Company of Heroes: Eastern Front

Author Topic: Ostheer Layout for 2.0.0.0 (Second Part)  (Read 29608 times)

Offline neosdark

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #15 on: October 29, 2012, 05:12:27 PM »
Will it be another prototype? Or maybe a captured Soviet tank?
« Last Edit: October 29, 2012, 05:14:00 PM by neosdark »

Killar

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #16 on: October 29, 2012, 05:17:28 PM »
PanzerIV is no prototype. Or what do you mean?

You already know it :P

Offline Blackbishop

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #17 on: October 29, 2012, 05:32:24 PM »
Guys, there is no reward unit for the Panzer IV so far, so I'm not sure what are you talking about :-\. As I said before, Panzer IV is not even in stone so we shouldn't be thinking about a reward unit of it.

In broadcasted games we saw Stug III as main battle tank, now it this layout its PzIII again.
What is changed from then to now  ::)
in broadcasts stug3 was indeed neutral, but it was stated that this might be changed back to panzer3 being neutral again. all just WIP ;)

as for the panzer IV, i personally like it, but i also understand that some people don't want to see "just another panzer IV". so like neo said, something cool could be added to it or it could be replaced by something different. i would suggest replacing it with a "dicker max" (tank destroyer based on panzer4 chassis), something like a stronger marder - but that would be some kind of prototype unit (only 2 were used on eastern front) and i don't know if that would be a good idea but if the kugelblitz in...  ;)
A tank Destroyer wouldn't fit, because you already have the Marder and the StuG(which works in a similar way).
« Last Edit: October 29, 2012, 05:41:14 PM by blackbishop »
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Riggsman

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #18 on: October 29, 2012, 05:54:40 PM »
I don't wanna see an Assault Gun/Tank Hunter as well which you have already Marder II and Stug in your disposal as same as Elephant as doctrinal. It must be a "Tank" along with Panther & Tiger or something else but not Assault Gun.

Killar

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #19 on: October 29, 2012, 06:00:29 PM »
Guys, there is no reward unit for the Panzer IV so far, so I'm not sure what are you talking about :-\. As I said before, Panzer IV is not even in stone so we shouldn't be thinking about a reward unit of it.
We discussed about this in the 2.0 thread. However rewards are for a future update anyways.
« Last Edit: October 29, 2012, 06:25:40 PM by Killar »

Offline delmar77

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #20 on: October 29, 2012, 06:36:15 PM »
One can not ignore PZ4 on the Eastern Front. He was present there. If you do not like, there are a variety of tanks and strategies that can be used in this new faction WITHOUT pz4 appear. It is not mandatory as Wehr. I frankly liked pz3 as main tank. I feel that the team balancers are on track.
And in my opinion, rewards should not be priorities.
Não se apresse em perdoar. A misericórdia também corrompe.
(Nelson Rodrigues)

Offline neosdark

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #21 on: October 29, 2012, 07:23:50 PM »
I was thinking you may do a captured T-34/85 or perhaps a captured KV-1. And I also came up with a reward unit for the Kugelblitz, the Flakpanzer T-34 (r). It was about as common as a Bergetiger, but did see service as part of SS Totenkopf on the Eastern Front so it would make good sense.

@Killar: I meant that would it be another prototype similar to the Kugelblitz?
« Last Edit: October 29, 2012, 07:25:32 PM by neosdark »

Offline Gerrit 'Lord Rommel' G.

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #22 on: October 29, 2012, 07:38:52 PM »
The Flakpanzer T-34 wasnt part of a Waffe-SS-Division.
It was part of the 653. s.Pz.Jg.Abt, a Sturmgeschütz Ferdiand formation.
The Stabs-HQ needed mobile anti air defence. The Flakpanzer T-34 was made by the workshop company of the 653. s.Pz.Jg.Abt.
All in all the 653. s.Pz.Jg.Abt build a lot of "funnies" during the war. This workshop company build the Panther-PzIV-commander-tank, too.
The last "unique  weapon" of the 653. was the commander-tank Tiger (P).
Flakpanzer T-34 and Panther-PzIV were lost during the last months of wwII.
May the force be with you.

Offline neosdark

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #23 on: October 29, 2012, 07:44:27 PM »
Thanks for the correction Rommel, but would you be against it?

Offline Major Hochstetter

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #24 on: October 29, 2012, 08:17:17 PM »
Nice update guys!

I am happy about the Kugelblitz!  :)
And when the Panzer IV is as strong as a T-34/85, I can live with it.  ;)

Offline Venoxxis

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #25 on: October 29, 2012, 08:20:15 PM »
The Flakpanzer T-34 wasnt part of a Waffe-SS-Division.
It was part of the 653. s.Pz.Jg.Abt, a Sturmgeschütz Ferdiand formation.
The Stabs-HQ needed mobile anti air defence. The Flakpanzer T-34 was made by the workshop company of the 653. s.Pz.Jg.Abt.
All in all the 653. s.Pz.Jg.Abt build a lot of "funnies" during the war. This workshop company build the Panther-PzIV-commander-tank, too.
The last "unique  weapon" of the 653. was the commander-tank Tiger (P).
Flakpanzer T-34 and Panther-PzIV were lost during the last months of wwII.

Sounds more like an unique reward unit to me, with JP armor type  :)


Good evening together, this is an awesome update.
Will the next update be about the doctrines?


Best regards from an old follower,
-V-



Offline Alexander 'ApeMen' J.

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #26 on: October 29, 2012, 08:39:40 PM »
@Venoxxis

maybe
the future will show :D
in the end one of the doctinal units were already shown in this update :P

when you find it you may get a cookie :D



Offline Sotahullu

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #27 on: October 29, 2012, 09:23:07 PM »
Nice! You're seriosuly adding SdKfz 251/21?

Offline Blackbishop

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #28 on: October 29, 2012, 10:13:18 PM »
Yes, we are serious ;). That unit is set in stone.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Sommarkatze

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Re: Ostheer Layout for 2.0.0.0 (Second Part)
« Reply #29 on: October 29, 2012, 11:10:27 PM »
Sweet <3 And skip the part imo about soviet captured tanks ( sorry Neo <3)
Its confusing, and if I have to be rude and disrespectful to the hard work of the devs, its quite boring to see the same vehicle used again :P

I vote for the SOMUA 35 !


My English is kind of useless. But that because Iam swedish Wooohoooj! ;3