Company of Heroes: Eastern Front

Author Topic: COH2 and Easternfront mod...  (Read 10617 times)

Offline The Soldier

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Re: COH2 and Easternfront mod...
« Reply #15 on: April 03, 2013, 11:18:53 PM »
My only gripe is that is uses DX9. :P Causes me to have some MAJOR model issues: they're all missing! 

Damn, I wish I could post a screenshot of it, but I don't want SEGA tracking me down and taking away my beta, even if it's unplayable (both with the models, and is pretty laggy with a computer).
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TheVole

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Re: COH2 and Easternfront mod...
« Reply #16 on: April 04, 2013, 12:14:11 AM »
My only gripe is that is uses DX9. :P Causes me to have some MAJOR model issues: they're all missing! 

Damn, I wish I could post a screenshot of it, but I don't want SEGA tracking me down and taking away my beta, even if it's unplayable (both with the models, and is pretty laggy with a computer).

I want to say "like they would come over here", but I after playing the beta it seems they are quit the forum lurkers.

*On a side note  I am really loving some of the new assets
Removed Image, no breaching the CoH2 NDA, please -BB
« Last Edit: April 04, 2013, 07:37:34 PM by blackbishop »

Offline ubermensche

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Re: COH2 and Easternfront mod...
« Reply #17 on: April 04, 2013, 04:51:36 AM »
TBH I never really cared for COH2, partly because my computer won't be able to take it, and partly because that I don't see how it adds more to gameplay of the current COH and all its mods. And I'm more of a gameplay over graphics guy.

I'm way more excited about Ostheer.

So release it quick guys.  ;)

Are you my clone?

Very possible.

But seriously, I think that there are a lotta people who don't give a sh1t about COH2. Personally, I lost faith in most modern video game companies. I tend to support independant modders (such as the EF dev team) more. And I think that the fact that these people spend much of their own time to create games that are many times better than the original is truly something to be respected and supported.
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Offline Hendrik 'DarcReaver' S.

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Re: COH2 and Easternfront mod...
« Reply #18 on: April 04, 2013, 02:44:04 PM »
It's a joke..



CoH 1 runs on max detail on 1280x1024 even in 4v4. EF still runs at1154x864 max detail. CoH 2? Oh well just look for yourselves:

Removed Image, no breaching the CoH2 NDA, please -Rizz

(oh and ofcourse I still have only around ~20 fps)
Really, are you fuckin kidding me? That's worse than DotA looked like back when I played wc3 on a 800mhz cpu with 128mb ram!! And just don't get me started on the gameplay...

edit: jsut a reference DotA/Wc3 - release date 2002:

« Last Edit: April 04, 2013, 07:30:10 PM by Rizz »

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Offline BurroDiablo

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Re: COH2 and Easternfront mod...
« Reply #19 on: April 04, 2013, 04:19:07 PM »
It's weird as well because there's been no significant increase in model poly count from what I can see, besides the wheels on some tanks, and some extra effort in the infantry models/gear. All those extra little graphical tweaks must really chew up performance.

Offline Hendrik 'DarcReaver' S.

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Re: COH2 and Easternfront mod...
« Reply #20 on: April 04, 2013, 04:34:08 PM »
It's weird as well because there's been no significant increase in model poly count from what I can see, besides the wheels on some tanks, and some extra effort in the infantry models/gear. All those extra little graphical tweaks must really chew up performance.
I actually wouldn't mind to play on minimum graphics if a) the gameplay would be at least almost as good as coh 1 and b) I could read the chat texts... Everything written is so blurry that I cannot even read what other people type ... This + strange gameplay + bad performance? no thx lol..

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Offline Dann88

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Re: COH2 and Easternfront mod...
« Reply #21 on: April 04, 2013, 07:26:22 PM »
hmm 6.44, the hero shop is right behind the fountain ;D
I still haven't try coh 2 yet. Really don't give any shit about it. :P
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Offline The Soldier

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Re: COH2 and Easternfront mod...
« Reply #22 on: April 04, 2013, 08:43:04 PM »
Just asking, is it possible to get CoH2 running on DX9?  MY computer gets bitchy when anything higher is used.
"In the absence of orders, go find something and kill it."
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Offline Gerrit 'Lord Rommel' G.

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Re: COH2 and Easternfront mod...
« Reply #23 on: April 04, 2013, 10:30:58 PM »
Just asking, is it possible to get CoH2 running on DX9?  MY computer gets bitchy when anything higher is used.
Nope.
No DirectX 9 Support (my information by my hq-coh-staff-members ^^).
May the force be with you.

Offline The Soldier

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Re: COH2 and Easternfront mod...
« Reply #24 on: April 05, 2013, 01:57:33 AM »
>.<


Well, you can could me WAY out of the beta right now.  Or, possibly until I get a desktop (probably not in the near future).
"In the absence of orders, go find something and kill it."
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Offline Dot.Shadow

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Re: COH2 and Easternfront mod...
« Reply #25 on: April 05, 2013, 10:32:15 PM »
While I do enjoy CoH2, I find CoH1 with EF to be marginally superior. CoH2 has a frustrating AI, the mechanics are better on the drawing table than they are in action and some units are outright ridiculous (mortars in particular).

Offline HolyCarrot

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Re: COH2 and Easternfront mod...
« Reply #26 on: April 11, 2013, 05:06:01 PM »
I like some of the new features, like weather control, ice etc. But overall the game feels much more cartoony, and not as realistic. All the explosion effects are smaller, tanks don't seems as threatening, and all infantry are equipped with MK III Power Armour,  because they just don't die from small arm fire. Maybe they'll improve in this beta, but I like many others, am much more looking forward to Ostheer than COH 2, which is a shame I guess. Not saying this mod doesn't deserve praise(I love it) but I had such high hopes for COH 2, and they just haven't been met yet.