Company of Heroes: Eastern Front

Author Topic: AI Bugs Discussion  (Read 57414 times)

Offline Otto Halfhand

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Re: AI Bugs Discussion
« Reply #105 on: May 11, 2012, 06:31:47 AM »
Didn't I talk to your brother yesterday? ;)

1 what do you think of the AI employing callin artillery adjacent to enemy base areas?
2  Each AI player is limited to one CT aka doctrine. if there are more than one AI player there can be more than one CT type inplay but it is random. We are changing the personalities to reflect different random CT selections. We could have a AI personality effect the random aspect of the CT choice. I don't particularly like that idea although it would make less work for me. I am very lazy. If we choose to have an AI personality have a preference for a particular CT what percent chance should we allow the AI to effect the random selection?
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Offline Dann88

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Re: AI Bugs Discussion
« Reply #106 on: May 11, 2012, 07:30:09 AM »
Sometimes, Soviet and Wehr AI call arty to location that nobody are in there (like call GOW to a farm house or 280mm rocket barrage to a tree) it's weird.
Also, units like mortars, nebels are usually slow to respond to the situations, I realized that they barrage a location that my units was there 1, 2 minutes ago even 4, 5 minutes ago. But nebels work best when they burn my base to ash or mortars kill my squads if they stand for more than 10 secs.  :-X
So Otto I think it's best if the expert (maybe hard too) AI should bombard player's base any chance they have. Adjacent base area bombardment could be great but the AI should use no-warning arties when they do that.

Who is my bro anyway? you mean my last forum's name, mrQ or what? ???
« Last Edit: May 11, 2012, 07:37:16 AM by Dann88 »
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Offline Otto Halfhand

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Re: AI Bugs Discussion
« Reply #107 on: May 11, 2012, 11:11:03 AM »
Situational Awareness is very important in vCoH Dan. MrQ? Isn't Zemsex your brother too? Never let it be said Otto is to old to have a sense of humor.Some days it is the only thing that keeps me going. Using off map Artillery to  target at enemy base areas is not permitted to Players. It will not be allowed for the AI either. It is a matter of Balance. Targeting areas adjacent to base areas is acceptable. The collateral damage of course could be rather unpleasant. Particularly if it knocks out forward base defences. I ask the question here because as an SP you will be on the receiving end of the attack. All's Fair in Love and War eh? If Nebels, Howitzers, Katyushas, etc are in range of Enemy bases of course they should target them. C'est la Vie. The PE PzIVd actually does more splash damage against HVeh. than it does through direct hits. The problem is to target near misses. BTW you can credit Red Guard for that one. He was always considered ProSov but the PZIVd tactic works. Try it! Oops OT. :D

As regards the Slow reaction time of AI or Player IDF attacks there is an inherent delay that is difficult to overcome. It may be possible to reduce the delaymfor the AI but you won't get rid of it entirely. It is clever that you noted the AI is firing at your old positions. That's Situational Awareness again.  8)
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Offline jojorabbit

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Re: AI Bugs Discussion
« Reply #108 on: May 11, 2012, 11:40:33 AM »
When Wehrmacht AI use terror doctrine, could you let them use fire storm and V1 in blob of infantry? Most of the time I only see AI use fire storm on MG nests. And about 280mm rocket barrage of Wehr's defend doctrine, AI just use it in random locations of the map. The Allies AI (except Soviet) rarely use their arty too.
And can the AI use multi-doctrines at the same time? It could be great ;D
Currently i woke up and i have no idea what is firestrom and how it works some bombarding i guess.
Using abilities is tactics and i have not touched that area too much only few tweaks cuz lack of time.
Using more then 1CT would be cheating AI. Am not sure that devs will allow AI cheating to that lvl. One CT seems fine to me, we can udjust CT priorities so AI chooses more often some "better CT". AI can be made stronger enough without 3CT :P, you will see i hope in next patch.

If you want cheating AI i can make you script that will pop out 10000 mines on map for AI and AI will get them for free :P, just a joke no offence.

Yes some bombardment abilities have wrong targeting and sometimes they appear in weird positions like you mentioned will see where is problem and correct it if i find it :). Or sometimes targeting is rejected by some reason that idk.

I saw somewhere on suggestions forum that somebody suggested RMC AI, yes there will be RMC AI soon (i hope next patch if i will have enough time to finish it).

Quote
Sometimes, Soviet and Wehr AI call arty to location that nobody are in there (like call GOW to a farm house or 280mm rocket barrage to a tree) it's weird.
Also, units like mortars, nebels are usually slow to respond to the situations, I realized that they barrage a location that my units was there 1, 2 minutes ago even 4, 5 minutes ago. But nebels work best when they burn my base to ash or mortars kill my squads if they stand for more than 10 secs. 
So Otto I think it's best if the expert (maybe hard too) AI should bombard player's base any chance they have. Adjacent base area bombardment could be great but the AI should use no-warning arties when they do that.
Yes sometimes AI calls them weird but i guess it is part of game like otto mentioned.
Well when AI gets target and you move from there AI does not cancel it like humans do :).
About bombarding base i often see nebels bombarding my base or similar, abilities like V1 i think they can't be cast on base or they can maybe.

Offline Otto Halfhand

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Re: AI Bugs Discussion
« Reply #109 on: May 11, 2012, 01:06:31 PM »
Quote
About bombarding base i often see nebels bombarding my base or similar, abilities like V1 i think they can't be cast on base or they can maybe.
JoJo call-in artillery on base areas is Verboten. Even if we can make this happen we shouldn't and won't.
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Offline Pac-Fish

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Re: AI Bugs Discussion
« Reply #110 on: May 11, 2012, 10:50:34 PM »
Not about what you guys are talking about but I have a request:

Depending on how much fuel the US AI has, can they just be made to skip to T3? I know the US AI goes in a linear tech pattern (t1,t2,supply yard, t3) so can that be changed? The US AI will be behind Wehr AI as they will have vehicles much faster while the US AI is still fooling around with MGs. I think it would improve gameplay. Maybe US gets t3 based on fuel and amount of infantry enemy has.

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Offline jojorabbit

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Re: AI Bugs Discussion
« Reply #111 on: May 11, 2012, 11:09:46 PM »
Not about what you guys are talking about but I have a request:

Depending on how much fuel the US AI has, can they just be made to skip to T3? I know the US AI goes in a linear tech pattern (t1,t2,supply yard, t3) so can that be changed? The US AI will be behind Wehr AI as they will have vehicles much faster while the US AI is still fooling around with MGs. I think it would improve gameplay. Maybe US gets t3 based on fuel and amount of infantry enemy has.
Well it can be made, but can't tell you too much :P, AI will not go T1-T2-T3-T4 any more :) at least some of them won't .

Offline Otto Halfhand

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Re: AI Bugs Discussion
« Reply #112 on: May 12, 2012, 04:04:53 AM »
Not about what you guys are talking about but I have a request:

Depending on how much fuel the US AI has, can they just be made to skip to T3? I know the US AI goes in a linear tech pattern (t1,t2,supply yard, t3) so can that be changed? The US AI will be behind Wehr AI as they will have vehicles much faster while the US AI is still fooling around with MGs. I think it would improve gameplay. Maybe US gets t3 based on fuel and amount of infantry enemy has.
Actually Cat it is what we are talking about IE AI capabilities. The AI can do just as you suggested given the right personality being loaded. Unfortunately not every AI personality will generate this type of behaviour. And the AI personalities are loaded randomly. I for one am intent on designing proactive AI personalities that can win the game; not reactive personalities. I would like to have an AI that can beat a level16 ladder player in 1v1. It might not be possible but a guy can dream. BTW May 11, 1997 – Deep Blue became the first computer to win a match against a world chess champion, when it defeated Garry Kasparov in six games. http://en.wikipedia.org/wiki/Main_Page
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Offline Mr. Someguy

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Re: AI Bugs Discussion
« Reply #113 on: July 01, 2012, 09:13:46 AM »
I don't know if this counts as a bug, but I find it kinda funny when Soviet Expert AI spams almost nothing but Conscript squads and a single Command squad.

Offline Pac-Fish

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Re: AI Bugs Discussion
« Reply #114 on: July 01, 2012, 03:50:50 PM »
I dont think thats a bug. I think it just spams them cause when it runs out of popcap, it can still make conscripts.

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Offline Otto Halfhand

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Re: AI Bugs Discussion
« Reply #115 on: July 01, 2012, 10:00:11 PM »
I dont think thats a bug. I think it just spams them cause when it runs out of popcap, it can still make conscripts.
If you don't have 7pop available you and the AI cannot build or spawn conscripts.

I will look into the expert AI and see if there is another issue involved here.
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Offline Mr. Someguy

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Re: AI Bugs Discussion
« Reply #116 on: July 21, 2012, 11:42:37 PM »
I dont think thats a bug. I think it just spams them cause when it runs out of popcap, it can still make conscripts.

That isn't even what it does though, it just makes Conscripts and Ingenery. Sometimes it will spam 'expert' AT Guns, and sometimes it spams Naval Infantry if it has the right doctrine.

This is a picture of an Expert AI's idea of an attack, and their base afterward:

http://cloud.steampowered.com/ugc/918981986265267047/0BB0E3D00F32BC93B3EA637987F12696F8396A7E/
http://cloud.steampowered.com/ugc/918981986265264393/0D30F5E0E6EEA326274ABA832043BB27CAA286A3/

Offline Dann88

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Re: AI Bugs Discussion
« Reply #117 on: July 22, 2012, 12:32:17 AM »
Highres picture :X
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Offline Otto Halfhand

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Re: AI Bugs Discussion
« Reply #118 on: July 22, 2012, 03:37:42 AM »
Hey jojo if you have a replay of one of the fast tank bos we tried std vs. hard or expert Upload it to give the folks a taste.  ;)
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Offline Nils18

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Re: AI Bugs Discussion
« Reply #119 on: July 22, 2012, 11:02:47 AM »
Good idea, as a compstomper would love to see the new AI.
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