Company of Heroes: Eastern Front

Author Topic: Some suggestions on Soviet AT infantry  (Read 16701 times)

Offline Otto Halfhand

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Re: Some suggestions on Soviet AT infantry
« Reply #60 on: June 06, 2012, 05:35:10 PM »
Primarily for balance sake, but a weapon isn't equal in all hands either. Volks with poor training will be less accurate and worse than a trained grenadier despite using the same K98.
I think this is a good thing Dennis. Shouldn't Tank hunters be better able to effectively use PTRDs than the general purpose NI squads?
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Offline GodlikeDennis

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Re: Some suggestions on Soviet AT infantry
« Reply #61 on: June 06, 2012, 05:39:40 PM »
THs are specialised at fighting tanks but it doesn't mean they're trained. NI are better able to find weak spots on an enemy vehicle, thus they do more damage.

Above all else, this is a game. The units need to be balanced have have good gameplay flow. Units require different stats on their weapons to account for training level and so on. Advanced troops have better weapons, even if it is realistically the same gun. Not to mention that in this case, THs still actually do more damage than NI when they attack from ambush.
« Last Edit: June 06, 2012, 05:43:11 PM by GodlikeDennis »
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Offline Otto Halfhand

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Re: Some suggestions on Soviet AT infantry
« Reply #62 on: June 06, 2012, 06:57:37 PM »
THs are specialised at fighting tanks but it doesn't mean they're trained. NI are better able to find weak spots on an enemy vehicle, thus they do more damage. .... Above all else, this is a game. The units need to be balanced have have good gameplay flow.  Units require different stats on their weapons to account for training level and so on....
 Advanced troops have better weapons, even if it is realistically the same gun. Not to mention that in this case, THs still actually do more damage than NI when they attack from ambush.
I am not sure why elite troops that are trained to operate large caliber cannon at ranges beyond their range of sight and are noted for their fighting prowess in all fields of combat (IE a general purose Squad), should be able to do more damage than soldiers. who use a given weapon every day.

NI are OP. They are not core squads. They are given all kinds of buffs to improve their in game performance. They have superior squad stats to begin with and are given super variants of weapons. They are called in at 2CP this isn't balanced against anything but Relics implementation of 2CP call-ins for selected elite squads. I do not suggest that NIs be nerfed except maybe to change the CP cost required to call-in these squads.

I think the DevTeam should switch the order of appearance for Red Tide and Naval infantry for the next patch. NIs are over relied upon in the game right now. That is not balanced from a mod perspective. And I don't think it is good for gameplay. Players should have the opportunity to explore the core squads to see if they are actually balanced. At that point the NIs could be rolled back to the first slot in the CT in the following patch if necessary.

It is arguable that PE Tank Busters are better trained to pick out weak spots in enemy AFVs than generalized Storms, Grens, or NI. They are equiped with a weaker version of the Shrek than the Wher version.
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Advanced troops have better weapons, even if it is realistically the same gun.
I think we will agree vetted troops are more advanced and have better training. I think that we also agree that furnishing PE tank buster squads with the superior Wher Shrek is OP as well.
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Offline TheVolskinator

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Re: Some suggestions on Soviet AT infantry
« Reply #63 on: June 06, 2012, 07:12:10 PM »
Learn 2 play, or "Learn to play".
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Offline Pac-Fish

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Re: Some suggestions on Soviet AT infantry
« Reply #64 on: June 06, 2012, 10:46:25 PM »
If NI are changed, then the traditional tactic of using them to stall for tanks will also change :P

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Offline Otto Halfhand

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Re: Some suggestions on Soviet AT infantry
« Reply #65 on: June 06, 2012, 11:55:54 PM »
Yes that is correct Sharky but the traditional tactic (aka soft counter) to stall tanks is Tank hunters. The traditional counter to tanks from an infantrymen's POV is ATG. I don't think NI need to be changed. I think there should only be one type of PTRD 41 for all soft at counters.
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Offline Mr.ious.Q

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Re: Some suggestions on Soviet AT infantry
« Reply #66 on: June 07, 2012, 04:25:26 AM »
I don't know if you guys would approve this but i suggest that give the NI ability to throw AT Krak grenade after they archive vet1 and excuse me if i use the wrong topic to suggest this. In general, i would suggest that the NIs should some automatic weapons at start like a couple of PPSh-41 and remove the petro bomb ability because they seem unsuitable for an elite squad.
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Offline Cranialwizard

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Re: Some suggestions on Soviet AT infantry
« Reply #67 on: June 07, 2012, 04:27:47 AM »
I don't know if you guys would approve this but i suggest that give the NI ability to throw AT Krak grenade after they archive vet1 and excuse me if i use the wrong topic to suggest this. In general, i would suggest that the NIs should some automatic weapons at start like a couple of PPSh-41 and remove the petro bomb ability because they seem unsuitable for an elite squad.

Might as well give them AT mines, a frag grenade too  ::)

Every main infantry squad in the game can obtain SMGs except the Naval Squads. You want them to have SMGs too?
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Offline Mr.ious.Q

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Re: Some suggestions on Soviet AT infantry
« Reply #68 on: June 07, 2012, 04:35:00 AM »
I don't know if it violates to the balance of the game but i think it's reasonable for them to use SMGs because realistically SMGs are portable enough for landing assault. Or you can give the squad leader one just to look more 'badass'.
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Offline Pac-Fish

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Re: Some suggestions on Soviet AT infantry
« Reply #69 on: June 07, 2012, 05:37:21 AM »
Or you can give the squad leader one just to look more 'badass'.

THis seems reasonable enough. Just like Axis infantry have a STG44 that doesnt actually act like a STG44

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Offline GodlikeDennis

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Re: Some suggestions on Soviet AT infantry
« Reply #70 on: June 07, 2012, 07:50:43 AM »
NI already have a unique SVT which is badass enough (even though it's only like an M1 Garand).
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Offline Tankbuster

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Re: Some suggestions on Soviet AT infantry
« Reply #71 on: June 07, 2012, 08:32:18 AM »
Wait did Otto suggest that a 200 muni ability be available at 2 cp?
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Offline Otto Halfhand

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Re: Some suggestions on Soviet AT infantry
« Reply #72 on: June 07, 2012, 08:50:49 AM »
Wait did Otto suggest that a 200 muni ability be available at 2 cp?
I did indeed make this suggestion. I don't think it would last for more than one patch before it is rolled back. I think the balancers and average players should get the opportunity to explore other avanues of early game Soviet tech development with out relying on 2CP NIs. The Red Tide should be cabable of dealing with the Blitzkrieg Storms threat. Have you tried to use Red Tide in mid or late game? It really screws with the Pop of the Sov faction at that point. 200 muni is pretty cheap granted but early game do you have enough munis to make multiple call-ins? As it stands even if you sacrifice the NKVD troops You Still get a Guard Squad cheap and ready to vet. Heh Heh!
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Offline Pac-Fish

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Re: Some suggestions on Soviet AT infantry
« Reply #73 on: June 07, 2012, 02:46:36 PM »
I highly doubt anyone will have 200 muni to use early game. Especially since mines + molotovs are always being used.

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Offline Tankbuster

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Re: Some suggestions on Soviet AT infantry
« Reply #74 on: June 07, 2012, 02:53:30 PM »
And you will get a Strelky squad NOT a Guard squad
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