Company of Heroes: Eastern Front

Author Topic: Ostheer Special Unit: Sturer Emil  (Read 26728 times)

Offline luz777

  • Donor
  • Commissar
  • *
  • Posts: 425
    • View Profile
Ostheer Special Unit: Sturer Emil
« on: January 12, 2010, 05:32:34 PM »
Heres an idea for a special unit for the Ostheer.

There 12.8 cm Selbstfahrlafette auf VK3001(H) or Sturer Emil for short.
http://en.wikipedia.org/wiki/Sturer_Emil

Whilst only two of the things were made I think it would make a nice call-in unit for army group south (seeing as the surviving tank was captured at Stalingrad).

Ingame it would function as a sort of beefed up Marder III. Very high damage but slow and with weak armour due to the open top, mainly used for ambush and knocking armour out at long range. It would come near the end of a doctrine tree and only be available once. As far as German experimental weapons went this one was actually pretty good at what it was meant for.

Theres plenty of good pictures here:
http://worldwartwozone.com/forums/land-warfare/16779-12-8-cm-selbstfahrlafette-auf.html

What do you guys think, viable?

Cheers
« Last Edit: January 12, 2010, 05:35:50 PM by luz777 »

Offline Ryousan

  • Guard
  • ***
  • Posts: 163
  • We shall not give up and despair.
    • View Profile
Re: Ostheer Special Unit: Sturer Emil
« Reply #1 on: January 12, 2010, 06:18:30 PM »
Mmm...Like I said once before, we are giving too much heavy armor to the Ostheer and I think we cannot allow to replace tanks that were widely used in the Eastern Front for prototypes and tanks that were so rare that only saw action in only a few battles or were prouduced in tiny numbers
My Ostheer Concept Updated: August 26, 2010

http://easternfront.org/forums/index.php?topic=4099.0

Offline luz777

  • Donor
  • Commissar
  • *
  • Posts: 425
    • View Profile
Re: Ostheer Special Unit: Sturer Emil
« Reply #2 on: January 12, 2010, 06:24:59 PM »
Aye but if you make it very slow and vulnerable to attack it won't really act like a heavy tank. Open topped should mean it very vulnerable to artillery and other types of damage that dont affact heavy armour that much. I too dont believe the Ostheer should have loads of heavy armour, Elefant and Kingtiger and leave it at that I would say.

Whilst we do need realism, I'd like the Ostheer to have different units than the current Wehr factions, not just more Stug IV's, Panzer IV's, Panthers and Half Tracks.

Theres plenty of other stuff to choose from  :)
« Last Edit: January 12, 2010, 06:47:31 PM by luz777 »

Offline BurroDiablo

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3976
  • NYET!
    • View Profile
Re: Ostheer Special Unit: Sturer Emil
« Reply #3 on: January 12, 2010, 06:28:17 PM »
Intesresting. Emil could be a Elefant replacement... but since there was only ever 2 built, once its Destroyed... no more call ins, like a KT :P

50mm armour? That's nothing tbh... less than a T-34. Good balance though, massive gun, weak armour...
« Last Edit: January 12, 2010, 06:31:35 PM by BurroDiablo »

Offline luz777

  • Donor
  • Commissar
  • *
  • Posts: 425
    • View Profile
Re: Ostheer Special Unit: Sturer Emil
« Reply #4 on: January 12, 2010, 06:39:59 PM »
Aye that was pretty much the idea, called in only once and then gone for good if it dies, plus big gun counterbalanced by shitty armour.

I didn't have it in mind as a Kingtiger style unit, more a powerful mid to late game unit thats too weak to really swing the game in your favour, but still packs a big punch if you manage to get it positioned well.


Could well be an Elefant replacement.
Or part of another doctrine to give them abit of Anti-armour help, so long as it wasn't the same doctrine that gets the Elefant.

Cheers
« Last Edit: January 12, 2010, 06:48:13 PM by luz777 »

Offline Gerrit 'Lord Rommel' G.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 2276
  • #RememberAdmiralAckbar
    • View Profile
Re: Ostheer Special Unit: Sturer Emil
« Reply #5 on: January 12, 2010, 06:54:14 PM »
Perhaps when the player had lost 2 sture Emils he could call in the dicken Max xD 10,5cm KwK Tankhunter on the chassis of the Panzer IV. 2 Tanks were produced, both fight at the eastern front  ;)
May the force be with you.

Offline luz777

  • Donor
  • Commissar
  • *
  • Posts: 425
    • View Profile
Re: Ostheer Special Unit: Sturer Emil
« Reply #6 on: January 12, 2010, 07:18:31 PM »
Haha aye its pretty much the same thing but smaller. I'd never heard of it until I randomly bought one in the DCG mod for Men of War, they're pretty cool aswell  :P

Offline Loupblanc

  • Mr. Spam
  • *
  • Posts: 1294
    • View Profile
Re: Ostheer Special Unit: Sturer Emil
« Reply #7 on: January 12, 2010, 10:24:08 PM »

 - LOL - Well, normally I'd automatically say no. 128 cm? woah.
 But, yea nashorns and Marder type guns were common on EF.
 And if it's historical 1942-1943... hey... 2 units? Bad armor?
 Make it work like a mobile AT88, sorta. Same range? Make it
 only be possible to call it in once or twice. Move like a Hummel
 (the god of shitty movers). Lol.
 
 - I think I'd prefer for them to be callable once only -

 : Oh, hey, yea. I've been wanting to ask. Is it possible to
 make a unit unique call-in and then call in something weaker?

 (PS: Churchill call-ins should be limited but that's just me)
 Like 4 on the map at once max per player. But can call new
 ones in as they are lost :) (Or 2-1-1) Meh :)
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline bastex

  • Guard
  • ***
  • Posts: 153
  • we enforce soviet will
    • View Profile
Re: Ostheer Special Unit: Sturer Emil
« Reply #8 on: January 12, 2010, 10:55:27 PM »
loup churchil use is limited realy 14 pop for 1 of the shittiest tanks in the game 56 pop is needed for 4 tanks !!
yes .... im sorry ><
bcouse i was  born as a complete utter bastard

Offline Voop_Bakon

  • Commissar
  • ****
  • Posts: 361
    • View Profile
Re: Ostheer Special Unit: Sturer Emil
« Reply #9 on: January 12, 2010, 11:02:21 PM »
loup churchil use is limited realy 14 pop for 1 of the shittiest tanks in the game 56 pop is needed for 4 tanks !!

Churchill is anything but the shittiest. Combine its thick armor with hull down and nothing can kill it. Srsly, ive seen one at half health hulled down take a V1 to the face and keep firing.

Offline Das Taub

  • Mapper
  • Ingenery
  • *
  • Posts: 18
    • View Profile
Re: Ostheer Special Unit: Sturer Emil
« Reply #10 on: January 12, 2010, 11:38:42 PM »
The Sturer Emil actually has quite thick armour. i saw the only surviving model in Kubinka a few years back (Parked close to the Maus). as for it's gun, fired a 58lb/26.4kg shot at 2887fps/880m/s, which could penetrate 120mm of armour sloped at 30 degrees at 2000m and over 200mm at point-blank range. in CoH Terms, one shot, one kill. I'd personally restrict it to either a 'Reward Vehicle', or have it in the Stalingrad campaign, as a bonus Objective (Destroy the Sturer Emil)

Offline BurroDiablo

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3976
  • NYET!
    • View Profile
Re: Ostheer Special Unit: Sturer Emil
« Reply #11 on: January 12, 2010, 11:51:26 PM »
50mm isn't much, its not even sloped like a T-34 so with the 50mm on the Emil, what you see is what you get. Still, it should have quite impressive firepower, be able to penetrate a T-34 at any range, destroy it in 2 shots possibly.

Offline luz777

  • Donor
  • Commissar
  • *
  • Posts: 425
    • View Profile
Re: Ostheer Special Unit: Sturer Emil
« Reply #12 on: January 13, 2010, 12:05:27 AM »
Yup yup something along those lines, but very succeptible to just about anything, slow like a Hummel too. Can you make units in coh extra vulnerable against grenades and molotovs? To take account for the open turret.

I like that idea for a mission in the Stalingrad campaign too, would be pretty cool. Good thinking  :)


Offline Voop_Bakon

  • Commissar
  • ****
  • Posts: 361
    • View Profile
Re: Ostheer Special Unit: Sturer Emil
« Reply #13 on: January 13, 2010, 01:07:40 AM »
I know the PE infantry half track is really vulnerable to flamethrowers if there is infantry inside there. Something like that?

Offline 3y Gvardeyskiy Mechanized

  • Ingenery
  • *
  • Posts: 29
    • View Profile
Re: Ostheer Special Unit: Sturer Emil
« Reply #14 on: January 14, 2010, 06:55:22 PM »
usually im not a fan of experimental vehicles, but I have to say this is a darn good idea ;D it would be difficult to use correctly, but if microed properly there would be no end to the damage it could do.