Quote from: Toorstain on May 25, 2010, 12:51:19 PMWhat if the "last ditch effort" would give you some random units? Just like the last american inf-doctrine call-in (can't remember the name).There could also (or instead) be a power so you could call in a battlegroup of random non-German units. like you get some Czech units, some Hungarians, some Romanians, etc. etc.Or maybe you can get a full battlegroup from a non-German country, but you get the battlegroup from a random country every time you use it.What I meant was something like this:An ability, a call-inn, much like the American infantry battlegroup call-inn, where you get random foreign units.Two variants:1 - You get a couple of units from a random country (all-hungarian, all-romanian etc.). The different countries have different specializations, like finns give you a few good units, Hungary gives you armored vehicles, and Romania gives you infantry (I don't really know, nor do I care, which country that should give what units). Again, what country you get will be completely random.2 - You get a battlegroup consisting of units from different nationalities with different specialities. This ability would be the one that is most similar to the american one (And in my option not as cool as the first option). On the other hand would this probably be the easiest for the devs.The usefulness of such ability would be to get a lot of units very quickly, but they aren't necessarily as good as the German units. You will also have to take a chance on what units you get. This idea would, in my opinion, be the best solution for including other axis nations into the Ostheer. I know that such an ability would demand a lot of work, but I think the devs can make it.
What if the "last ditch effort" would give you some random units? Just like the last american inf-doctrine call-in (can't remember the name).There could also (or instead) be a power so you could call in a battlegroup of random non-German units. like you get some Czech units, some Hungarians, some Romanians, etc. etc.Or maybe you can get a full battlegroup from a non-German country, but you get the battlegroup from a random country every time you use it.
here's some of my idea for the ostheer:-im thinking that when the ostheer's infantry walks into a cover(any types of cover,heavy or light,but not negative cover)they will walk slow for protection and they received lower accuracy.-when the ostheer's infantry walks into a negative cover,they walk faster for prevent stay too long on a negative cover.the ostheer's infantry will received more accuracy when in a negative cover.well,thats all of my idea,hope u guys will accept this=)thx
@dlty's idea:Quote from: dlty on August 27, 2010, 11:48:12 PMhere's some of my idea for the ostheer:-im thinking that when the ostheer's infantry walks into a cover(any types of cover,heavy or light,but not negative cover)they will walk slow for protection and they received lower accuracy.-when the ostheer's infantry walks into a negative cover,they walk faster for prevent stay too long on a negative cover.the ostheer's infantry will received more accuracy when in a negative cover.well,thats all of my idea,hope u guys will accept this=)thx
Quote from: blackbishop on August 28, 2010, 12:06:05 AM@dlty's idea:Quote from: dlty on August 27, 2010, 11:48:12 PMhere's some of my idea for the ostheer:-im thinking that when the ostheer's infantry walks into a cover(any types of cover,heavy or light,but not negative cover)they will walk slow for protection and they received lower accuracy.-when the ostheer's infantry walks into a negative cover,they walk faster for prevent stay too long on a negative cover.the ostheer's infantry will received more accuracy when in a negative cover.well,thats all of my idea,hope u guys will accept this=)thxActually it makes more sense to have them recieve more accuracy when moving slower, and less when moving faster :/Reverse the two and I support it 100%
Quote from: ThGermanElite on August 28, 2010, 03:49:55 AMQuote from: blackbishop on August 28, 2010, 12:06:05 AM@dlty's idea:Quote from: dlty on August 27, 2010, 11:48:12 PMhere's some of my idea for the ostheer:-im thinking that when the ostheer's infantry walks into a cover(any types of cover,heavy or light,but not negative cover)they will walk slow for protection and they received lower accuracy.-when the ostheer's infantry walks into a negative cover,they walk faster for prevent stay too long on a negative cover.the ostheer's infantry will received more accuracy when in a negative cover.well,thats all of my idea,hope u guys will accept this=)thxActually it makes more sense to have them recieve more accuracy when moving slower, and less when moving faster :/Reverse the two and I support it 100%well then,maybe should do a little change:-when the infantry walks into light cover,they walk slow and they received damage-10% and without changing the received accuracy.in a heavy cover received damage-15%-when in a negative cover,they walk faster and received lower accuracy.and will be thankful for accepting=)
Dunno which Doctrine name, but i had some idea's of abilities.Stuka with one (or three) accurate bombs, or just stuka guns fire at troops.Junker 52 who can land near HQ (like the british commando planes etc) and which can make troops or can give some supplies. there where many junker 52's on the ostfront..Ill tell you if i have more
i'm still stuck on having the ostheer start off extremely powerful, and having them slowdown as the game progresses.