Company of Heroes: Eastern Front

Author Topic: Save the Tigers!  (Read 12821 times)

Offline Pac-Fish

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Re: Save the Tigers!
« Reply #15 on: August 24, 2012, 02:02:50 AM »
I only mention the technical parts of Blitzkrieg because the way you guys are saying it, it sounds like the Tiger actually gets stronger. It just does things faster. Obviously that equates to better performance but I don't want people thinking its suddenly as strong as a KT or ISU in terms of other things. And dont forget its accuracy goes down.

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Offline GodlikeDennis

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Re: Save the Tigers!
« Reply #16 on: August 24, 2012, 06:23:53 AM »
AFAIK Biltz doesnt make your tank technically stronger. It makes it faster and fire faster BUT more inaccurate. It doesn't give it buffs like increased dmg or increased health. It does as it's namesake implies. Blitz.

Same applies to infantry. I think

Infantry have no drawbacks to using Blitzkrieg. They move/fire faster and take less suppression with no debuffs.

The tank benefits are substantial. The loss of accuracy doesn't matter so long as you use the speed to get up close and you're shooting heavy vehicles that don't have accuracy penalties. The Tiger already has slight accuracy bonuses when shooting heavies like the IS-2/3 so that offsets the accuracy penalty somewhat. Having an 80% chance to hit, as well as rolled misses that can hit due to scatter, is pretty good for a pretty big increase in fire rate. The Tiger can happily go toe-to-toe with the IS-3 so long as it has some vet and uses Blitz. With decent support you can easily take one out this way. It's also relatively low risk-high reward because the Tiger I can be replaced.

Of course Tigers are also one of the best anti-infantry vehicles, probably 2nd best after the Ace. The accuracy penalty doesn't matter if you're shooting into a Brit blob for example and the huge splash demolishes Allied squads.

Tigers are terrible while moving though due to a harsh 0.5 accuracy modifier. Make sure when you use them to keep them still while firing. It's important to micro them to get the best out of them.

Vet3 Tigers are absolute horrors. They are essentially KTs with 1400hp instead of 2000hp and can rape infantry and move twice as fast (and recallable). So far a lot of the talk has been comparing them to the wrong things. Compare a Tiger to any tank that is not a 1-time callin and it will overpower and destroy it easily. The Tiger has the advantage of being able to tackle any target very effectively, compared to other callins that are mostly AT specialised. A Tiger can also take a fair beating from AT guns, whereas a Pershing is great in tank-to-tank combat but can't stand up to Paks or Shreks for long. Tigers are practically immune to any infantry AT except RRs.
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Offline Luke115

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Re: Save the Tigers!
« Reply #17 on: August 25, 2012, 03:57:16 PM »
I've got a few questions concerning the tiger in blitzkrieg assault, and I figured they'd fit into this topic:
How fast does a tiger actually fire while blitzkrieg is on? How fast does it fire without Blitzkrieg?
How fast does it move in comparison to a tiger ace, a pershing and the IS-3?
Is the accuracy penalty while moving always there, or only during blitzkrieg assault?

Offline Pac-Fish

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Re: Save the Tigers!
« Reply #18 on: August 25, 2012, 04:02:00 PM »
Did you not read this?

A Tiger on Blitz is a Tiger on Steroids.

Time for Corsix Crunch:
Tiger Reload = 6 Seconds
6 x .75 = 4.5 seconds to reload
Tiger Max Speed = 4
4 x 1.5 = 6
Tiger Basic Accuracy =
L: .75
M: 1
S: 1
x .75

L: .5625
M: .75
S: .75

Moving Accuracy = .5

The only real bane of the Tiger on Blitz is while it's moving, where it already has a hap-hazard reload time anyway.

As for the comparison I have no idea

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Offline GodlikeDennis

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Re: Save the Tigers!
« Reply #19 on: August 25, 2012, 04:25:54 PM »
Fire rate is above. Moving modifier is always in effect (while moving of course) and isn't part of the Blitz effect. Blitz gives a 0.75 modifier to accuracy.

Speed:
TigerPershingIS-3Tiger Ace
Acc/deceleration2/42/42/42.2/4
Max Speed4(6 Blitz)555.5
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Offline Luke115

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Re: Save the Tigers!
« Reply #20 on: August 25, 2012, 05:15:11 PM »
Did you not read this?

I was mostly interested in the comparison, thanks for pointing me to the fire rate modifiers anyway, somehow failed to see them  :P.

One thing about the weapon though... the fire rate increase is a 33% increase in overall damage output... and the accuracy penalty is a 25% decrease... so wouldn't that actually mean that the Tiger's overall damage output stays the same?
Let me elaborate: The Tiger would usually shoot 60/6=10 times a minute. With Blitzkrieg it shoots 60/4,5=13,33333 times a minute.
Out of the 10 no Blitz shots, 10*1=10 hit (I'll take the short range values). Out of the 13,33333 shots during Blitz, 13,33333*0.75= 10 hit.
It's the same. Now GodlikeDennis mentioned accuracy bonuses and hits on misses due to splash damage (i think?), but the actual increase in damage output should be really, really small...

EDIT:
Fire rate is above. Moving modifier is always in effect (while moving of course) and isn't part of the Blitz effect. Blitz gives a 0.75 modifier to accuracy.

Speed:
TigerPershingIS-3Tiger Ace
Acc/deceleration2/42/42/42.2/4
Max Speed4(6 Blitz)555.5

Thanks for these values... One more question though... I thought the Pershing, like the Sherman, got a speed boost through veterancy. Was I wrong there?
« Last Edit: August 25, 2012, 05:17:44 PM by Luke115 »

Offline GodlikeDennis

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Re: Save the Tigers!
« Reply #21 on: August 25, 2012, 05:37:44 PM »
Not only splash damage, but a scattered miss can still hit the enemy hitbox and deal full damage. This is pretty likely up close which is where you should be when on Blitzkrieg. The loss of accuracy will really only affect you at longer ranges where the Pershing will win anyway. It's always a good idea to bully the enemy and get close with a Tiger.

Pershings and Shermans get 1.25 speed at Vet1. This makes them much faster than the other vehicles, even the Tiger Ace.
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Offline Luke115

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Re: Save the Tigers!
« Reply #22 on: August 25, 2012, 05:51:48 PM »
So the Tiger's damge is increased substantially during Blitzkrieg, as long as you can stick to the enemy, which you should be able to do, because the tiger becomes really fast... Until you face a Vet1 Pershing, which will happily kite your Tiger into oblivion because it's faster yet.
Thanks for the information ^^

Offline Major Hochstetter

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Re: Save the Tigers!
« Reply #23 on: August 25, 2012, 09:11:32 PM »
So well then, let's see what the new patch will bring. It seems rather promising.

I also have to admit that the whole argument with Blitzkrieg assault never seemed as strong to me as it probably is...
I still believe that the bonus damage is rather low for an ability costing 125 ammunition, but well...

The balancing team will probably know what's best :)

Offline EasyCalic

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Re: Save the Tigers!
« Reply #24 on: August 25, 2012, 11:52:39 PM »
Just so it makes it through your (rather thick) skull Hoch. :-\

 I believe the balancing team stated that vCoH factions haven't been changed and will not be changed (besides the couple of reward units) at least concerning balance. BTaiga is part of the vCoH set if ya hadn't noticed already.

Now if you could make viable arguments with the Russian cat-spankers, that would be something productive if Balancers aren't working on it already. :P

EDIT: I got sharked before I finished editing. >:V
« Last Edit: August 25, 2012, 11:57:28 PM by EasyCalic »

Offline Pac-Fish

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Re: Save the Tigers!
« Reply #25 on: August 25, 2012, 11:55:13 PM »
You might not be able to change the Tiger but you can change all the units going against it like the IS-2 :P

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Offline Major Hochstetter

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Re: Save the Tigers!
« Reply #26 on: August 26, 2012, 12:10:08 PM »
As I understand a few bugs have been fixed. For example the model of the M10. But that is another story.
There were no real improvements on units, as far as I know. Therefore, I can understand blackbishops decision well and accept it. (GodlikeDennis arguments have also contributed their part.)

And as for my thick skull. I merely defended my request. I think with more or less well thought-out arguments.
If one is a thick skull to stand behind a cause. Then I am one of them.  ;)


Offline Hendrik 'DarcReaver' S.

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Re: Save the Tigers!
« Reply #27 on: September 02, 2012, 01:27:18 PM »
As I understand a few bugs have been fixed. For example the model of the M10. But that is another story.
There were no real improvements on units, as far as I know. Therefore, I can understand blackbishops decision well and accept it. (GodlikeDennis arguments have also contributed their part.)

And as for my thick skull. I merely defended my request. I think with more or less well thought-out arguments.
If one is a thick skull to stand behind a cause. Then I am one of them.  ;)
It's np and always a good idea to think a bit "out of the box", but like it has been said, we won't change vCoH except for adding reward units to the existing factions.

Abuse is abuse and has to go.

Offline Wekwekboris

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Re: Save the Tigers!
« Reply #28 on: September 22, 2012, 12:55:45 AM »
The IS-2 seems UP for me and let alone nerf it. Can barely kill inf and AT guns with it and guards cant really combat vet 2 tanks efficently. And Im preety sure the IS-2 should be better.

Offline Pac-Fish

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Re: Save the Tigers!
« Reply #29 on: September 22, 2012, 01:15:16 AM »
guards cant really combat vet 2 tanks efficently

Have you ever seen a KCH kill a Sherman? Its the same comparison

Can barely kill inf and AT guns

Its not suppose to. Its like a Panther. It kills (or is supposed to kill) tanks

Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"