Company of Heroes: Eastern Front

Author Topic: The Ostheer  (Read 30122 times)

Offline Ryousan

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The Ostheer
« on: September 22, 2009, 12:43:03 AM »
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Well in my humble opnion, I think we should show the Ostheer as an army more focused in movility (due that historically, the German forces needed to perfrom a swift advance before winter)

So here is my proposal:

Special Features

*The Ostheer doesnt build up their buildings, they use their command trucks to build units, research upgrades and to secure strategic points.

*The Ostheer starts with two squads of Spähtrupp.

*Since the supply lines strech too thin due the long distances, the OstHeer doesnt recive extra resources for secured territory unless their vehicles are upgraded from whick they recive a larger resource bonus.This also that their units are unable of upgrading unless they are in the same sector that a command truck.


*When Ostheer infantery garrisons a building they can establish a forward base. When a forward base is established the sector becomes secured and Ostheer units buy upgrades, they do not produce any extra resources


*Deployment Issues : Ostheer units are elite and very trained soldiers who are hard to replace every time after you deploy a new unit you will have to wait 80 seconds until you can deploy a new unit on the same command truck. But ostheer units enjoy a faster deployment speed due the meticulous preparation for Unternehmen Barbarossa

*Resource Shortage: Osterheer units does not only reduce the income of manpower your recive ,Ostheer vehicles will also reduce the ammount of fuel you recive and when buying upgrades for your vehicles and infantery or building defensive structures you will also recive less ammunition from
your strategic points.A Swift Advance comes for a price...

*Veterancy: Ostheer is an elite veteran army can either choose to deploy battle-hardened veterans from previous operations or to field fresh troops who have recently arrived from the Reich. You can select the grade of veterancy of the new unit you wish to deploy the the higher the experience the higher the price you have to pay.

-Recruit level: No additional cost

-Veteran: 20% of additional cost +10 seconds of extra-cooldown

-Crack: 30% of additional cost + 30 seconds of extra-cooldown

-Elite: 40% of additional cost +50 extra-cooldown

HINT: Spahtrupp, Opel Blitz, Belagerung Engineers, Sturmpiooners and the Major cannot  be deployed with additional veterancy.


Techtree

-Command Trucks Upgrades (Every command truck can be upgraded. Only one upgrade per command truck)

*Secured Resourcing: Now this command truck produce additional resources when securing a sector.

*Secured Supplies: This command truck reduce its cooldown  by 20 seconds.


Hauptsitz/HQ LKW: Produces Spahtrupp (light recon squad) Allows your to call in additional Command Trucks. The  HQ doenst have to wait to eploy a new unit after every deplyment...


*Spähtrupp: fast-moving light infantery. Consist of three men equipped with bolt action rifles a. They are equipped with binoculars for improved scouting

*Opel Blitz: fast moving, unarmed transport truck. Can transport up to twelve soldiers.

-Can be upgraded to an Ambulence to heal neraby infantery and to clear nearby casualties. When it has recovered four soldiers it deploys a Grenadier Squad (grenadiers like the ones of the Origiinal CoH). Can throw Grenades but cannot be upgraded with heavy weapons.

- Can be upgraded to a Supply Truck which enables  your nearby units to upgrade and to reduce the ammount of ammo you need to employ their special abilities. It also produces Goliaths.


 

-Command Trucks

*IMPORTANT: Before deploying a new Command truck you choose between two options, each version of the command truck is focused in one type of troop choices, for example: a Sturm Kampfhandlungen LKW gives you access to heavy and powerful troops, but they are rather expensive and slow to build while a Taktik Kampfhandlungen LKW allows to build up more versatile and flexible units at a cheaper cost  but lacking of the same firepower.

You can freely mix the command trucks combinations who better fits your combat style, so you can crush the Reds with all the might of the German War Machine and to show them the superioty of the Third Reich"s soldiers in a number of ways

There can be only one type of truck per tier


TIER 1

-STURM KAMPFHANDLUNGEN LKW.


*Sturmgrenadiers: Expensive and powerful Heavy Infantery. Consists in  squad of four elite soldiers equipped with the Gewehr 43 Semi-Automatic Rifle. They can be upgraded with the MP40 Sub-machinegun for anti-infantery tasks and with Panzerschrecks for tank hunting. They can throw incendiary granades  and are immune to supression.


*Sd.Kfz. 250: HalfTrack, it can transport up to eight men. Its open top so the squads inside con use tehir weapons. This does not include Heavy Weapons Teams whose weapons are difficult to operate from inside a vehicle


*Sturmpioneers: Consist in a Squad of Three men equipped with the kar98k bolt action rifle. They can build up field defences and to perform advanced repairs. Sturmpioneers can be upgraded with a mine detector and be transformed into a Heavy Weapons Team but if they do so they will loss the ability to perform repairs and to build up defences.

They can build up:

*Barbed Wire

*Sandbags

*Tank Traps

*Mines


And can be upgraded to:

1. Anti-Tank Support Team and be equipped with a Panzerbüchse 39 Anti-Tank Rifle.

2. Heavy Machine Gun Team from they will be equipped with the MG42 heavy machine gun

3. Mortar Team and they will be equipped with a 8 cm Granatwerfer 34 medium mortar.



UPGRADES

-Specalist Weapons: Your Sturmtroopers can now be equipped with Assault Rifles and Panzerschecks


-Bundle Grenades: Allow your Sturtroopers to throw a very powerful bundle grenade


-TAKTIK KAMPFHANDLUNGEN LKW.

*Landerzug: Medium Infantery. Consists in a Squad of five men armed with the Kar98k bolt-action rifle and an officer fitted with a MP40 they have frag grandes and anti-tank granades.

*Sdf.Kfz. 10: light Half-Track capable of transporting up to twelve men. It can also sacrifice it transport capability to be equipped fitted with a 2 cm FlaK 30 anti-aircraft gun.

*Belagerung Engineers:  Consist in a Squad of Three men equipped with the kar98k bolt action rifle. They can build up field defences and to perform advanced repairs

They can construct:

*Barbed Wire

*Sandbags

*Tank Traps

*Mines


They can also bulid up defensive structures:

1. Machine Gun Nest: a concrete structure equipped with a MG42 Heavy Machinegun

2. Mortar Outpost: a fortified position with a 8 cm Granatwerfer 34 medium mortar

3. 2cm Flakvierling 38: enables to deploy Flakvierling 38 anti-aircraft guns in the battlefield



UPGRADES

-Assault Tactics: Landerzug squads can throw two granades per launch




TIER 2


-Schweres Feldunterstützungs LKW


Produces:

*Panzer III: Light Tank. Equipped with a 75mm KwK 37 L/24 cannon. Can be upgraded with a MG34 machinegun
in the turret.

*Flammapanzerwagen (Only if you choose the Fortress Operations Doctrine): A Halftrack equipped with that armed with two flamethrowers that are highly effective against Infantery

*Stuka zu FuB (Only if you choose the Schutzstaffel Support Doctrine): A Halftrack fitted with a rocket launcher that fires the 320mm Wurfkoeper rockets.

*Light AT Halftrack(Only if you choose the Panzer Battlegroup Doctrine) a Sdfk 250 fitted with a small yet very accurate 3.7 cm PaK 35/36. It has the "Tread Breaker and Focused Fire" Special abilities
[/i]

*8.8 cm KwK 43: Using the powerful gun that the Tiger II, this Anti-Tank Gun is able to pierce even the thickiest of armor [/i]

UPGRADES

*5 cm KwK 39 L/60: Upgrades all your Panzer III with a larger cannon which made them more fit for armored combat  but sacrificing ts anti-infantery efectivness.

*Smoke Launchers: Enables your Panzer III to display smoke screens



-Leichte Feldunterstützungs LKW

*Sd.Kfz. 232: Armored Car. Equipped with a 2 cm KwK 30 L/55 autocannon.

*Flammapanzerwagen (Only if you choose the Fortress Operations Doctrine): A Halftrack equipped with that armed with two flamethrowers that are highly effective against Infantery

*Stuka zu FuB (Only if you choose the Schutzstaffel Support Doctrine): A Halftrack fitted with a rocket launcher that fires the 320mm Wurfkoeper rockets.

*Light AT Halftrack(Only if you choose the Panzer Battlegroup Doctrine) a Sdfk 250 fitted with a small yet very accurate 3.7 cm PaK 35/36. It has the "Tread Breaker and Focused Fire" Special abilities
[/i]

*Kugelblitz: Self-propelled Anti-aircraft gun. Equipped with a couple of 30 mm Zwillingsflak, the Kugelblitz is able to deal perfectly against aircraft, infantery and light vehicles


TIER 3


-Elite Panzerkommando LKW:


Produces:

*Panzer IV: Medium Tank. It has a  7.5 cm KwK 40 and can be upgraded with armored skirts and a MG42

1.When choosing the Schutzstaffel Support Doctrine, they have the "Tank Shock" Special Ability.

2.When chossing the Fortress Operations Doctrine the have the "Hull Down" special ability.

3.When choosing the Panzer Battlegroup Doctrine all your in game and all the Panzer IV you produce from then on will deploy with the "Veteran level" for no additional cost



*Panther: Heavy Tank. Equipped with a 75mm main gun and enough armor to endure all but the mostpowerful AT guns, this heavy tank shall give the Reds no rest

*Nashorn: Heavy Tank Destroyer. Equipped with the fearsome 88 mm Pak 43/1 is able to takle down even the toughest of russian armor. It has a low firing rate and is rather slow when moving, but it can wipe out those russian tanks in long range

*Hauptmann: Officer. He is escorted by four bodyguards equipped with the Gewehr 43 semi-automatic Rifle. Any unit that is in the territory as the Major is innmune tu supression and has a offensive bonus.

SPECIAL ABILITIES

1.Increase Production: Allows the Hauptmann to reduce 30 seconds from the command trucks cooldown

2.Angriff!!: the Hauptmann and nearby infantery carry out a fearsome assault reciving offensive and speed bonuses

3.Rain of Iron: the Hauptmann calls in an off-map Heavy Artillery strike   



UPGRADES

-Elite Crews: All panzers have improved accuracy

-On board mechanics: Inmovilized or Damaged engines can be repaired by the highly skilled members of the crew. Only Panthers and Panzer IV

 
-Kampfgruppe Panzerkommando LKW:


Produces

*Panzer IV: Medium Tank. It has a  7.5 cm KwK 40. It is already equipped with Armor-Skirts and with a MG42

1.When choosing the Schutzstaffel Support Doctrine, they have the "Tank Shock" Special Ability.

2.When chossing the Fortress Operations Doctrine the have the "Hull Down" special ability.

3.When choosing the Panzer Battlegroup Doctrine all your in game and all the Panzer IV you produce from then on will deploy with the "Veteran level" for no additional cost



*Stubi: A Panzer IV fitted with a low velocity gun making it ideal for Infantery Support missions. It also benefits from each doctrine

*Jagdpanzer IV: a Tank Destroyer build on the chassis of a Panzer IV fitted with a 7.5 cm PaK 39 L/48. It can use"Tungstene Shells" to pierce heavy armor and has the "Crippling Shot" special ability whick allows to inflict critical damage to enemy hehicles, damaging their treads, main weanponary or even inmovilize them.

*Hauptmann:  He is escorted by four bodyguards equipped with the Gewehr 43 semi-automatic Rifle. Any unit that is in the territory as the Major is innmune to supression

SPECIAL ABILITIES

1.Increase Production: Allows the Hauptmann to reduce 30 seconds from the command trucks cooldown

2.Angriff!!: the Hauptmann and nearby infantery carry out a fearsome assault reciving offensive and speed bonuses

3.Rain of Iron: the Major calls in an off-map Heavy Artillery strike 



UPGRADES

-AP Rounds: Your Panzer IV main guns are equipped with armor piercing shells making them more effective against enemy armor.

-Panzer IV Battlegroup(1000 Manpower): Allows you to deploy two Panzer IV and one Stubi into the battlefield. It works like a support power. All of them are upgraded with Armor Skirts, MG42s and are Veteran Level

*PaK 42 L/70: All your Jagdpanzer IV will be upgraded with a PaK 42 L/70, the same gun as the Panther, althought this slightly reduces their movility.

Now here come the Doctrines

Schutzstaffel Support:

When choosing this doctrine both Landerzug and Sturmtroopers can perform sprints for short periods of time.

Hero Support:

*Nordic Volunteers  2 Points(400 Manpower, 8 Population): Calls in a Veteran Level SS Squad.


-Consist in a a Squad of five men equipped with bolt Action rifles. They can be equipped with MG34s, they have the "Fire PanzerFaust" special ability and can throw an M43 stick granade with a Splittering fragmentation sleeve. They have shorter range than a normal grenade but have a wider action radious


*Terror 3 Points(200 Ammunition): Drops leaflets and the squads within its range become supressed.


*Black Tiger 5 Points(1300 Manpower 14 Population): Calls in an Elite Level Tiger I equipped with a Schrapnellmine Launcher. Only Once per battle


Phsycological Warfare:

*Storm the Front!! 2Points: Der Rote kommt niemals zur ruh. Sturmtroopers, Landerzug and SS Squads gain the ability to supress the enemy with focused gun fire


*Ehre und Blut(200 ammo) 3 points : All your infantery units obtain an offensive bonus and vehicles have a higher fire rate.

   
*Stuka Bombing Raid (350 Ammo): A JU-87 Sturzkampffleugzeug Dive Bomber executes a bombing along a determined path. Also pinns the enemy squads in its action radious due the noise of the siren



FORTRESS OPERATIONS

Allows your Landerzug or Sturmtroopers to build up field defenses.


Fortress Tactics

 
*Festung Baumeister 2 Points: Deploy a three men squad of speacially trained combat pioneers who are experts in defensive operations.

Can Build Up:

-Trenches ( you can deploy your Mg and Anti-Tank Rifle teams into those)

-Minefields( a much larger version of the usual minefield)

-AT Outpost: A fortified position equipped with a 8.8 cm KwK 43.


*Devils Gardens 3 Points: Enables your Festung Baumeister to deploy a deadly combination of Anti-Tank and Anti-Personnal mines into their Mine Fields.

*sFH 18 4Points: Enables your Festung Baumeister to build the 15 cm schwere Feldhaubitze 18 to devastate the battelfield

Siege Tactics


*Assault Specialist 1 Points: Your Festung Baumeister , Sturmpioneers and Belagerung Pioneers can now be upgraded with Flamethrowers and can throw Satchel Charges. 


*Das Brummbar 4Points: Deploys a Sturmpanzer IV to crush enemy defenses (Limit 2).


*Morser Strike 5 Points: An off-map Karl-Gerat Siege Howitzer fires a single 60cm concrete-piercing shell into the designated area.


Panzer Battlegroup

When choosing this doctrine both Landerzug and Sturmtroopers gain the ability of perform repairs


Logistics


*Panzergranaten 2 Points: Enables all your tanks to use the fearsome Panzergranaten 40 to deal with enemy heavy armor.

*German Ingeenering 2Points: The cooldown of all your Panzerkommando and Feldunterstützungs command trucks is reduced by 30 seconds

*Sturmgeschutz Battlegroup 4points: Deploy a Veteran level Stug III along with Veteran Level Sturmgrenadier Squad"

-The Stug III is equipped with Side Skirts and its  7.5 cm StuK 40 L/48 makes it effective as an infantery support vehicle and as a Tank-Destroyer.
 

Panzer Superiority.


*Ostfront Pioneers 1Point: Enables your Belagerung Engenieers and your Sturmpioneers to obtain ammo from destroyed vehicles
 
*Bergepanther (700 Manpower) 3 Points: Deploys a Bergepnather support vehicle, to the battlefield. It has the advanced repairs ability and can recover wrecks from other vehicles

*The Elephant 4 Points (1300 Manpower, 15 Population): Deploys a single very powerful Panzerjäger Tiger to the battlefield. Cannot be more than Elephant on the battlefield at same time.
 
« Last Edit: January 18, 2010, 01:26:41 PM by Ryousan »
My Ostheer Concept Updated: August 26, 2010

http://easternfront.org/forums/index.php?topic=4099.0

nbeerbower

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Re: The Ostheer
« Reply #1 on: September 22, 2009, 12:45:46 AM »
Yeah, I always imagined them like the British of the Axis. :P

Apex

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Re: The Ostheer
« Reply #2 on: September 22, 2009, 12:47:58 AM »
I like that terror ability.

Offline Gerrit 'Lord Rommel' G.

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Re: The Ostheer
« Reply #3 on: September 22, 2009, 12:57:26 AM »
I see just ONE infantry unit to recruit and the rest are armored vehicles...so i cant find the queen of all weapons  ;)

And the doctrins looks like anything new. No new ability. Just old abilities with new names and new position in a commandtree.

I would like to see a NEW Ostheer  :'(
May the force be with you.

Offline Ryousan

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Re: The Ostheer
« Reply #4 on: September 22, 2009, 01:01:19 AM »
The thing is that I imagined the Ostheer as a misture between the panzer elite and the british army, making it the assault force by excellence with more focus on movility and fast deplpyment.    As for the infantery, come on  :(, the panzer Elite is in the same situation
My Ostheer Concept Updated: August 26, 2010

http://easternfront.org/forums/index.php?topic=4099.0

Offline Gerrit 'Lord Rommel' G.

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Re: The Ostheer
« Reply #5 on: September 22, 2009, 01:11:39 AM »
The Panzer Elite has diffrent infantrytyps or are they included in your "Sturmgrenadiers"?

I mean infantry with anti-tank weapons, with smgs oder mpis and so on!

To the concept: I think the EF-modding-team had enought knowledge to made some new abilities and not just to copy e.g. the us-airborn-doctrin  ;)
Be creativ! That is the great thing of this mod! This guys made new weapons and animation, they made a new army. Why should the just build up an Ostheer out of CoH british and panzer elite army?
May the force be with you.

Offline Ryousan

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Re: The Ostheer
« Reply #6 on: September 22, 2009, 01:14:39 AM »
Sorry, I just was trying to contribute with something...

Post Merge: September 22, 2009, 06:58:09 AM
Ok, Round 2


HQ Truck: Produces Sturmgrenadiers (main infantery and construction unit) and Major (Officer, Supporting Unit) And upgrades for each

*Sturmgrenadiers: This versatile and chap infantery squad can be quickly deployed to the battlefield. Consist of 5 Men equipped with Kar98k. It can be equipped with the MG34 for improved anti-infantery capability, with Panzerschrecks for tank destroyers labor or with Flammenwerbers for urban assaults. Up to two special weapons can be adquired (After Reserach). They can throw the Stielhandgranate 21(Also after Research).

Armory Truck: Produces several types of halftracks (mortar halftrack, normal halftrack, ammunition halftrack, includying the "Stuka zu Fuss" and the Flammenpanzer) and the Panzer III Light Tank. (After Upgrading)

Tank Factory Truck: It produces the Panzer IV Medium Tank, and several upgades for it. As AP Rounds, Armor Skirts and MG42 Gunner.


And for the doctrines:

Schutzstaffel Support:

When choosing this doctrine the Sturmgrenadiers gain ability of Spring

Hero Support:

*Nordic Volunteers  3 Points(400 Manpower, 8 Population): Calls in a elite SS Squad.


-They can be equipped with MP40s and have the "Fire PanzerFaust" special ability


* Terror 5 Points(200 Ammunition): Drops leaflets and the squads within its rang become supressed.

*The Tiger 6 Points (1200 Man Power, 15 Population): Calls in a single Tiger Ace. Once per battle.

Phsycological Warfare:

*Storm the Front!! 2Points: Die Rote kommt niemals zur ruh. Sturmgrenadiers and SS Squads gain the ability to supress the enemy with focused gun fire

*Propaganda Effort 3 points : Equips your trucks with megafony equipment that provoces the enemy squeads to become less movile when entering a secured territory.
   
*Rain of Fire 4 Points (350 Ammo): A rain of 350mm Wurfrahmen Rockets fall across a large area


Urban Warfare Support

When choosing this doctrine the one Sturmgrendier gain a scoped Kar98 and the "Sniper Shot" Ability

Urban Assault

*Street Fighting 2Points: Sturmgrenadiers gain camuflage when in cover.


*Die Brummbar 4 Points (600 Manpower, 6 Population): A Sturmpanzer IV Assault Gun is deployed to the battlefield.


*Additional Flamethrowers 5 Points: Allows your Sturmgrenadiers to be equipped with an Aditional Flammenwerber 40


Fortress Tactics

*Defensive Operations 2 Points: Allows your Strumgrenadiers to build up field defenses and to place mines.

*Artillery Spotters 3 Points: Allows the Major to call in mortar artillery Support

*sIG 33 5 Points: The Sturmgrenadiers can now build up the schweres Infanterie Geschütz 33 for devastating artillery support.

 

Panzer Battlegroup

When choosing this doctrine the Sturmgrenadiers gain the "Advanced Repairs Ability".


Logistics


*Swift Advance 2 Points: Increse the speed of all your non-tank vehicules.

*German Ingeenering 4Points: You can now deploy your vehicules much faster.

*Improved Command Trucks 5 Points= Your command trucks are more Faster, tougher and generate more resources.


Panzer Superiority.

*Field Repairs 2 Points (200 Ammo): Repairs your vehicules for a short ammount of time
 
*Das Nashorn 4Points(800 Manpower, 8 Population): Desploys a SdKfz 164 Nashorn Tank Destroyer.

*Jagdtiger 6 Points (1000 Manpower, 12 Population): Deploys a single very powerful Jagdtiger Sd. Kfz. 186 to the battlefield. Only once per battle





 











« Last Edit: September 22, 2009, 06:58:09 AM by Ryousan »
My Ostheer Concept Updated: August 26, 2010

http://easternfront.org/forums/index.php?topic=4099.0

Offline UeArtemis

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Re: The Ostheer
« Reply #7 on: September 22, 2009, 06:53:43 PM »
I have not read your text yet, but ...
Name "Tank Factory Truck" isn't very good. Tanks are not made on battlefields.
I propose such names:
For the Armory Truck:
Support Command LKW (Führungsunterstützung? FeldUnterstützen?)
For the Tank Factory Truck
PanzerKommando LKW
I hope I correctly written.
« Last Edit: September 22, 2009, 07:16:47 PM by UeArtemis »
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Offline Gerrit 'Lord Rommel' G.

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Re: The Ostheer
« Reply #8 on: September 22, 2009, 07:00:44 PM »
No 100% correct but i think you cant know our special    phonemes  ;)

Feldunterstützungs LKW
and Panzerkommando LKW.

This new concept is much better but i dont understand why i can call in a Nashorn and a Jagdtiger at the Panzerbattledoctrin. Had the Jagdtiger special abilities?
And why the Jagdtiger? Their were just a small number ( 5 or 6 ) Jagdtigers which fight during the battle of Wien in 1945. Replace it with the Elefant for example ;)
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Offline UeArtemis

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Re: The Ostheer
« Reply #9 on: September 22, 2009, 07:08:37 PM »
Thank you. I have long tried to translate "Field Support" and "Support Command".
So:
Feldunterstützungs LKW is difficult to read and pronounce and remember if you aren't German.
Panzerkommando LKW is easy to remember and pronounce.
And
Hauptsitz/HQ LKW :)
« Last Edit: September 22, 2009, 07:22:48 PM by UeArtemis »
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Offline Ryousan

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Re: The Ostheer
« Reply #10 on: September 22, 2009, 11:30:08 PM »
I think you got a point a the Jagdtiger...

And well indeed, its the Nashorn the one who has special habilities. Since my version of the Ostheer lacks any heavy tank of its own, I figured that would be to provide one doctrine that gives them some proteccion against enemy heavy armor: such as the firefly, upgraded shermans and sorts...

besides all the soviet tanks...

The Nashorn has "Focused Firing" ability. That allows it to produce critical damage in enemy armor. In this doctrine you could have up to 2 Nashorn in the battlefield.

Sorry, for the bad english. So what do you think?



My Ostheer Concept Updated: August 26, 2010

http://easternfront.org/forums/index.php?topic=4099.0

Offline FriendlyFire

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Re: The Ostheer
« Reply #11 on: September 23, 2009, 12:06:23 AM »
The Nashorn to me is a Marder III on steroids, just look at it


And the Marder III is already a deadly tank destroyer, Perhaps it will have a bit more health, but why make this why the Elefant is already in action?

Offline Der Deutsche

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Re: The Ostheer
« Reply #12 on: September 24, 2009, 09:17:16 AM »
as far as i see the ostheer has  just 2 hevy tanks ( the tiger and the jagdtiger) wich can only called once- i don´t think that this is a good idea against the russian buildable is-2.

Offline Ryousan

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Re: The Ostheer
« Reply #13 on: September 25, 2009, 12:31:55 AM »
So Round 3. I came with some new ideas I hope you like it
And special thanks to Lord Rommel Artemis who translate the names of the trucks for me  :D



Hauptsitz/HQ LKW:
Produces Sturmgrenadiers (maininfantery and construction unit) and Major (Officer, Supporting Unit) And upgrades for each


*Sturmgrenadiers: This versatile and cheap infantery squad can be quickly deployed to the battlefield. Consist of 5 Men equipped with Kar98k. It can be equipped with the MG34 for improvedanti-infantery capability, with Panzerschrecks for tank destroyers labor or with Flammenwerbers for urban assaults. Up to two special weapons can be adquired (After Reserach)). They can throw the Stielhandgranate 21(Also after Research).

*Major: It has the "Increase Production" Special ability that allow yours buildings to increase the Deployment speed. He is escorted by four bodyguards equipped with the Gewehr 43. Any unit that is in the territory as the Major is innmune tu supression and has a offensive bonus.

Upgrades:

-Handgranates: Allows your Sturmgrenadiers to throw handgranades


-Heavy Weapons Support (Requires Feldunterstützungs LKW)
: Allows your Sturmgrenadiers to adquire the MG34 LMG, Panzerschrecks and Flamethrowers


-Additional Waepons (Requires Panzerkommando LKW): You can equpped your Sturmgrenadiers with an additional heavy waepon.
 



Feldunterstützungs LKW : Produces several types of halftracks (mortar halftrack, normal halftrack,)


Produces:


*SdKfz 251 Half-track: Transports infantery and can reinforced them to full strenght. It has two MG42 one at the front and one at the rear.

*Mortar Halftrack: This Halftrack carries a Granatenwerber 40 and has the "Smoke Round" special ability.

*Flammapanzerwagen (Only if you choose the Urban Warfare Doctrine)


*Stuka zu FuB (Only if you choose the Schutzstaffel Support Doctrine)


*Light AT Halftrack(Only if you choose the Panzer Battlegroup Doctrine) 





Panzerkommando LKW:

Produces:

*Panzer III

*Panzer IV: When choosing the Schutzstaffel Support Doctrine, they have the "Tank Shock" Special Ability. When chossing the Urban Warfare Doctrine the have the "Hull Down" special ability. When choosing the Panzer Battlegruop Doctrine all your in game and all the Panzer IV you produce from then on will came with the "Veteran Status"
 
*Panther


Upgrades:

*AP Rounds: Increase the effectiveness of all your AT guns.

*Armor Skirts: Panzer III and Pazner Iv will now be equipped with armor skirts for
improved protection



And for the doctrines:


Schutzstaffel Support:

When choosing this doctrine the Sturmgrenadiers gain ability of Spring

Hero Support:

*Nordic Volunteers  3 Points(400 Manpower, 8 Population): Calls in a elite SS Squad.


-They can be equipped with MP40s and have the "Fire PanzerFaust" special ability


* Terror 5 Points(200 Ammunition): Drops leaflets and the squads within its rang become supressed.

*The Tiger 6 Points (1200 Man Power, 15 Population): Calls in a single Tiger Ace per battle.

Phsycological Warfare:

*Storm the Front!! 2Points: Die Rote kommt niemals zur ruh. Sturmgrenadiers and SS Squads gain the ability to supress the enemy with focused gun fire

*Propaganda Effort 3 points : Equips your trucks with megafony equipment that provoces the enemy squeads to become less movile when entering a secured territory.
   
*Rain of Fire 4 Points (350 Ammo): A rain of 350mm Wurfrahmen Rockets fall across a large area


Urban Warfare Support

When choosing this doctrine the one Sturmgrendier gain a scoped Kar98 and the "Sniper Shot" Ability

Urban Assault


*Street Fighting 2Points: Sturmgrenadiers gain camuflage when in cover.


*Die Brummbar 4 Points (600 Manpower, 6 Population): A Sturmpanzer IV Assault Gun is deployed to the battlefield.


*Additional Flamethrowers 5 Points: Allows your Sturmgrenadiers to be equipped with an Aditional Flammenwerber 40


Fortress Tactics


*Defensive Operations 2 Points: Allows your Strumgrenadiers to build up field defenses and to place mines.


*Artillery Spotters 3 Points: Allows the Major to call in mortar artillery Support


*sIG 33 5 Points: The Sturmgrenadiers can now build up the schweres Infanterie Geschütz 33 for devastating artillery support.

 


Panzer Battlegroup

When choosing this doctrine the Sturmgrenadiers gain the "Advanced Repairs Ability".


Logistics


*Swift Advance 2 Points: Increse the speed of all your non-tank vehicules.


*German Ingeenering 4Points: You can now deploy your vehicules much faster.


*Improved Command Trucks 5 Points= Your command trucks are more Faster, tougher and generate more resources.


Panzer Superiority.


*Field Repairs 2 Points (200 Ammo): Repairs your vehicules for a short ammount of time

 
*Das Nashorn 4Points(800 Manpower, 8 Population): Desploys a SdKfz 164 Nashorn Tank Destroyer.


*The Elephant 6 Points (1000 Manpower, 12 Population): Deploys a single very powerful Panzerjäger Tiger to the battlefield. Only once per battle
My Ostheer Concept Updated: August 26, 2010

http://easternfront.org/forums/index.php?topic=4099.0

Offline Jozz

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Re: The Ostheer
« Reply #14 on: October 19, 2009, 03:23:14 PM »

Panzerkommando LKW:

Produces:

*Panzer III

*Panzer IV: When choosing the Schutzstaffel Support Doctrine, they have the "Tank Shock" Special Ability. When chossing the Urban Warfare Doctrine the have the "Hull Down" special ability. When choosing the Panzer Battlegruop Doctrine all your in game and all the Panzer IV you produce from then on will came with the "Veteran Status"
 

What role does a Panzer III have if you already have the panzer IV which is all better, I would think a panzer III and a Panzer IV Ausf. F1 (infantry support tank) or something be better but why have a panzer III which has less armor and a smaller gun than the panzer IV?  ::)