Company of Heroes: Eastern Front

Author Topic: 2nd reworked Ostheer by Lord Rommel  (Read 32270 times)

Offline Gerrit 'Lord Rommel' G.

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Re: 2nd reworked Ostheer by Lord Rommel
« Reply #60 on: February 04, 2010, 12:12:10 AM »
why are there not late ausf. like Panzer III with 7,5-cm-KwK L/24?
or why a panther ausf. A ? why not a G or F ausf. ?

My concept:
- Panzer III Ausf. J L/42
  • Ability:
Panzergranate 40: Fire a Panzergrenade 40 which makes more damage then the normal tankgrenades.
Side armor: Upgrade Panzer III Ausf. J with Panzerschürzen.
7,5cm L/24 KwK: Upgrade Panzer III with 7,5cm KwK - better against "soft targets".
-> Panzer III with 7,5cm KwK is part of my concept ;)

@Bauer:
In my eyes Tiger is stronger than Panther ( think about the legend of the Tiger! ) and so i think Tiger should be the "special" unit ;)
May the force be with you.

Offline Bauer

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Re: 2nd reworked Ostheer by Lord Rommel
« Reply #61 on: February 04, 2010, 09:13:33 AM »
But panther have better gun to destroying tanks. WH have ostwin+PZIV+Panther, ostherr can have Wiblewind+PZIII+Tiger

And give ostherr some normal artylery (no stukas, neberwerfer or hotkis) some hovitzer!
« Last Edit: February 04, 2010, 09:17:11 AM by Bauer »
Propably the next game of relic will be pong, but i'm not sure if they would be able to balance the sides.


Offline Aouch

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Re: 2nd reworked Ostheer by Lord Rommel
« Reply #62 on: February 04, 2010, 09:07:37 PM »
I don't think Tiger I should be buildable. That would take away from the Blitz-Doc of WH.
Also, why not leave the Tiger completly out of the Ostheer?
If you want to have a Tiger, play WH. It's the same as for the Bergetiger: If you want it, play PE.

In my opinion, the OH should be something new. Not just a collection of some old "must-have"-units and some new "look-at-this-super-bad-tank"-units.
There have to be a nice concept, Rommel did it really nice.

But if stretched to its max, how about leaving every "old" vehicle/tank models out of the OH? (Except one or two, at least either Panther or Tiger should be in.)
« Last Edit: February 04, 2010, 09:10:33 PM by Aouch »
In memoriam MrScruff
The Wehrmacht in the East

Obstheer FTW!

Offline hgghg4

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Re: 2nd reworked Ostheer by Lord Rommel
« Reply #63 on: February 04, 2010, 09:17:41 PM »
Why take it out of the Ostheer? Tigers where an integral part of the German's Tank battalions on the eastern front...just trying to see your reasoning other then "It takes away from Blitzkrieg"

Offline Aouch

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Re: 2nd reworked Ostheer by Lord Rommel
« Reply #64 on: February 04, 2010, 09:29:14 PM »
Yeah, I know Tigers were part of the Ostfront. But then again, you can also play as WH vs USSR. Or WH/OH vs USSR/USSR.

And I think it could be fun playing such an Ostheer without Tiger or even Pz IV. (Look at my concept, hinthint  ;))
There's still the Elefant. And for gods sake either have Tiger or Panther, but not both of them.

However, I agree with you that Ostheer should have some decent artillery, not self-probelled like PE or Nebel like WH but instead a good old hovi. LeFH18 (18/40?) would be perfect, and I think it's already part of Rommel's concept, isn't it?

In memoriam MrScruff
The Wehrmacht in the East

Obstheer FTW!

Offline hgghg4

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Re: 2nd reworked Ostheer by Lord Rommel
« Reply #65 on: February 04, 2010, 09:37:20 PM »
The leHF18 is part of mine as a mobile howie I only have the Tiger as a Doctrine specific unit,  but you found some flaws with my Idea which I had no idea where there... like 8 man squads that only appear as 5 man and 4 man squads :p Though I did take your suggestion for an Ammo Muncher for AGN into consideration but you'll have to go look at the updated version on page 2 to get it... this is his thread :p though I have to say I enjoy some of his concepts ;D

Offline Gerrit 'Lord Rommel' G.

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Re: 2nd reworked Ostheer by Lord Rommel
« Reply #66 on: February 04, 2010, 09:55:44 PM »
The problem of such a Ostheer concept is that the Ostheer represent the hole eastern front and for the hole eastern front there are some symbole which should be inclouded.
I tried do do this with my concept  ;)
May the force be with you.

Offline hgghg4

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Re: 2nd reworked Ostheer by Lord Rommel
« Reply #67 on: February 04, 2010, 09:59:56 PM »
maybe we should combine our ideas O_o

Offline Venoxxis

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Re: 2nd reworked Ostheer by Lord Rommel
« Reply #68 on: February 04, 2010, 11:39:25 PM »
maybe we should combine our ideas O_o
right. And include the tiger in a well thought way :)

Offline Bauer

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Re: 2nd reworked Ostheer by Lord Rommel
« Reply #69 on: February 05, 2010, 12:31:19 AM »
And I think it could be fun playing such an Ostheer without Tiger or even Pz IV. (Look at my concept, hinthint  ;))
This should be fun for russians players  :'(
Propably the next game of relic will be pong, but i'm not sure if they would be able to balance the sides.


Offline guynumber7

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Re: 2nd reworked Ostheer by Lord Rommel
« Reply #70 on: February 05, 2010, 04:10:02 AM »
Two ideas:

Panzer II Ausf L "Luchs"
Light scouting tank built at Panzergrenadier Command post. Would be fairly expensive (thinking maybe 45 fuel)

It would be a pretty fast tank, like one of the fastest tanks in the game. It would be armed with a better version of the Wehr Sdfkz 234's 20mm gun, which would be more effective aganist vehicles. (it could also have coax MG)It would have okay armor, maybe slightly worse then Stuart level, but it would have good skirmishing abilities. I cant really think of any upgrades, except maybe a flamm upgrade or longer barreled gun.

37mm Pak 35/36
Cheap at gun buildable at Panzergren command post. It would be wheeled around very quickly, deploy very quickly and fire at a very rapid rate. However, it obviously would have average penetration and damage, and would need rear and side hits to be effective aganist more then armored cars and light tanks.

Ability: Pzgr 43 Hollow Charge rocket


you remember in band of brothers when they fired those shaped charged out of the front barrel of the pak 35/36, like a panzerfaust?

well after the panzer command base if built, this ability becomes aviable for 50 munis. It would basically be a slow aiming (have to put it ont he front barrel)single rocket shot fired out of the gun that would do MASSIVE damage to enemy tanks, however, at aneven shorter range then the standard gun.

also, maybe for an early doctrinal call in, Panzer 1. A fast tankw ith paper thin armor that cant eeen protect it from grenades, the PZ1 features 2 bunker equivilent MG42's, with all the supression that would apply from that.
« Last Edit: February 05, 2010, 04:13:53 AM by guynumber7 »

Offline Aouch

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Re: 2nd reworked Ostheer by Lord Rommel
« Reply #71 on: February 05, 2010, 10:00:11 AM »
maybe we should combine our ideas O_o
Maybe we really should do so...
Mine for example was once based upon Lord Rommel's. Unit-Pools are still there, I'm also fine with the "British" way of HQ-trucks.
However, I disagree with some of his Doctrins and veterancy-suggestion. Also I have a whole different theory of units that should be used and how the Ostheer should be in general.

I'll PM you to avoy spamming Rommel's Concept.
« Last Edit: February 05, 2010, 10:24:01 AM by Aouch »
In memoriam MrScruff
The Wehrmacht in the East

Obstheer FTW!

Offline hgghg4

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Re: 2nd reworked Ostheer by Lord Rommel
« Reply #72 on: February 05, 2010, 04:38:48 PM »
how bout we bring Lord Rommel into this as well???

Offline GamblerSK

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Re: 2nd reworked Ostheer by Lord Rommel
« Reply #73 on: February 05, 2010, 04:51:05 PM »
i hawe an idea to make an thread which will be called like  Ostheer finalizing concept we all will be writing ideas and the most popular will go to first post as an edit and what we get at the end is a whole concept made by most people,because what we now have are concepts of one person and ideas of many people so we must get them all to gather,what do you think?

Offline F22Raptor

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Re: 2nd reworked Ostheer by Lord Rommel
« Reply #74 on: February 05, 2010, 06:05:19 PM »
i thing that is it that reworked version is VERY GOOD:)
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