Company of Heroes: Eastern Front

Author Topic: Rank ideas!  (Read 12210 times)

Offline FriendlyFire

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Re: Rank ideas!
« Reply #15 on: August 15, 2009, 06:22:38 PM »
Well...

The Soviet Army had Scout cars the BA-64B, if you could call them "Scout cars" when they are as defined as Armored cars,
http://ww2drawings.jexiste.fr/Files/1-Vehicles/Allies/2-USSR/09-ArmoredCars/BA/BA-64B.htm

As for troop Transport, their main transporter was the American Halftrack or WHITE M2,
http://ww2drawings.jexiste.fr/Files/1-Vehicles/Allies/2-USSR/08-Halftracks/US-Halftracks/M2.htm

Offline Zerstörer

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Re: Rank ideas!
« Reply #16 on: August 15, 2009, 06:48:29 PM »
Right, you really need to know your facts if you're going to preach historical accuracy. Pz4D-F1 had the short 75mm gun and all those that survived by mid42 where converted to F2 with the long barreled gun. All P4s since 42 carried the long gun. The sideskirts where first introduced to the G/H models in 43. There was never a Pz4 with short gun and side skirts.

2 dosen M26 tanks fighting for a couple of months in WW2 is a lot less contribution than a T90 even less insignificant for the US army.

We have opted not to use armoured cars to make the soviet faction different.
As for armoured cars...historically there was only really the Ba-10 which wasn't used for scouting cause it's off road mobility was piss poor since it was just a trcuk with armoured plates on it. it was used for behind the front line patrol dutie and convoy escort. Light tanks like the T70 where used instead for armoured recon. The other one was the ba64 which was a Gaz jeep with thin armoured plates all around it. If we did make one it would have been like a swimmwagen/Jeep....we don't want that at the moment.

We do have a great historical knowledge and we do add vehicles that were used by the soviet union in WW2 regardless of wether in your opinion they were significant or not.

As I said, it's quite clear that you have your own vision of what the faction should look like to fit your 'stereotypical soviet army'. So anything different you seem to call 'historically inaccurate' and badger the mod.
This is cleary not the case and is not true. You need to stop trying to force your ideas on how the faction should look claiming 'historical accuracy' when that's clearly not the case.
« Last Edit: August 15, 2009, 06:52:00 PM by Zerstörer »
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Offline UeArtemis

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Re: Rank ideas!
« Reply #17 on: August 15, 2009, 07:28:46 PM »
In WWII existed such PanzerIV:
A-F - Assault and start versions with a short gun.
G - with a normal gun
H-K - with a long gun version.
I didn't think that all assault versions of tank was upgraded to long gun version. Stubby was good variant for AI-tank role, I didn't see alternative: a medium armour, a good AI and AV weapon, unique style.
The USA didn't have any other heavy tank what was in battles of WWII and the USA need heavy armour in game => M26
T-90 as A.I.-L.V. role has alternatives. it is your Puma-copy. And we used American anti-air self-propelled guns.
Scout car role isn't Light Armour role. It is first lightest vehicle as motorcycle, Jeep, Kat. and PE Scout Car (not "Pum-pum" car).
Your reluctance to use American armoured carriers is strange. We actually used it everywhere. Brits have Stuart in the game and OK.
M3 Scout Car as Carrier and БА-64Б as Scout unit are the best.
If historical accuracy isn't hard core then why you don't use player colours on units?

Now you have Т-34-85 what is powerful as the Firefly (AT-tank role), Т-34-76 what is analogue of Sherman (main/medium tank role), СУ-100 (or 85?) what has AT-tank role too, ИСУ-152, ИС-2, КВ-2 what are doctrinal heavy armour vehicles (but for doctrinal, 3 is normal number). And I said about Scout and Carrier role.
So... There are too many AT and no AI-tank like some AA or flame-thrower medium vehicle.
What is about infantry? the Reich had Volksgrenadier divisions, Grenadier divisions and Waffen-SS division => in the game we have Volksgrenadier, Grenadier and Stormtroopers/Knight Cross Squads, it had Panzergrenadier division and we have Panzergrenadier and etc. Why did you create Conscripts, Regulars? The Red Army had (Moto)Rifle and Guardian (Moto)Rifle division. Guardia and Marines (Naval Infantry) (they did more then soviet airdescender) can be good doctrinal infantry squads. Partisans at all didn't have standard ammunition and uniforms. It is not suitable for strategy. And a Command Squad?!! It is copy-past from the DoW!
« Last Edit: August 15, 2009, 08:36:01 PM by UeArtemis »
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Offline BurroDiablo

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Re: Rank ideas!
« Reply #18 on: August 16, 2009, 04:04:47 AM »
1. Efreitor
2. Junior Sergeant
3. Sergeant
4. Senior Sergeant
5. Starshina
6. Podpraporshchik
7. Praporshchik
8. Senior Praporshchik
9. Junior Lieutenant
10. Lieutenant
11. Senior Lieutenant
12. Captain
13. Major
14. Podpolkovnik
15. Polkovnik
16. Brigade General
17. General-major
18. General-lieutenant
19. General
20. Marshal

When it comes to finishing off the Ranks, we'll probably use these. I might remake the Rank symbols to look more realistic.

Offline WartyX

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Re: Rank ideas!
« Reply #19 on: August 24, 2009, 01:50:52 PM »
UeArtemis, where would be the fun in creating and playing a faction if it is all identical to Relic's roles?

Quote
Partisans at all didn't have standard ammunition and uniforms. It is not suitable for strategy.
Who cares what ammuniton they had? Partisan brigades were 'commandeered' by the Red Army and for good reasons. Besides, they are bloody fun to play in Company of Heroes; ghost armies blowing up buildings and convoys? Suitable strategy which happened in real life.

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And a Command Squad?!! It is copy-past from the DoW!
Many RTS games have a 'command squad'. For a reason; it works. And surely, copy-pasting from another game makes for more interesting than copy-pasting from the American faction (one type of regular infantry).

We all know you seem to fancy yourself as some kind of Red Army expert, but anyone with basic knowledge of the British and US armies could pick out more creative licenses that Relic has taken with their versions, whether in structure or appearance.

Offline Ghost

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Re: Rank ideas!
« Reply #20 on: August 24, 2009, 04:54:33 PM »
this is not going to be a perfectly realistic simulation (that is impossible to make given vanillaCoH). i would say lets wait and see how it all fits in the game when its released and than we can discuss all of it for the first update.
by the way: there are many differences between the original armies (usa and wehrmacht) and the ones from OF (brits and PE). trying something new is a good idea. i think most (if not all) people want a new unique faction and not just a reskined copy of any existing faction.

Quote
And a Command Squad?!! It is copy-past from the DoW!
WartyX is right about that. and we haven't seen something like that in vanillaCoH yet.
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Offline vengefulnoob

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Re: Rank ideas!
« Reply #21 on: August 25, 2009, 04:19:35 AM »
I'm surprised that, as a dev team member, you don't realise the driving point of this mod: not excessive realism, but playable soviet and ostheer factions.
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Offline WartyX

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Re: Rank ideas!
« Reply #22 on: August 25, 2009, 12:15:19 PM »
UeArtemis is one of our English/Russian translators, not a full developer.

We decided that translators couldn't play the mod until later on, and they do not take part in actual development. Therefore UeArtemis (and the other translators) only know as much as the community.

Offline vengefulnoob

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Re: Rank ideas!
« Reply #23 on: August 26, 2009, 01:39:18 AM »
Sorry... Play until later on?

Does that mean you guys already have a working alpha?
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Offline WartyX

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Re: Rank ideas!
« Reply #24 on: August 26, 2009, 10:29:09 AM »
Of course we have a working alpha, where do you think screenshots and videos come from?

Offline vengefulnoob

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Re: Rank ideas!
« Reply #25 on: August 27, 2009, 12:39:16 AM »
Errr yeah... Stupid question....

 :-[
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