As a quick update:
I'm currently tweaking most stats for weapons/tank guns, building/upgradetimes for units, upgrade- and techingcosts etc. We're also tweaking the gameplay/roles of the units available to the Ostheer.
This is extremely important to make, because it makes the gameplay more fluid. If we would release Ostheer just_now without adjusting initial stats and roles to units you'd just get a lot of obsolete or overpowered units. Which would make the faction nice to look at with all the new models, but boring. Pretty much another Soviet 1.00 faction. And of course we want to avoid that.
Our progress in the last days was pretty great, we did quite a lot of testgames with the current Ostheer layout and it looked pretty stable already in terms of non-doctrinal gameplay, and it also was a lot of fun to play and try out different strategies that the faction offers. As far as I can tell I had a whole lot more fun by playing the Ostheer than PE when it was released back in 2.100.
However, there are still some flaws. The doctrines are not finalized in terms of coding and it will still take some time to get them to work. Bishop is working hard on getting everything in shape, though.
Once this is finally done, and we think that the gameplay is good/initial stats are solid we'll prepare the closed beta for our fellow donators, soviet commanders and the tourney winners
So stay tuned, it may be faster than you'd expect it
Greetings