I don't know if we will need to make a special ability for the SC lockdown, since the player needs to select manually the place, I'm not sure if the AI can do this, so it would be better to replace it for an ability similar to ZiS-5 lockdown(but only for AI). Don't know if this is the problem with the brits trucks as well.
Maybe the minute Ketty reaches certain health it should retreat. Maybe 80%? Just like a pio squad when it loses a man it retreats. Maybe do the same for our beloved kettys
IIRC the Funckwagen locks down just about anywhere. Maybe that animation odel can be reskinned for SC.
Maybe PE AI should just outright skip T1. It doesn't seem to use it effectively.Also PE MHT only retreats when its got like 30% left. By then its dead. Can you make it so that the second it takes fire it falls back
^ it would be nice if ai went T1 once in a while though, some randomness and use of units not normally used is always fun
Why does it seem near the middle of the pictures mines pop out of nowhere? . Im honestly just curious. Do the mines "respawn?Also idk if you accounted for this but you should make sure the Ingineery squads (or w/e is planting the mine) backs away if they come under fire while planting a mine. They will die extremely fast if they are fired at while building mines.
Since I cant imagined the AI using the muni HT to supply troops (as it'd get easily killed by follow ability) to save its life, maybe the muni HT should plant mines. If PE has abundant muni ofc. Aftr its done or if it gets shot it can fall back.