2010, 04:23:06 AM »
Allright!!!! , everybody is pissed off with the ptrd's and the developers get it , so there is no need to voice ur opinion again and again :P :P
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Offline Seeme

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Re: [1.11] Sniper/Tank-hunter problems
« Reply #68 on: July 26, 2010, 11:51:03 PM »
Yes there is, its seeing how many people want this or that.
The Russians think there sooo tough, wait till the Ostheer comes...

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Offline Paciat

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Re: [1.11] Sniper/Tank-hunter problems
« Reply #69 on: July 27, 2010, 12:05:47 AM »
How about not changing 1 PTRD teams but changeing the cost of x2 PTRD teams to lets say 250MP.
Upgunned T-34 and SU have higher prices so...

Offline AbhMkh

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Re: [1.11] Sniper/Tank-hunter problems
« Reply #70 on: July 27, 2010, 04:08:13 AM »
Yes thts good enough , increase the cost allright but dont nerf or change the stats
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Offline Ryousan

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Re: [1.11] Sniper/Tank-hunter problems
« Reply #71 on: July 27, 2010, 04:10:42 AM »
Another solution could also be the production time. Slow it down
for support units and advanced infantery.
My Ostheer Concept Updated: August 26, 2010

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Offline vonhaggon

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Re: [1.11] Sniper/Tank-hunter problems
« Reply #72 on: July 29, 2010, 01:39:23 AM »
 Perhaps just raise the over all cost of aquiring tank hunters. The AI, with thier modifiers can pump out TH in no time. Many games i have played where blobs of TH were how i met my demise. No matter how many mg and pumas i put out. I cant count the times my friends and the AI have swarmed with TH over the map. Let us not forget though, that unit swarming has been going on since COH was created. It had always been exploit that favors the allies. Then PE came, with swarms of MP44 troops and at nades to boot, yet.... The cost was high and the allies could build inf swarms faster than the axis once again. The axis has always paid dearly for every unit, and i suspect the Ostheer shall be no different.This is the way it has always been, and always will be. So, suck it up, this isnt some kinder party bitches!  For an axis only player, dedication and perseverance must be in your heart! The belief in your weapons, and sthrength through your training is the winning method!  Play hard my outnumbered axis brothers!! For our victories means a harder battle has been fought!!! 
" When will those stupid russians learn to run FROM the machine gun! hahahahaha,, oh crap!! How the hell did they get a tank so fast!!! "

Offline Ryousan

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Re: [1.11] Sniper/Tank-hunter problems
« Reply #73 on: July 29, 2010, 05:32:09 AM »
Quote
For an axis only player, dedication and perseverance must be in your heart! The belief in your weapons, and sthrength through your training is the winning method!  Play hard my outnumbered axis brothers!! For our victories means a harder battle has been fought!!!

AMEN!! 8)
My Ostheer Concept Updated: August 26, 2010

http://easternfront.org/forums/index.php?topic=4099.0

Offline Paciat

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Re: [1.11] Sniper/Tank-hunter problems
« Reply #74 on: July 29, 2010, 06:41:55 AM »
The axis has always paid dearly for every unit, and i suspect the Ostheer shall be no different.This is the way it has always been, and always will be. So, suck it up, this isnt some kinder party bitches!  For an axis only player, dedication and perseverance must be in your heart!
Preserration in the british army is even more important. Loosing a Pio squad costs less than loosing an LT.