It is obvious than the Axis "Super Tanks" are better than Tiger because you can call them just once, so they better should worth it.We are not going to change anything regarding CoH balance because that's what Relic decided to implement, but we can tweak IS2 and IS3 vs Tiger because it concerns EF balance... but that's up to balancers.
Well I dont think an IS-2 can beat a Tiger but if statistically they can then I guess that's something that should be looked at. And also I wouldnt really know cause most of the time, ppl have at least vet1 when the Tiger arrives which is a game changing factor.
+1 for effort
To give a balancer position on it, the IS-3 has received some pretty significant nerfs against the Tiger (But is still strong) and the ISU has received some buffs VS tanks, but can really only win a standoff with a turreted tank with ample support.Of course the Tiger Ace, King Tiger, and Jagpanther/Jagtiger are stronger than the Tiger. They're 1 time call-ins. The King Tiger offers no other units to support it, so it has to be strong, only offers some off-map options and an active + passive ability.
Sounds like you aren't using Tigers to their fullest extent anyway.
A for effort but I don't agree with your post. Tiger I is incomparable to the 1 time tanks. vs Pershing:The upgun actually has a 2% chance not to penetrate at long range (huge I know ). The Tiger has very strong vet which heavily swings the battle in its favour. Vet1 and 2 are super important for Tiger vs Pershing battles, and vet3 will also help dramatically unless the Pershing is also allowed to gain Vet2. Vet1/2 will not help the Pershing against a Tiger. Most of the time, these battles end in the Pershing retreating because it is losing. The Pershing can win if it stays at long range and the Tiger will win if at close range or has vet. This is pretty fair. The Tiger can also use Blitz to move the odds in his favour considerably.
About BT docWe are in the process of reshuffling BT doc because the RHS is too accessible while at the same time totally MP callins. This doctrine will be closer to Armour doc from US when we are done (no Calliopes/Kats though). It will have much more synergy with T3/4 strats and much less with T2 strats because some callins are being removed and abilities altered to give benefits to Tank Hall units.
The Tiger I is a meatshield unit. It's designed to soak up damage while also dishing out quite a lot, especially against infantry. 1 shot 4 riflemen dead? No problem, Tiger 88mm does that easily.Especially compared to King Tiger and Jagdpanther the Tiger I creates such a huge manpower drain for the enemy that it's very costly to attack the Tiger without having appropriate heavy armour support. If you support the Tiger with Panzerschrecks, paks and/or Panthers there shouldn't be much that your enemy can do about it.Also, like Dennis said, you absolutely NEED veterancy on the Tiger. A vet 0 Tiger is weak, but a vet 3 Tiger is a beast.
AFAIK Biltz doesnt make your tank technically stronger. It makes it faster and fire faster BUT more inaccurate. It doesn't give it buffs like increased dmg or increased health. It does as it's namesake implies. Blitz.Same applies to infantry. I think