Company of Heroes: Eastern Front

Author Topic: Ostheer Layout for 2.0.0.0 (Second Part)  (Read 25030 times)

Offline Blackbishop

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #60 on: November 02, 2012, 07:35:47 PM »
Posted some new pics in ModDB, they are not from Ostheer, but for the next soviet patch:

http://www.moddb.com/mods/coheastern-front/images/
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Sotahullu

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #61 on: November 02, 2012, 07:56:33 PM »
[...]By the way, where can I find that podcast everybody is talking about?
if you are referring to the replays:
1st
2nd
3rd


I praise you! :D

Offline Walentin 'Walki' L.

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #62 on: November 02, 2012, 07:59:40 PM »
[...]By the way, where can I find that podcast everybody is talking about?
if you are referring to the replays:
1st
2nd
3rd


I praise you! :D

Just a small thing: The sounds Riggs uses are not the ones which are going to get used in our version.
I identify as a four-eyed bird man. /s

Offline Sotahullu

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #63 on: November 02, 2012, 08:23:48 PM »
[...]By the way, where can I find that podcast everybody is talking about?
if you are referring to the replays:
1st
2nd
3rd


I praise you! :D

Just a small thing: The sounds Riggs uses are not the ones which are going to get used in our version.

Yeah, I noticed.

Offline Sommarkatze

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #64 on: November 03, 2012, 12:11:56 AM »
I aint sure if you guys ever confirmed it in the first place but did you guys scrap the panther turret upgrade? The Schmall turm I think?
We talked about it in the ostheer suggestion forum sometime..
« Last Edit: November 03, 2012, 12:24:03 AM by Sommarkatze »

My English is kind of useless. But that because Iam swedish Wooohoooj! ;3

Offline BurroDiablo

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #65 on: November 03, 2012, 01:58:16 AM »
Yeah, it was discussed but never adopted

Offline Tankbuster

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #66 on: November 03, 2012, 02:01:54 PM »
Posted some new pics in ModDB, they are not from Ostheer, but for the next soviet patch:

http://www.moddb.com/mods/coheastern-front/images/

You should make a gallery in the Main website too.

About the Pics;

Glad to see the soviet sniper using a scoped mosin. My forum topic was not in vain.

[/quote]
Yeah, it was discussed but never adopted

What was it supposed to do, just curious.
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Offline Sotahullu

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #67 on: November 04, 2012, 12:23:42 AM »
Quote from: Tankbuster
[/quote
Yeah, it was discussed but never adopted

What was it supposed to do, just curious.

Think it as Panther whic can't move and it's on top of bunker.

Offline neosdark

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #68 on: November 04, 2012, 04:05:30 AM »
No, that my good sir is a Pantherturm (the dug in Panther turret).

IRL The Schmallturm was more slopped, used less materials and time to make, and could mount a longer 75mm gun (I think it was 128mm long). It was designed for the Panther II and E-50/E-75 prototypes if memory serves.

Offline BurroDiablo

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #69 on: November 05, 2012, 02:11:37 AM »
Schmallturm gave the Panther the ability to destroy the very fabric of time and space. We decided it may be slightly overpowered.

Or what Neo said.

Offline Joshua Winata

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #70 on: November 05, 2012, 09:24:14 AM »
PAK 40, will be there or not? ::)
As reward unit maybe??
 
8) And i'd like to see some heavy artie (Karl Gerat) haha just kidding

Offline BurroDiablo

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #71 on: November 05, 2012, 05:09:14 PM »
Maybe as a reward for the Marder II, but it's up to the balancers.

Offline neosdark

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #72 on: November 05, 2012, 05:25:10 PM »
Honestly I wouldn't replace the Marder II with a simple PaK40. I would much rather see an RSO/PaK40, with a lower received accuracy and lower range, but better close range accuracy and possibly a PZIV IST Lockdown type of ability post-modernization.

Offline Venoxxis

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #73 on: November 05, 2012, 09:38:28 PM »
In the 3rd video,
why / when did the panzer III receive ace veterancy?

Anyways i like the way ace veterancy is introduced  ;););)





For inspiration!
:)


Regards,
-V-



Offline Infinity Biscuit

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #74 on: November 14, 2012, 02:24:24 AM »
Are you still keeping with the idea of Panzer IIIs upgrading to the Ausf. N (with HEAT ability) or was that idea dropped?