Company of Heroes: Eastern Front

Author Topic: New game mode Suggestions -> Suggest game modes here  (Read 25503 times)

Offline jojorabbit

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Re: New game mode Suggestions -> Suggest game modes here
« Reply #30 on: May 13, 2012, 12:27:07 PM »
HT is class medium vehicle :) so it is inf + medium vehicles but ok i like it more then inf only(without any vehicles). Don't touch (change abilities in) doctrines for start, only enable/disable some of doctrines like Amer Armor or some other doctrine that is related to tanks cuz am not sure there will be space for new (game mode only) doctrines will see.

Offline Pac-Fish

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Re: New game mode Suggestions -> Suggest game modes here
« Reply #31 on: May 13, 2012, 02:13:33 PM »
Well you could nerf HTs which I think BOTB did. Besides you will have availability to AT which will help alot. Shrecks and AT guns will make quick work of HTs. And doctrines like TD or Armor will need to be changed like u said. Also Brits will have to be redone (maybe just forget them in favor of RMC) as MG emplacements will be OP

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Offline jojorabbit

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Re: New game mode Suggestions -> Suggest game modes here
« Reply #32 on: May 13, 2012, 02:30:37 PM »
AT can handle mg emplacements, also mg emplacements / bunkers, weapon can also be nerf/buff for only one game mode, or disabled for only one game mode ;). Include both RMC and CW :).

Offline Pac-Fish

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Re: New game mode Suggestions -> Suggest game modes here
« Reply #33 on: May 13, 2012, 03:02:28 PM »
But factions will not have access to early AT. Maybe give Brits glider ability through teching which allows them to deploy mobile support weapons. And make a few new units (Brit sniper squad for ex)

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Offline jojorabbit

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Re: New game mode Suggestions -> Suggest game modes here
« Reply #34 on: May 21, 2012, 02:08:24 AM »
Quote
But factions will not have access to early AT. Maybe give Brits glider ability through teching which allows them to deploy mobile support weapons. And make a few new units (Brit sniper squad for ex)
I think you can always give paks, zis2 or any similar to any race for specific game mode.

After some digging and tests it turned out into new game mode, main post updated.
Name suggestions, comments for both always welcome :).

@CatFishy
I read some of the old ideas in forum in some of them are quite interesting will see what i can do when i will have more time to test stuff :), i think one is suggested by you can't find post right now :).

Offline jojorabbit

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Re: New game mode Suggestions -> Suggest game modes here
« Reply #35 on: May 31, 2012, 03:30:40 PM »
Hi, all,
sorry for posting this again i just wanted that everyone sees it ;) and maybe we can get more feedback imo it is not secret like other stuff.

Well since i did not had any news about game modes for you recently. I have done some dig and test stuff and here is result, so i hope we won't miss any new game modes again with new EF patches :P.



Hope you like it :).

« Last Edit: May 31, 2012, 04:05:20 PM by jojorabbit »

Offline Otto Halfhand

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Re: New game mode Suggestions -> Suggest game modes here
« Reply #36 on: May 31, 2012, 04:22:32 PM »
I guess it pays to scroll down, when setting up a new game.  You get so used to getting through set-up ASAP.
孫 The
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Offline Sommarkatze

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Re: New game mode Suggestions -> Suggest game modes here
« Reply #37 on: May 31, 2012, 07:02:09 PM »
Infantry only..? Panzerkreig but with EF tanks? :D

My English is kind of useless. But that because Iam swedish Wooohoooj! ;3

Offline jojorabbit

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Re: New game mode Suggestions -> Suggest game modes here
« Reply #38 on: May 31, 2012, 07:05:47 PM »
Infantry only..? Panzerkreig but with EF tanks? :D
As i said i can code inf only but only if it is balanced.
Panzerkreig is operation, with ef tanks maybe i dunno what are plans for that.

Offline Pac-Fish

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Re: New game mode Suggestions -> Suggest game modes here
« Reply #39 on: June 01, 2012, 12:42:53 AM »
I can (feebly attempt) to help you balance infantry only (since I don't think the balancers want to deal with this sort of thing).

And whats DVP stand for again ???

@Sommarkatze: Whats with your new avatar picture :P

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"Ha Ha Ha! We have the ZEAL!"
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Offline jojorabbit

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Re: New game mode Suggestions -> Suggest game modes here
« Reply #40 on: June 01, 2012, 12:47:16 AM »
Quote
I can (feebly attempt) to help you balance infantry only (since I don't think the balancers want to deal with this sort of thing).

And whats DVP stand for again
I will code that one day probably after OH release idk, cuz currently am too busy with some ai stuff.
DVP -> See first few posts :), name is not final yet.

Offline neosdark

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Re: New game mode Suggestions -> Suggest game modes here
« Reply #41 on: June 01, 2012, 03:20:57 AM »
I have something a bit more interesting in mind than an EF Panzerkreig.

It's called Mechanized Warfare. It works as follows, you start the match with a single Command Tank, which has numerous abilities depending on which one you choose to start with. Key among them is the ability to request Mechanized Infantry (who all arrive via half-track or truck, depending on which tank and upgrades you get, but later with that) and later vehicles and tanks.

All infantry, vehicles, tanks and half-tracks are commandable, but trucks are only computer controlled to certain drop points (though they drop more troops than half-tracks).

The purpose of the game is to drop the enemies VP to zero or kill their command tank. To make sure that the Command Tank cannot be easily destroyed they all have one Last Ditch ability which increases in price every time they use it (starting at 25 munitions increasing by 75 each time its used). Some are more useful than the others, but that is relative to tank armor and speed.

These are the request-able units for the Axis:

1. Stormtroopers- They come armed with MP-40s and Panzerfausts, often the earliest request-able infantry for the German CO. Come in squads of 6 men.

2. Panzer-Jäger - armed with 2 Panzerschrecks and 2 Kar98ks. These men come in squads of 4 and are available by mid-game
 to fight of light enemy vehicles and early tanks. The Kar98ks can be upgraded to PzB 39 AT rifles at choice.

3) Panzerfusiliers - A special unit that is available only to a certain Panther Command Tank, they come in only in half-tracks and consist of squads of 5 men, all armed with G-43s. Can upgrade with two Panzerschrecks or two MG 34s at request.

4) Panzergrenadiers - Another special unit available only to the Tiger I CO. These guys come in only riding tanks (I know not very historical but fun nonetheless) and come in squads of 4 armed with StG-44s and can use  AT and AI grenades.

5) Fallschirmjäger - The final special unit for the German COs, this one is available for the lightest German CO tank, the Panzer III Artillery Command tank. The Fallschirmjäger come in armed with FG42s and can place Teller Mines and Shrapnel Mines, they can be provided with a Panzerfaust 150 (which for the sake of game-play remains usable for more than 10 shots) 

Vehicles and Tanks:

1) Sdkfz 241/1 available around mid-game the good old auto-cannon carrying armored car is just as useful as normal. Can be upgraded to Puma variant.

2)Panzer III - Can be requested by any of the CO tanks, they are the earliest tanks German COs can requisition. Fairly well armed, they can be upgraded with skirts and Stubby gun, skirts and 5cm gun or with a flamethrower.

3) Panzer IV - Stronger than the Panzer III, they normally come armed with Stubbies, can be upgraded with Skirts and 75mm long guns. Panzergrenadiers come mounted on these tanks and they are only available to the Tiger CO.

4) Panther Panzer V - Best generally requisition-able tank, they come in late, but are easily the strongest none unique tank. Tiger COs and Panther COs can replace this with something a bit more powerful late in the game.

5) Tiger I - Not much to explain here, available only to the Panther CO as a replacement to the Panther.

6) Tiger II - The strongest available German tank, this vehicle is only available to Tiger COs really late in the game. Slow and lumbering it can, destroy any Allied tank

7) Jagdpanzer IV - Available to Panzer III COs, they can camo, and come in with the 75 Pak 42 L/70. Can be upgraded with Hull Down+Box Artillery or a Commander+HEAT shells

Axis Command Tanks:

1) Artillerie-Panzerbeobachtungswagen III - a forward observer artillery Command Tank, it has many more artillery based commands than other tanks. It's armed with a dummy gun which is actually a standard MG-34. It's commander start of with the ability to request Sturmtruppen in half-tracks and smoke artillery barrages, later gains the ability to requisition heavy artillery barrages (HE and Incendiary), call in Panzer-Jägers in  Half-tracks and Trucks (also can request Sturmtruppen with Trucks later on) and Fallschirmjäger in trucks. They can also request Sdkfz. 241/1, Panzer IIIs and Panthers, and Jagdpanzer IVs with proper CO upgrades. Last Ditch ability allows the Panzer III CO to deploy a Fanning artillery strike in front of him and a smoke shell behind and in front of himself.

2) Panther Befehlswagen Command Tank - a tank designed to command other big cats. It is very fast and maneuverable, but very well armed as we all know. This model normally had a functioning gun, but a recent engagement has knocked the gun out of use (and for balance reasons of course) and will need to be repaired through the CO upgrades. It starts of with a Cupola and Hull MG active.  It's CO's start with the ability to call in Panzer-Jäger  in half-tracks and Airborne Recon. Later possible upgrades include access to Sturmtruppen in half-tracks and trucks, Panzerfusiliers in half-tracks, ME262 Strafing Runs and HE 177 Carpet Bombing Runs, Panther Main Gun repair. Can also requisition Sdkfz 241/1, Panzer IIIs, Panthers and Tiger Is. Last Ditch ability is an Overdrive combined with a barrage of smoke shells launched all around and an ME262 flyby strafe.

3) Tiger I Befehlswagen CO Tank - not much explanation needed with this big guy. Like the Panther, the gun is disabled due to combat, but can be repaired. This CO is the most focused on itself, and starts out armed with a working Hull MG, Smoke launchers and a Cupola MG. CO can request Sturmtruppen in half-tracks and trucks and call in para-drops of specialized units like Snipers and Gebirgsjäger (only one of each unit around at a time). Later on you can request Repair Pioneers (in a half-track), Panzergrenadiers on Panzer IVs, Panzer-Jäger in trucks, Tiger Cannon repair, and AT-HE shell shifting. Last Ditch ability is a 360° S-mine launch coupled with a Suppression Shock. Can call in Panzer IIIs, Panzer IVs, Panthers, and Tiger IIs.

Yea, that took a while so if you like the idea you are more than welcome to finish it (I have some ideas on Allies, but I like other people's input)

Offline Pac-Fish

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Re: New game mode Suggestions -> Suggest game modes here
« Reply #42 on: June 01, 2012, 03:28:31 AM »
I like the idea but it seems very complicated which means it'll probably take jojo a long time to make.

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"Ha Ha Ha! We have the ZEAL!"
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Offline neosdark

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Re: New game mode Suggestions -> Suggest game modes here
« Reply #43 on: June 01, 2012, 03:34:52 AM »
I'm not suggesting its made in  6 days  :P

Offline Sommarkatze

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Re: New game mode Suggestions -> Suggest game modes here
« Reply #44 on: June 01, 2012, 01:48:18 PM »


@Sommarkatze: Whats with your new avatar picture :P


It was time to change my avatar. Have had the same since I joined this forum. It is off one of my favorite singers,
Kyary Pamyu Pamyu . She is awesome.

I guess I could help out too with balancing the infantry only game. I think its pretty okey as it is right now. Except Vanilla britts that would suck big time.
Let the player decide. If he want to go RMC or Vanilla. His call. Some people thinks it fun to play with an total underpowered faction against better ones :P

I like Neosdark suggestion. The only thing I can think about is the Allies command tanks? Sure they did have command tanks. But many of them had weapons when compared to the german ones.
You could always use the Cromwell command tank ? XD

My English is kind of useless. But that because Iam swedish Wooohoooj! ;3