Do you know the British, enemy paratroopers, or commandos from the op. market garden campaign, first mission? they would be perfect to replace the commonwealth commandos on RMC. and just leaving them as they are. sten gunners from gliders, PIATs, vickers hmgs and mortar crews from glider hq.
SAS Raiders do not need to have the recon team abilities, otherwise why would you purchase such upgrade from the Marine Sections? And for the Marine Section, only three upgrades should be put on a squad, I don't see how a fourth one would be positioned there
SAS units are NOT supposed to be stormtroopers for RMC as SC said before
Now this is about realism. If you wish to make this mod a bit realistic, go back in WW2 history and find out more about SAS troops.
delete the rifle grenades upgrade and put the throwing grenade ability.
It actually doesn't rise cause our model doesn't support it. In the beginning nobody had a clue how to make it rise <.<. Now we now BUT we lost the reference files.
Quote from: Bimbo on January 31, 2013, 09:18:04 PMSAS units are NOT supposed to be stormtroopers for RMC as SC said beforeFrom a gameplay perspective. Everyone on the forum is well aware the purpose of the SAS troops in WW2, an elite paratrooper operating behind enemy lines that tackled a variety of operations. But Bishop has stated before, they were meant to effectively function as an elite esque unit that functioned similar to Guards/Stormtroopers (Although they never were able to do that because "Hurr balancers")QuoteNow this is about realism. If you wish to make this mod a bit realistic, go back in WW2 history and find out more about SAS troops. This mod's not about realism in every little detail. While it's up there on the priorities, people would rather have balance. Not saying I wouldn't mind seeing them be a unit that operates completely independently, I'm simply stating what's been said before. Quotedelete the rifle grenades upgrade and put the throwing grenade ability.I like this idea.
No. Just no. Keep Rifle nades.
Allow Famo to build "big flashlights" (sorry for that term but I really don't know how are they called - ex. they have been used at Vierville in combination with flakvierlings to spot the american planes) when choosing the "Army support troops" commander tree helping the LOS of your base, because army support troops contains Luftwaffe units.
Quote from: Hellc@t on February 03, 2013, 11:54:10 AMAllow Famo to build "big flashlights" (sorry for that term but I really don't know how are they called - ex. they have been used at Vierville in combination with flakvierlings to spot the american planes) when choosing the "Army support troops" commander tree helping the LOS of your base, because army support troops contains Luftwaffe units.I think that is a great idea. What you probably mean are searchlights.
It can be useful when you want do defend your base with some AT guns, and the AT guns can fire over its line of sight, and the searchlights are helpful in this. they have restriction to 2-3 to build and to be built ONLY in base, NOT captured territories cause that's too easy to attack enemy bases