Company of Heroes: Eastern Front

Author Topic: New game mode Suggestions -> Suggest game modes here  (Read 25457 times)

Offline jojorabbit

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Re: New game mode Suggestions -> Suggest game modes here
« Reply #45 on: June 02, 2012, 11:53:00 PM »
I like your idea neosdark it is kinda bigger one but hehe it is nice idea, imo it better fits operation then game mode i like the idea. Also it could require some new models but that is not my thingy :P.

Currently am all in ai/scar stuff any free time i dedicate to researching and testing stuff, both of my game modes  pop out from testing :).

About inf only or inf + lv mode will see more when i will have time if you have any suggestions what units to allow and what not feel free to post and discuss them :), am always ready for discussion as you can see.

Offline Flash_KOTI

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Re: New game mode Suggestions -> Suggest game modes here
« Reply #46 on: March 23, 2014, 03:11:42 PM »
Wasn't sure if this should be in it's own thread, but:
What about refining the no-popcap mode to allow unlimited units that would ordinarily be restricted to one (several of the call-ins come to mind), and/or a minimum manpower income (I believe it can currently be driven into negative values).  That this hasn't been implemented does suggest that there's a good reason, but I'd love to see armies with a couple of Tigers or ISU-152s.  I already have great fun on some of the bigger maps where two teams slaughter each-other in massive waves.

Offline Codename "Tiger"

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Re: New game mode Suggestions -> Suggest game modes here
« Reply #47 on: March 23, 2014, 04:25:13 PM »
I think for the normal Game no one need 4 Kingtiger or something.
But try out the Cheat-Mod, there you can play with 20 Tiger vs 10 ISU 152 :D

Offline BffWithDEATH

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Re: New game mode Suggestions -> Suggest game modes here
« Reply #48 on: April 19, 2014, 08:03:29 AM »
Perhap's a Hardcore Annihilate and Hardcore Victory Point's where there is realistic damage and penetration with 250pop cap?
I know so many people who would love to play EFmod if this was an available option, it would remove nothing from the game just be alternative game mode's for different player's preferences c:
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Offline Codename "Tiger"

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Re: New game mode Suggestions -> Suggest game modes here
« Reply #49 on: April 19, 2014, 11:28:42 AM »
Realistic Damagesystem? We are not Blitzkrieg Mod. We have the vCoH Damage System and we keep it.
About 250 PopCap, we have already "No Popcap" and this is almost the same.

Offline BffWithDEATH

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Re: New game mode Suggestions -> Suggest game modes here
« Reply #50 on: April 19, 2014, 03:52:34 PM »
Modding is meant to be for fun, and every person i know who play's mod's want's to see these alternative game mode's, i do not understand why there is so much animosity toward's adding more content for larger varieties of audience?
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Offline Magyar

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Re: New game mode Suggestions -> Suggest game modes here
« Reply #51 on: May 16, 2014, 01:15:37 PM »
The problem is that making a Blitzkrieg styled game mod would require a huge time investment. Countless unit tables would need to be altered just for this game mode- each unit has a modifier for damage dealt, accuracy against and damage received from each other unit. So when we add another two factions to the game the number of tables that needs to be modified suddenly skyrockets to an even crazier height. I just don't think anyone on the team is that keen to invest that much time into making this game mode a reality.