When u need anti tank rifles u can still play Propaganda-doctrine and call-in navalguards. This guys can still be equipped with PTRDs.
U got early enough anti tank (anti tank gun or "something" different) power to counter a half track or an armoured car.
Quote from: neox88 on February 15, 2013, 09:56:07 PMQuote from: Lord Rommel on February 14, 2013, 02:40:42 PMQuote from: neosdark on February 14, 2013, 01:55:20 PMYou're getting rid of Tank Hunters!??!?!?!What is this blasphemy?Jupp. Tank hunters are too weak and have no chance to fight armour. The system was changed.Russian Strelkys will use anti tank grenades. Combination of a "tank stun grenade" - used by your infantry -will allow your ZiS-anti tank gun to deal with enemy's armour.When u need "strong anti tank infantry" u can play propaganda doctrine with naval guards.what?I use tank hunters most of the time,and ]this is just not true at all, tank hunters are great vs light vehicles,marders, even tanks like stugs when they are upgraded. I even destroyed a panther with 3 squads of tank hunters! 3 or 4 tank hunter squads (upgraded) are serious threat for all enemy armour!they can just blast light tanks and vehicles into shreads very easily!Also,they are cheap, and definetely much much better than idiotic american rangers that cant hit anything,they are just awful anti tank infantry..anyway, if you think that tank hunters are weak, then make them a bit stronger, kicking them out of the game is just not good. You almost completle explain why they are OP and why its a good call to remove them
Quote from: Lord Rommel on February 14, 2013, 02:40:42 PMQuote from: neosdark on February 14, 2013, 01:55:20 PMYou're getting rid of Tank Hunters!??!?!?!What is this blasphemy?Jupp. Tank hunters are too weak and have no chance to fight armour. The system was changed.Russian Strelkys will use anti tank grenades. Combination of a "tank stun grenade" - used by your infantry -will allow your ZiS-anti tank gun to deal with enemy's armour.When u need "strong anti tank infantry" u can play propaganda doctrine with naval guards.what?I use tank hunters most of the time,and ]this is just not true at all, tank hunters are great vs light vehicles,marders, even tanks like stugs when they are upgraded. I even destroyed a panther with 3 squads of tank hunters! 3 or 4 tank hunter squads (upgraded) are serious threat for all enemy armour!they can just blast light tanks and vehicles into shreads very easily!Also,they are cheap, and definetely much much better than idiotic american rangers that cant hit anything,they are just awful anti tank infantry..anyway, if you think that tank hunters are weak, then make them a bit stronger, kicking them out of the game is just not good.
Quote from: neosdark on February 14, 2013, 01:55:20 PMYou're getting rid of Tank Hunters!??!?!?!What is this blasphemy?Jupp. Tank hunters are too weak and have no chance to fight armour. The system was changed.Russian Strelkys will use anti tank grenades. Combination of a "tank stun grenade" - used by your infantry -will allow your ZiS-anti tank gun to deal with enemy's armour.When u need "strong anti tank infantry" u can play propaganda doctrine with naval guards.
You're getting rid of Tank Hunters!??!?!?!What is this blasphemy?
It's sad that more and more units are being removed from EF during these last few patches.
But at 2 command points, that's not a solution against the infantry halftrack rush. You aren't likely to even have 1 cp by that point in the game, so your only bet is to get as fast an at gun as possible. I don't kow that this is bad neccessarily, but it does really seem to lock in your tech choices in this matchup. This will basically be the same and only path against a potential fast armored car. And there's no such thing as stall teching to a t-70 as a counter because it takes longer to get to than the american m-8, by which time the damage should be done.
U can start the game with building T2 and unlock the AT gun , so you have AT on the field from 1st game minute if you want...
5 posts in 7min? Editing post no.1 wasnt possible? About the anti tank value of the red army:Like i said; Red army had a lot of anti tank power. The ZiS is one of the strongest early available hard counters. A fast tank hall rush will give u acces for a T-70 or a Su-76 against enemy's armor. And 2 doctrines had lot ep cost anti tank call ins (like the naval guards or the Su85/KV-1).Removing the tank hunters was decided by our "head balance" devs. In future u will use the basic combination of at gun ans strelky to defeat enemy's armor. How this will work; well... we will show u - - - later And keep in mind; we can implement the tank hunters again when we see that they are really needed.At the moment all pvp battle we fought or analysed (replay uploads) showed that tank hunters are redundant.