So Round 3. I came with some new ideas I hope you like it
And special thanks to Lord Rommel Artemis who translate the names of the trucks for me
Hauptsitz/HQ LKW: Produces Sturmgrenadiers (maininfantery and construction unit) and Major (Officer, Supporting Unit) And upgrades for each
*Sturmgrenadiers: This versatile and cheap infantery squad can be quickly deployed to the battlefield. Consist of 5 Men equipped with Kar98k. It can be equipped with the MG34 for improvedanti-infantery capability, with Panzerschrecks for tank destroyers labor or with Flammenwerbers for urban assaults. Up to two special weapons can be adquired (After Reserach)). They can throw the Stielhandgranate 21(Also after Research).
*Major: It has the "Increase Production" Special ability that allow yours buildings to increase the Deployment speed. He is escorted by four bodyguards equipped with the Gewehr 43. Any unit that is in the territory as the Major is innmune tu supression and has a offensive bonus.
Upgrades:-Handgranates: Allows your Sturmgrenadiers to throw handgranades
-Heavy Weapons Support (Requires Feldunterstützungs LKW): Allows your Sturmgrenadiers to adquire the MG34 LMG, Panzerschrecks and Flamethrowers
-Additional Waepons (Requires Panzerkommando LKW): You can equpped your Sturmgrenadiers with an additional heavy waepon.
Feldunterstützungs LKW : Produces several types of halftracks (mortar halftrack, normal halftrack,)
Produces:*SdKfz 251 Half-track: Transports infantery and can reinforced them to full strenght. It has two MG42 one at the front and one at the rear.
*Mortar Halftrack: This Halftrack carries a Granatenwerber 40 and has the "Smoke Round" special ability.
*Flammapanzerwagen (Only if you choose the Urban Warfare Doctrine)
*Stuka zu FuB (Only if you choose the Schutzstaffel Support Doctrine)
*Light AT Halftrack(Only if you choose the Panzer Battlegroup Doctrine) Panzerkommando LKW: Produces:*Panzer III*Panzer IV: When choosing the Schutzstaffel Support Doctrine, they have the "Tank Shock" Special Ability. When chossing the Urban Warfare Doctrine the have the "Hull Down" special ability. When choosing the Panzer Battlegruop Doctrine all your in game and all the Panzer IV you produce from then on will came with the "Veteran Status"
*PantherUpgrades:*AP Rounds: Increase the effectiveness of all your AT guns.
*Armor Skirts: Panzer III and Pazner Iv will now be equipped with armor skirts for
improved protection
And for the doctrines:
Schutzstaffel Support:
When choosing this doctrine the Sturmgrenadiers gain ability of Spring
Hero Support:
*Nordic Volunteers 3 Points(400 Manpower, 8 Population): Calls in a elite SS Squad.
-They can be equipped with MP40s and have the "Fire PanzerFaust" special ability
* Terror 5 Points(200 Ammunition): Drops leaflets and the squads within its rang become supressed.
*The Tiger 6 Points (1200 Man Power, 15 Population): Calls in a single Tiger Ace per battle.
Phsycological Warfare:
*Storm the Front!! 2Points: Die Rote kommt niemals zur ruh. Sturmgrenadiers and SS Squads gain the ability to supress the enemy with focused gun fire
*Propaganda Effort 3 points : Equips your trucks with megafony equipment that provoces the enemy squeads to become less movile when entering a secured territory.
*Rain of Fire 4 Points (350 Ammo): A rain of 350mm Wurfrahmen Rockets fall across a large area
Urban Warfare Support
When choosing this doctrine the one Sturmgrendier gain a scoped Kar98 and the "Sniper Shot" Ability
Urban Assault
*Street Fighting 2Points: Sturmgrenadiers gain camuflage when in cover.
*Die Brummbar 4 Points (600 Manpower, 6 Population): A Sturmpanzer IV Assault Gun is deployed to the battlefield.
*Additional Flamethrowers 5 Points: Allows your Sturmgrenadiers to be equipped with an Aditional Flammenwerber 40
Fortress Tactics
*Defensive Operations 2 Points: Allows your Strumgrenadiers to build up field defenses and to place mines.
*Artillery Spotters 3 Points: Allows the Major to call in mortar artillery Support
*sIG 33 5 Points: The Sturmgrenadiers can now build up the schweres Infanterie Geschütz 33 for devastating artillery support.
Panzer Battlegroup
When choosing this doctrine the Sturmgrenadiers gain the "Advanced Repairs Ability".
Logistics
*Swift Advance 2 Points: Increse the speed of all your non-tank vehicules.
*German Ingeenering 4Points: You can now deploy your vehicules much faster.
*Improved Command Trucks 5 Points= Your command trucks are more Faster, tougher and generate more resources.
Panzer Superiority.
*Field Repairs 2 Points (200 Ammo): Repairs your vehicules for a short ammount of time
*Das Nashorn 4Points(800 Manpower, 8 Population): Desploys a SdKfz 164 Nashorn Tank Destroyer.
*The Elephant 6 Points (1000 Manpower, 12 Population): Deploys a single very powerful Panzerjäger Tiger to the battlefield. Only once per battle