I played a game a couple of months ago Stalingrad Railroad Station as Soviets vs a PE and Wehrmacht player, I attacked with eight full squads of Tank Hunters ....Seriously when eight squads of tank hunters can't kill a single light armoured car as it drives by there has to be something wrong...As for tank hunters being too strong vs infantry... that made me laugh hard. They used to be decent vs infantry just like any other small squad with bolt action rifles... now they are just as pathetic against infantry ...Unless you're sending non-upgraded pioneers against them tank hunters will get raped by any infantry... Personally I'd say forget the tread breaking, screw anti-tank mines and give Tank Hunters back their old AT rifles and enough accuracy that they can at least shoot in the same general direction as their target.I can imagine the 37mm cannon of a PE light halftrack breaking a tread cog but a 14mm ptrd? What's wrong with regular mines deployed by ingineery?AT grenades are only useful if the target doesn't move, just like with PE AT grenades you'd have to be damn lucky to hit anything with them and not just be wasting munitions.
I played a game a couple of months ago Stalingrad Railroad Station as Soviets vs a PE and Wehrmacht player, I attacked with eight full squads of Tank Hunters supported with two strelky and a command squad... I had placed them in heavy cover, they had men vs tanks upgrade and they were attacked by 2 PE light armoured cars with no supporting infantry or artillery.Neither PE armoured car was destroyed and all that remained of my infantry was four badly wounded tank hunter squads, one squad of strelky and 2 guards from the command squad.Now if I had known Tank Hunters had been made so absolutely useless I could have just built eight squads of strelky and wiped the floor with those light armoured cars instead of wasting all my manpower on infantry that are supposed to be dedicated anti-vehicle/anti-tank... on that note I could have also built eight ZiS AT guns... or called in three tank riders etc etc etc.Seriously when eight squads of tank hunters can't kill a single light armoured car as it drives by there has to be something wrong...As for tank hunters being too strong vs infantry... that made me laugh hard. They used to be decent vs infantry just like any other small squad with bolt action rifles... now they are just as pathetic against infantry as they are against tanks.Unless you're sending non-upgraded pioneers against them tank hunters will get raped by any infantry... although that's not saying much since pretty much everything rapes them nowadays.Personally I'd say forget the tread breaking, screw anti-tank mines and give Tank Hunters back their old AT rifles and enough accuracy that they can at least shoot in the same general direction as their target.I can imagine the 37mm cannon of a PE light halftrack breaking a tread cog but a 14mm ptrd? What's wrong with regular mines deployed by ingineery?AT grenades are only useful if the target doesn't move, just like with PE AT grenades you'd have to be damn lucky to hit anything with them and not just be wasting munitions.So remember kids, when you're thinking about taking tank hunters... just say 'no'.
Believe it or not I don't save replays of every single game I've ever played, if you really want to see how bad tank hunters are why don't you have a play match some time and test them out?
Tank Hunters were never supposed to be a hard counter against armoured cars, they are a cheap support unit.
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?