Company of Heroes: Eastern Front

Author Topic: Zis 5 Medic Truck  (Read 4564 times)

Offline krupp steel

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Zis 5 Medic Truck
« on: December 22, 2012, 05:07:02 PM »
Zis Medic Trucks are trucks with a healing aura when set up.  Correct?  But how about giving them an upgrade so that they can spawn medics to pick up the wounded and bring them back? Here's how the medics spawn:

If truck is set up, medics spawn from truck.
When truck is cut off, or not set up anymore, medics disappear.

If this suggestion gets through, you guys can decide what will spawn what when the medic truck receives all required casualties.

As required, i don't think this medic truck would unbalance the game much at all.  You already are allowed one, and the truck is very fragile.
« Last Edit: December 22, 2012, 05:08:51 PM by 132 »
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Offline Pac-Fish

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Re: Zis 5 Medic Truck
« Reply #1 on: December 22, 2012, 05:55:07 PM »
I suggested this and it got shot down :(.

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Offline BurroDiablo

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Re: Zis 5 Medic Truck
« Reply #2 on: December 22, 2012, 06:29:04 PM »
There's no way to make medics de-spawn iirc, so it would need to remain as a medic station until it was destroyed. I suggested a similar ability for the OH Famo were it would spawn mechanics to fix nearby vehicles, but it wasn't feasible for those reasons.

Offline MonolithicBacon

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Re: Zis 5 Medic Truck
« Reply #3 on: December 22, 2012, 06:34:28 PM »
I can see why though, to be fair. Although it's a good idea, the Soviets are a team based around rapid reproduction, what with their primary infantry squads starting at 220 manpower, whereas with Commonwealth Tommy squads, they're 450 apiece. For stonewall Brit players, your triage centre can be amongst the most important buildings in the game, replacing expensive squads for free and negating most incendiary attacks with their healing aura.

For the soviets, the healing effect is all that they should really need, because in the time it takes to carry 5-6 bodies back to the truck, you would already have had enough time to gather more than 220 manpower, and build the squad!

My sympathy goes to the PE, who have not only expensive squads (if they're upgraded), small numbers and a particular weakness to AoE attacks, they have no way of replacing their numbers!

Offline Otto Halfhand

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Re: Zis 5 Medic Truck
« Reply #4 on: December 22, 2012, 07:44:32 PM »
Don't PE get healing with each level of  defensive Vet?
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Offline MonolithicBacon

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Re: Zis 5 Medic Truck
« Reply #5 on: December 22, 2012, 07:47:35 PM »
Don't PE get healing with each level of  defensive Vet?

Yeah, so far as I'm aware, but still, they have no replacement.

Obviously they have their own strengths, but it makes them difficult to play defensively, which every other team can pull off pretty well (with the exception of Luft, of course).

Offline Otto Halfhand

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Re: Zis 5 Medic Truck
« Reply #6 on: December 22, 2012, 08:43:21 PM »
I'm not sure there is a necessity for replacement spawning with PE or Soviets. It would be nice. I am always for player choice.

  • Soviets have cheap reinforcement costs with some exceptions. They can also obtain five upkeep free pop free Conscript squads at low cost. Mortar teams, Zis2 and THs all can obtain a larger squad. THs also get their second PTRD at no Mt cost, relieving some of the resource burden. They can reinforce from any secured resource point Say three locations per faction per game. The Zis5 allows relocation of infantry squads without the requirement for micro.
  • PE have HTs, Forward HQs and base to reinforce from. I would like to see the Muni_HT reinforce ability restored. It is an underutilized squad. They obtain healing from Forward HQ, Defensive Ops and Def Vet. PGs can obtain a squad increase and build squads at low cost or be fully equipped from Mt or MP at players option. My biggest objection to replacements for PE is a matter of Pop. PE starts capping slow and plays catch-up through much of the game. They have a multiplicity of different squad types with their only heavy tanks requiring 24 Pop to bring on the field. Having auto-generated replacements can severely limit which squads you field.
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Offline Pac-Fish

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Re: Zis 5 Medic Truck
« Reply #7 on: December 22, 2012, 08:43:59 PM »
They have def ops and vet. Its not a lot but its something.

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Offline krupp steel

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Re: Zis 5 Medic Truck
« Reply #8 on: December 25, 2012, 05:30:15 AM »
Until EF can invest enough money into enough research, this thread will probably die due to impossibility ATM.
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Offline BffWithDEATH

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Re: Zis 5 Medic Truck
« Reply #9 on: December 25, 2012, 08:12:28 AM »
i like this idea but instead of spawning squads which you dont want and waste pop, why not each unit rescued refunds you 10manpower?
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Offline jojorabbit

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Re: Zis 5 Medic Truck
« Reply #10 on: December 26, 2012, 01:38:36 PM »
Zis Medic Trucks are trucks with a healing aura when set up.  Correct?  But how about giving them an upgrade so that they can spawn medics to pick up the wounded and bring them back? Here's how the medics spawn:

If truck is set up, medics spawn from truck.
When truck is cut off, or not set up anymore, medics disappear.

If this suggestion gets through, you guys can decide what will spawn what when the medic truck receives all required casualties.

As required, i don't think this medic truck would unbalance the game much at all.  You already are allowed one, and the truck is very fragile.

I also like the idea.

There's no way to make medics de-spawn iirc, so it would need to remain as a medic station until it was destroyed. I suggested a similar ability for the OH Famo were it would spawn mechanics to fix nearby vehicles, but it wasn't feasible for those reasons.
That is one of my unfinished projects i got to around 60% of accomplishing it, but then i had other stuff to finish so i paused it. One of the main problems was that if mechanics were killed then it worked but after game stats were then ruined and also then did not respawn sometimes and sometimes they did respawn so it was kinda buggy. I did not had much time to test it lately.

i like this idea but instead of spawning squads which you dont want and waste pop, why not each unit rescued refunds you 10manpower?
I am not 100% sure that it can refund 10mp but will see, i will test it when i will have more time i hope it will be soon :).

Offline Blackbishop

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Re: Zis 5 Medic Truck
« Reply #11 on: December 27, 2012, 03:45:49 AM »
[...]
i like this idea but instead of spawning squads which you dont want and waste pop, why not each unit rescued refunds you 10manpower?
I am not 100% sure that it can refund 10mp but will see, i will test it when i will have more time i hope it will be soon :).
We already have that mechanic on the pre-alpha Ostheer.
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