Oh wow, i think i just realized one huge bonus of this. maybe the switch to steamworks may make it impossible for people to drophack or lag out games!this could also make cheating much harder as well and may make matches easier to find and maybe less laggy. also the option to re-connect to games you disconnected from would be awesome too, but thats probably asking for too much.
[CoH:EF-Dev]Walki: BULLSHIT[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now[CoH:EF-Dev]Rizz: ok[CoH:EF-Dev]Rizz: I'll hold you to it<10 minutes later>[CoH:EF-Dev]Walki: I think I really gotta eat a tree...[CoH:EF-Dev]Walki: got a decent one?
Quote from: robotnik on March 27, 2013, 08:23:41 PMOh wow, i think i just realized one huge bonus of this. maybe the switch to steamworks may make it impossible for people to drophack or lag out games!this could also make cheating much harder as well and may make matches easier to find and maybe less laggy. also the option to re-connect to games you disconnected from would be awesome too, but thats probably asking for too much.None of what you said is correct.
Relic have teamed up with Smoking Gun Interactive – a studio made up of former Relic staff who worked on the original game – to bring COH to Steam “with as many of the original online features working on the new platform as possible.” That means that the full suite of online options likely won’t be available right at the start, but in the blog post Relic talk of a “roadmap” for COH1, so hopefully the game will be back to full strength in the coming months. Heroes’ old, Quazal servers are set to close on May 7th.Sadly, the years of accumulated online data won’t carry across to the Steamworks version, but Relic are “investigating the possibility of creating an online archive of all the final data from the leaderboards, statistics, etc, to honor the gamers who have played so much for the last 6 years.”