Currently my only problem with Tank hunters is that due to the way they function, they are not so good against acs, or at least not too good...they can always use their ambush, their long range, and their mines as deterrents, but harassing them with acs is quite effective
Quote from: Joshua9 on July 10, 2012, 07:07:03 PMCurrently my only problem with Tank hunters is that due to the way they function, they are not so good against acs, or at least not too good...they can always use their ambush, their long range, and their mines as deterrents, but harassing them with acs is quite effective Yap, i think the Problem is they work like the RRs, but they should be "ligth at" (good vs SC Acs Pumas Hts and Stuff like that)
They ALWAYS immobliize tanks ?
[...] but this seems like way too much bang for the buck, no?
Tank Hunters were actually substantially buffed at close range but heavily nerfed at long range. They are better for supporting your AT guns now. However, the AT nade is quite crap and doesn't do the job it's supposed to - stopping circle-strafing units. THs are still useful against light vehicles or when hitting the rear of an enemy vehicle and are especially deadly up close. They can even wear down tanks at long range from the front, it just takes a lot more time.THs aren't a shock AT unit like say, shreks. They wear enemy vehicles down through attrition, ambush and immobilisation. The team is very happy with the PTRD stats AFAIK but the unit itself is still being discussed.
Id rather get an AT gun which is 5X more reliable at killing vehicles.
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?