Simply slapping on 100 extra mp or so isnt going to fix the problem efficiently. The unit itself is still OP. You just had to pay slightly more. And mp is vital yes but an extra 100-200 can be gained in a single minute. Not a huge deterrent. Its not like ppl will be like "OMG IS-3 now cost 600 mp (or 6 CP)?!?! No way Im getting this anymore! So UP"
@ Cranial consider the concept more than the numbers please.
1v1 play, we are talking 50-70 percent map control here. Soviets, Wehr and PE can implement The equivalent of Lt_Tankovy production in 7-9 minutes.
IE you can produce one tank per minute after this time.
So increasing the cost of an "OP Class" callin by 500mp is roughly the eguivalent to raising the tier level of your armor squads by one. You have equated this to 500mp=5 minutes. That seems about right. If i can win the game in the 5 minutes it takes you to get an "OP class" squad the OP status doesn't matter and the game is ~balanced.
Fish if the cost of a callin is increased from 500 to 1000 the 5 minutes it takes to get the additional resource is before the fact. capiche? That is the "balance tool" part of the equation.
Can you please change/remove the following soviet units or buildings?IS-2 will be replaced with KV-85 not as a reward unitIS-3 will be replaced with IS-2 not as a reward unitRemove the Artillery Fire BaseMake the T-34/85 replace the T-34/76T-70 and T-90 will be replace with an Armored Car with a upgradable main gun and not as a reward unitRemove the SU-76Outpost will be replace with Observation PostRemove the Extra Damage in ZIS-2's Dig In abilityRemove the Precision Artillery Ability in Sharpshooter but not in Sniper AceKV-2 will be replaced with SU-122 not as a reward unitRemove the Ballistics Veteran UpgradeRemove the Gunnery Veteran Upgrade but Dig In can be used without the upgradeRemove the Assault Gear UpgradeRemove the DP-28 LMG in Shock Guard Upgradethank you.