It reminds me on that commandos ability decryption IIRC. Well some stuff is possible like doctrine for others idk need to try it then i can tell more .
@DanouYou forgot to add pings to list like Attack here, defend here, capture here
You always have the possiblity of seeing what Squads your Allies have created by moving to the Tactical map or changing the camera POV to where a new unit has appeared on the tactical map
I have noted that other players with the right Tecno-Savvy can eavesdrop on your battle screen. [...] What this means is your Opponent could see all those nifty messages [...]
[...]Thats 9BOs x 3 CTs = 27 configurations needs programmed for just one AI personality. It Ain't gonna happen if I have to do it. I suspect other AI specialists feel the same. I almost never get to play the game when I am doing AI programming. (I don't mind, its fun. Its also very time consuming).
There is something about AI programming you should know. the programmer create a personality and build order for Static Play. Effectively he/she can control the AI players builds for ~ 3 minutes into the game. The programmer has not idea which CT will be associated with the AI personality for any given game. When the BO is completed or before the AI goes Dynamic and the computer completely controls the AI activity. These things can be nudged a little but not much. There is another concept here that I understand but am not sure that I can explain. When the game initializes the AI BO ceases to exist! The easiest way to explain this is the AI is loaded and erased. Meaning the computer is in control of the AI, Not the AI in control of thecomputer. IDK if that makes sense to you or not. It is the best I can do at present. but I know what it means. I hate to rain on a parade.
Now for the good news: The Attack here, Defend Here and capture Here Pings can be used to nudge your AI Allies on the battle map.[...]
If I understand, the BOs are some kind of 'definition'. After a BO is loaded you cannot interfere to BO. Either it works well and the BO is executed like planned or it starts to do other things like 'building couter units', etc. Right?
[...]Build orders can affect a lot of stuff i made a plugin for custom personality that allows us a lot of stuff like T1-T3 start, T2-T4 start, fast vehicles, some links to CT, etc.[...]
I have tried just to give some random pings on map so i can confirm that AI can give you pings to attack, defend etc.
You described the situation much better than I did. Are you an English Major by any chance?
Quote from: jojorabbit on May 12, 2012, 11:09:55 PM[...]Build orders can affect a lot of stuff i made a plugin for custom personality that allows us a lot of stuff like T1-T3 start, T2-T4 start, fast vehicles, some links to CT, etc.[...]Sounds very promising!Yes and makes AI very powerful and more human alike Quote from: jojorabbit on May 12, 2012, 11:09:55 PMI have tried just to give some random pings on map so i can confirm that AI can give you pings to attack, defend etc.That the AI could give me pings (strategic advices) was more a joke than a request. Honestly, I think AI should not give me pings.I lost 5 mins to try it out, so it is not problem .Quote from: Otto Halfhand on May 12, 2012, 11:23:49 PMYou described the situation much better than I did. Are you an English Major by any chance? That's quite funny. I often worry that people don't understand me (I speak german, french and a bit english ). Word order is made by me, but I use Google Translate for vocabulary.
Communicated information could be:1. Tech plan (at game start)2. Tech change (optionally, max 5-10 minutes after game start)3. Doctrine choice (as soon as chosen)4. Tech plan achieved (optionally, when reached)5. Major unit on the field (when it is on the game field)
1. Tech plan -> What is tech plan in your opinion? Tech upgrades or something else?
Build Orders (BO) is just a list with some units to make different starts like T1 start or T2-sniper-HMG etc.Build orders can affect a lot of stuff i made a plugin for custom personality that allows us a lot of stuff like T1-T3 start, T2-T4 start, fast vehicles, some links to CT, etc. BO can be interrupted if AI gets too much damage or if BO is too long.After BO is finished AI starts to calculate stuff.I have tried just to give some random pings on map so i can confirm that AI can give you pings to attack, defend etc.
That means it would be possible to specify the opposing AI's strategy? Like 4ES / 4ER, piospam, 2IHT opening and such. I always wanted that.
The only problem would be the integration into the existing UI. Probably can't be done without resorting to an external window. That also means the AI could give me tips. Like "You need AT NOW!!!!" :-)
But there is a little problem we will need all those messages translated to all languages that EF supports so am not sure that everyone will agree to accept this idea. But for tests we can have English only.
Perhaps what Danou is looking for here is advice as to what to build next? [...]
As far as i understood Danou wanted to get some info from allied AI player so he can adopt to AIs strategy.
AI already sometimes(can't remember when) adopts to allied player strategy.