Aaaand Soviets are pretty much fucked against PE armour car rush on open maps.
Great, just great. You blow of the similarity between the US and the USSR faction to be trivial, but I've seen this worrying trend going on for a long time. The first big step I saw towards making the two factions the one and same was the removal of the sniper team. Was the unit OP? With the artillery strike, yes - Without it? No, not at all.
Sure, you couldn't countersnipe it, but guess what - It's called adapting to a new situation. It was very easy to kill using more mobile units.
CoH2 also features a Soviet Sniper team, which is far, far, FAR from OP.
The removal of THs is sad yes, but what worries me more is that the PTRDs are now NI only. You pretty much have to go Propaganda if you want decent infantry at this point. Partizany are *still* too costly with 3 CPs to get out there, and the rest of the tree is rather poor. Don't give me the "it's a situation command tree", as that's a bullshit lazy excuse (pardon the expression!) for not bothering making a proper command tree. It just shouldn't be that way, no tree should be limited to a few situations and maps.
Soviets have been getting raped for quite some time now, and it's starting to get frustrating.
And what is Urban supposed to do against armour now? Footslog AT guns after their Partizany, who now no longer can be combined with THs to provide some minimal protection from tanks? The slow nade from Strelky is hardly a worthy replacement, seeing it barely does any damage.
*sigh*I wrote a long reply, but it got erased somehow.I'll try to rewrite my points:About the slow nade - I view it somewhat like the Wehr faust. Everything I know about the faust is that you only use it when a) To finish off an enemy b) You're desperate. The slow nade is supposed to fulfil the entire Soviet infantry capability of destroying tanks outside of NI (which are doctrinal) - This worries me a great deal. It will leave the Soviet's extremely exposed. They have enough weaknesses already, and adding one more will do them no good. I can go along with HT perhaps not being the best solution, but I don't think removing schrecks from Wehr and telling them that they've got to stick to fausts instead would be a fantastic upgrade for that faction either.
About the Soviet's being raped: This is more than a balance issue I speak of here - Sure, all early game potential in the faction was obliterated many patches ago, but this is more of a issue of ever decreasing originality and refusal to accept issues like the ones with the Urban doctrine (I'm curious to see what changes were made though!). I'm not sure if there's any point to discussing this. You've got enough with the Ostheer as of now, and you seem fairly set upon the path the Soviets have been taken down the past... year?-ish?
So basically, Soviet's won't have anti tank infantry any more, unless they go Propaganda. It's all AT gun.
You don't even have a MG or any other way of effectively suppressing enemy infantry rushing them.
Eh, I give up. You've never listened to a single one of my suggestions, nor Simuz's suggestions (which are mostly the same as mine), and the faction suffers for it I'd say. We'll see, the patch sounds interesting.
Eh, I give up. You've never listened to a single one of my suggestions, nor Simuz's suggestions (which are mostly the same as mine), and the faction suffers for it I'd say.
One question. Why u don't believe us? We have beta and this is really different than 1.7. For example. Russians has weapon reserves for cons on start, light tankovy are cheaper, t2 pools need 50/35.
QuoteEh, I give up. You've never listened to a single one of my suggestions, nor Simuz's suggestions (which are mostly the same as mine), and the faction suffers for it I'd say. I won easily with 16 PE on Ango in beta. Camping on fuel -> light tanks -> atgs -> guardians. -> more tanks. No problem with that. More - Rus was op with early guardians + atg's cuz PE had nothing to counter it. We fixed guardians, they will come later. One question. Why u don't believe us? We have beta and this is really different than 1.7. For example. Russians has weapon reserves for cons on start, light tankovy are cheaper, t2 pools need 50/35.
Which balancers you won I would ask? I won Dreamer too, should I sound a bit ignorant like you?And from what you wrote, in both close and open terrain, the SU ATG is fucked so you want them to be removed? Or what you wrote is... conflicted?Now to my view, the balance team work somewhat fine now. I will wait to see what will come more.