Company of Heroes: Eastern Front

Author Topic: Ability suggestion thread:  (Read 172232 times)

Offline Akalonor

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Re: Ability suggestion thread:
« Reply #105 on: July 07, 2010, 10:39:27 PM »
What if the "last ditch effort" would give you some random units? Just like the last american inf-doctrine call-in (can't remember the name).

There could also (or instead) be a power so you could call in a battlegroup of random non-German units. like you get some Czech units, some Hungarians, some Romanians, etc. etc.

Or maybe you can get a full battlegroup from a non-German country, but you get the battlegroup from a random country every time you use it.

What I meant was something like this:


An ability, a call-inn, much like the American infantry battlegroup call-inn, where you get random foreign units.

Two variants:

1 - You get a couple of units from a random country (all-hungarian, all-romanian etc.). The different countries have different specializations, like finns give you a few good units, Hungary gives you armored vehicles, and Romania gives you infantry (I don't really know, nor do I care, which country that should give what units). Again, what country you get will be completely random.

2 - You get a battlegroup consisting of units from different nationalities with different specialities. This ability would be the one that is most similar to the american one (And in my option not as cool as the first option). On the other hand would this probably be the easiest for the devs.

The usefulness of such ability would be to get a lot of units very quickly, but they aren't necessarily as good as the German units. You will also have to take a chance on what units you get.

This idea would, in my opinion, be the best solution for including other axis nations into the Ostheer. I know that such an ability would demand a lot of work, but I think the devs can make it.
I kind of like it to be honest. +1 1/2
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Offline Blackbishop

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Re: Ability suggestion thread:
« Reply #106 on: August 28, 2010, 12:06:05 AM »
@dlty's idea:
here's some of my idea for the ostheer:
-im thinking that when the ostheer's infantry walks into a   cover(any types of cover,heavy or light,but not negative cover)they will walk slow for protection and they received lower accuracy.
-when the ostheer's infantry walks into a negative cover,they walk faster for prevent stay too long on a negative cover.the ostheer's infantry will received more accuracy when in a negative cover.

well,thats all of my idea,hope u guys will accept this=)
thx
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Offline ThGermanElite

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Re: Ability suggestion thread:
« Reply #107 on: August 28, 2010, 03:49:55 AM »
@dlty's idea:
here's some of my idea for the ostheer:
-im thinking that when the ostheer's infantry walks into a   cover(any types of cover,heavy or light,but not negative cover)they will walk slow for protection and they received lower accuracy.
-when the ostheer's infantry walks into a negative cover,they walk faster for prevent stay too long on a negative cover.the ostheer's infantry will received more accuracy when in a negative cover.

well,thats all of my idea,hope u guys will accept this=)
thx

Actually it makes more sense to have them recieve more accuracy when moving slower, and less when  moving faster :/
Reverse the two and I support it 100%
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Offline kakatrot

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Re: Ability suggestion thread:
« Reply #108 on: August 28, 2010, 02:46:26 PM »
i'm still stuck on having the ostheer start off extremely powerful, and having them slowdown as the game progresses.  or maybe be forced to pay resources to keep their forces running at optimum levels. This could be done in several different ways, like having a high cap rate, for first 2 points, high upkeep, high reinforcement costs, or just having ablitlies that could only be used once or insert a fair number here, and the only way to get them to recharge is to invest in an armory/kampfkraft veterncy/upgrade system. Maybe as ostheer moves up the tier list things like retreat could be taken away, upkeep could be raised and pop cap lowered, and reinforcements raised.  i see the ostheer as the foil to the soviets, they should dominate early-mid game, and slowly become overwhelmed late game. 

Offline dlty

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Re: Ability suggestion thread:
« Reply #109 on: August 28, 2010, 06:56:00 PM »
@dlty's idea:
here's some of my idea for the ostheer:
-im thinking that when the ostheer's infantry walks into a   cover(any types of cover,heavy or light,but not negative cover)they will walk slow for protection and they received lower accuracy.
-when the ostheer's infantry walks into a negative cover,they walk faster for prevent stay too long on a negative cover.the ostheer's infantry will received more accuracy when in a negative cover.

well,thats all of my idea,hope u guys will accept this=)
thx

Actually it makes more sense to have them recieve more accuracy when moving slower, and less when  moving faster :/
Reverse the two and I support it 100%
well then,maybe should do a little change:
-when the infantry walks into light cover,they walk slow and they received damage-10% and without changing the received accuracy.in a heavy cover received damage-15%
-when in a negative cover,they walk faster and received lower  accuracy.

and will be thankful for accepting=)
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Ostheer~!!T^T

Offline ThGermanElite

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Re: Ability suggestion thread:
« Reply #110 on: August 28, 2010, 10:02:39 PM »
@dlty's idea:
here's some of my idea for the ostheer:
-im thinking that when the ostheer's infantry walks into a   cover(any types of cover,heavy or light,but not negative cover)they will walk slow for protection and they received lower accuracy.
-when the ostheer's infantry walks into a negative cover,they walk faster for prevent stay too long on a negative cover.the ostheer's infantry will received more accuracy when in a negative cover.

well,thats all of my idea,hope u guys will accept this=)
thx

Actually it makes more sense to have them recieve more accuracy when moving slower, and less when  moving faster :/
Reverse the two and I support it 100%
well then,maybe should do a little change:
-when the infantry walks into light cover,they walk slow and they received damage-10% and without changing the received accuracy.in a heavy cover received damage-15%
-when in a negative cover,they walk faster and received lower  accuracy.

and will be thankful for accepting=)
+1
"Know God, No Fear. No God, Know Fear"
-Favorite Faction: Panzer Elite
-Favorite Unit (all-time): Tiger/Grenadiers
-Favorite Strategy: Quality over Quantity
-Favorite Doctrine: Scorched Earth
-Favorite Soviet Unit: UpGunned T-34

Offline Lolman112

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Re: Ability suggestion thread:
« Reply #111 on: September 04, 2010, 06:14:16 PM »
Dunno which Doctrine name, but i had some idea's of abilities.
Stuka with one (or three) accurate bombs, or just stuka guns fire at troops.

Junker 52 who can land near HQ (like the british commando planes etc) and which can make troops or can give some supplies. there where many junker 52's on the ostfront..

Ill tell you if i have more

Offline dlty

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Re: Ability suggestion thread:
« Reply #112 on: September 05, 2010, 04:47:17 AM »
Dunno which Doctrine name, but i had some idea's of abilities.
Stuka with one (or three) accurate bombs, or just stuka guns fire at troops.

Junker 52 who can land near HQ (like the british commando planes etc) and which can make troops or can give some supplies. there where many junker 52's on the ostfront..

Ill tell you if i have more
thats not a bad idea :).i like the one which can land a plane like british.but if u can change near HQ into your own territory will be much better.
coh name:BlessAllOfYou/manintheworld12

Ostheer~!!T^T

Offline Lolman112

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Re: Ability suggestion thread:
« Reply #113 on: September 05, 2010, 09:58:17 AM »
thanks :D.. I thought about ehhm... The same think like that commandos plane, but just land and not crash (exept you are gonna land it in enemy territory) but in there you can train units which have or panzerfaust or -shreck. I thought becouse they are shipped from germany or an base  and usually it is has much supplies. Or you can make the fallschirmjägers jump out of the plane, but thats maybe not good becouse the PE has already a Infiltration unit fallschirmjägers (but they aren't cool)

You can also... well.. maybe its a bad idea, but you can let workers spawn. Civilian-like people who are very fast builders (or you can put prisoners at work)

I like to support you all!
Hopefully you can do something with my advise,
if i have more ill tell

Offline Aouch

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Re: Ability suggestion thread:
« Reply #114 on: September 05, 2010, 01:52:52 PM »
The Ju 52 idea sounds really nice. Good thought!  :)

You could train light troups in there, a mixture between PE's Fallschirmjäger and Luftwaffen Bodentruppen, maybe.
The good thing about it is, that as far as I know, there wouldn't be any really big problems with coding and animation, unlike making new base-buildings, since the DEVs can use the glider's ones.
And the best thing is, that there is already a Ju 52 model. I saw it about a year ago, but unfortunately, I do not know what happened with it.  :-\ 
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Offline Lolman112

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Re: Ability suggestion thread:
« Reply #115 on: September 05, 2010, 03:45:28 PM »
ok. I really hope it is comming xD.
I had also some ideas for units which i had posted.

Offline dlty

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Re: Ability suggestion thread:
« Reply #116 on: September 05, 2010, 05:28:53 PM »
i have an idea,
-when u choose the airforce doctrine(luftwaffe or what ever it name,i mean for ostheer)for ur 1st base like the barracks(US)wehrmacht quater(German)will be a landing plane like the british,but this time it is a base structure,quick build(i mean land lol)but easy to break.but for choosing other doctrine u  will not able to use landing plane as base structure instead of building barracks or what ever.....

hope this is a good idea....
thx to Lolman112,he have a brilliant idea and inspire me of this.
coh name:BlessAllOfYou/manintheworld12

Ostheer~!!T^T

Offline Lolman112

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Re: Ability suggestion thread:
« Reply #117 on: September 05, 2010, 07:09:54 PM »
you are welcome.
Sorry I say this but, it is maybe not a great idea. If your base is nearly destroyed, and the enemy is shooting at it, you can spam 1000nds of those planes there (and at your friend's hq) and that could be very annoying.
But otherwise if they have an solution at that, it's allright :D

Post Merge: September 06, 2010, 08:50:07 AM
i'm still stuck on having the ostheer start off extremely powerful, and having them slowdown as the game progresses.

Like in the WWII,
Blitzkrieg into russia, than get stuck, than get low supplies, than lose. xD
Maybe we should make the game progresses less slowdown, and instead of that, give them no fast vehicles on the biginning.

I also have an idea for a doctrine:
Defending doctrine:

Left line:                                             Right line:
Recource bonus                                   Foreign infantry
*recource gathering
is 20% more for 1
minute*

Bunker (i have no name)                  2 Vickers-6 ton tanks   
*A bunker with a Pak in it                    *brand new from
and 1 (or 2) machine-                          finland*
gun(s)
Max bunkers 4*

Still nothing                                       Junker 52 plane HQ
I have seen something like                *see my description
flak tower (flakturm)                       couple 'o posts above*
or an autobahn xD
But you cant use these things
becouse tey dont do somehing.
And there are not much planes.
« Last Edit: September 06, 2010, 08:50:07 AM by Lolman112 »

Offline TheReaper

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Re: Ability suggestion thread:
« Reply #118 on: September 20, 2010, 12:03:52 AM »
I was thinking about the veterancy system, that should be. I think the Hero Soliders started to appear in the EF, it could be done in the Ostheer. But that was told, there only 3 level of vet in coh, no chance adding a 4th one. My idea is that each level of vet gets an aura, that gives bonuses to accuracy to nearby units, like the british captian (not that much), or in Vet3 it can be upgrade to "Hero" that gives aura bonus to nearby units. It changes the look of the tank, that most of the heroes made custumozation to their vehicles, and the enemy can spot the hero unit. So the vet system works as the britis captain for everyone, or as an upgrade. It contain:
- faster reload time
- faster turning speed
- faster turret rotation
- heroic charge
- sprint
- camo
It reflects that the soliders work as a team. Yes ideas like the turret rotation speed is a bit strange, but it reflects, that the tank reacting faster, than an unexperienced crew. And for the ralism I must say a word: Pershing. :D  8)

Offline Griptonix

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Re: Ability suggestion thread:
« Reply #119 on: October 15, 2010, 12:16:40 AM »
Dunno which Doctrine name, but i had some idea's of abilities.
Stuka with one (or three) accurate bombs, or just stuka guns fire at troops.

Junker 52 who can land near HQ (like the british commando planes etc) and which can make troops or can give some supplies. there where many junker 52's on the ostfront..

Ill tell you if i have more
but the difference between the ju-52s and the british gliders is that they were gliders, not planes that would require an aerodrome. good idea, i'd like to see it with fallschirmjaegers but i don't think it would be feasable.
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