Try Giga-blob TH+Rifleman+CS and you will change your opinion.
Tank Hunters were actually substantially buffed at close range but heavily nerfed at long range. They are better for supporting your AT guns now. However, the AT nade is quite crap and doesn't do the job it's supposed to - stopping circle-strafing units. THs are still useful against light vehicles or when hitting the rear of an enemy vehicle and are especially deadly up close. They can even wear down tanks at long range from the front, it just takes a lot more time.THs aren't a shock AT unit like say, shreks. They wear enemy vehicles down through attrition, ambush and immobilisation. The team is very happy with the PTRD stats AFAIK but the unit itself is still being discussed.
THs aren't a shock AT unit like say, shreks. They wear enemy vehicles down through attrition, ambush and immobilisation.
THs aren't a shock AT unit like say, shreks. They wear enemy vehicles down through attrition, ambush and immobilisation. The team is very happy with the PTRD stats AFAIK but the unit itself is still being discussed.
Treadbreak is OP, even when you pay for it. Better to give THs button which relies heavily on units supporting.