Company of Heroes: Eastern Front

Author Topic: Difference between Regular Brit and RMC Brit faction  (Read 2814 times)

Offline krupp steel

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Difference between Regular Brit and RMC Brit faction
« on: October 17, 2012, 01:22:44 AM »
I usually play on the EF mod for the soviets vs wehr or vice versa, but I don't play Brits so I don't know.
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Offline Tehcumseh

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Re: Difference between Regular Brit and RMC Brit faction
« Reply #1 on: October 17, 2012, 01:46:10 AM »
I know that the infantry and sapper groups of them don't need a Capt or Lieutenant or recon section to move through uncaptured terrority but that's about it. Hope i helped somehow

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Offline GodlikeDennis

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Re: Difference between Regular Brit and RMC Brit faction
« Reply #2 on: October 17, 2012, 04:54:18 AM »
RMC can't move their first truck but don't have the movement speed loss in enemy territory like vBrits. They have a non-linear teching system unlike vBrits. They have quite a few different units.
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Offline krupp steel

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Re: Difference between Regular Brit and RMC Brit faction
« Reply #3 on: October 17, 2012, 05:08:36 AM »
A bit off topic but would you say that now Wehr vs RMC is now better and more fun to play against compared to vCoH Brits now?  I assume that the RMC were made because people just didn't like their design.
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Offline Trooper425

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Re: Difference between Regular Brit and RMC Brit faction
« Reply #4 on: October 17, 2012, 05:52:09 AM »
Wasn't the RMC faction going to be redesigned? What happened to that?
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Offline GodlikeDennis

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Re: Difference between Regular Brit and RMC Brit faction
« Reply #5 on: October 17, 2012, 12:50:33 PM »
I did that like, 6 months ago. Everyone forgot about it though. I just recently checked out some RMC stuff and it still needs a bit of work before the patch but should be pretty OK. However Brits are still kinda lame in general because of supermen infantry squads. The number one problem with Brits though is the HQ truck taking a sector early, locking it down and preventing cutoffs which are key to CoH gameplay. By removing this single thing, we have changed the Brit gameplay dramatically and for the better. The slow movement speed also means that Tommies can ONLY be blobbed, so removing that from RMC actually makes them stronger but have a better flowing gameplay with less blobbing. The vet is still a problem with blobbing but at least Brits can harass now if they need to, or attack harassing units themselves.

RMC still has the kinda badly designed Brit doctrines, lame vet, lame soldier armour supermen, emplacements instead of weapon crews etc. However we've done the best we possibly can I think to make the gameplay more fluid. Redesigning the tech paths has also helped immensely.
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Offline Sommarkatze

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Re: Difference between Regular Brit and RMC Brit faction
« Reply #6 on: October 17, 2012, 08:16:43 PM »
Like you said Dennis, and I cant agreed more is that the Brits doctrines are kinda.. bad. So would it be possible for the RMC or at least as a reward unit for them and vanilla brits to change their doctrines?
Maybe not entire new doctrines. But perhaps as an example change their imo worthless churchills series into something better?

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Offline GodlikeDennis

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Re: Difference between Regular Brit and RMC Brit faction
« Reply #7 on: October 18, 2012, 06:02:27 AM »
Scots Engineers are actually the main doctrine I wanted to change but we've been told by ze High Kommand nein. Something about it being confusing for new players if their doctrine changes and being odd to code (because we can't change CP counts and things like that).
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Offline Sommarkatze

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Re: Difference between Regular Brit and RMC Brit faction
« Reply #8 on: October 18, 2012, 02:46:10 PM »
I see. Thanks for ansvering!

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Offline Tankbuster

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Re: Difference between Regular Brit and RMC Brit faction
« Reply #9 on: October 18, 2012, 03:33:29 PM »
... but we've been told by ze High Kommand nein.

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