i was wondering if you guys would ever add a HardcoreMode as a match type, where for that mode damage and range would be changed up to be more realistic while still being ballaced so like clustering a mass of 1 unit will end with more accuracy by mortars and and when its a single squad less acuracy by mortars etc and tanks damage and penetration changes to be realistic too so heavier tanks will 1 shot medium vehicles 1 shot light tanks etc etc.kinda like in blitz or hardcore mode in MCjust a suggestion that i think would add more emmersive gameplay by having more possibilities.and with a mod of this calibre that has eventually 6 factions would be great fun
Seasons Greetings,How are you doing jojo?Lets say am ok .As jojo has suggested this could be coded. The models for each vehicle would have to change. I think realistic and normal modes available in one mod, might not work technically though. At present the combat engine uses an abstract combat mechanic that has a target box for each vehicle with a vaguely defined front and rear. I think you would need to add one or two "Flank" Target areas to the target box. This would change the combat mechanics significantly.I did not thought anything about models since i dunno anything about them. I was thining about stats and modifiers only for one specific game mode or one operation idk need to think more.
You could also even try removing healthbars or what not, so that you cant tell who is what health.
I really doubt HP bars would have a correct function because everything dies at the first shot.