Biggest problem is i have no idea how to rate units smartly. If anyone knows any good idea pls tell me .
@Otto: I thought you're so old that can't make jokes anymore Can Jojo manipulate the rate, I mean make the counter-rate change during a match (or make fixed build-orders instead)? I think it will be better. Because if the counter-rate works well then the AI will play good, if not they play like retarded.Example: set counter-armored rate like this: AT guns= 100% with max 3, StugIII= 100% with max 4, or set counter-inf rate: Sniper =100% with max 2, MG=100% with max 2, puma=100% with max 3. What I mean is change the counter-rate into 100% with some units in a time to create a fixed build-order and if the AI can change which to time use a specific build order then it's even better. That way even can stop them from spamming a certain kind of unit because that unit good against everything (like spamming KV-2 or ISU-152) because AI have to stick into a fixed build-order which involves units from different tiers. Hoped it can be coded and it will works.
Quote from: jojorabbit on May 03, 2012, 01:20:58 PMBiggest problem is i have no idea how to rate units smartly. If anyone knows any good idea pls tell me .What do you mean by this
PEA011 - I never saw AI building flak88 from luftwaffe did you?
PEA009 - AI does not secure territory with Scout Cars am not sure about this did not saw it yet
Your Utube presentation is unclear. Squads are shown in blue. are we sure this is AI and not player behaviour we are seeing. I only ask because the current AI files for EF do not permit Quad Flaks to be built. I believe this has been changed already and may be included in next patch; but the condition may have been in the original CoH AI files.