Don't worry Fish, it's maybe predictable but If you really play that kind of AI, predictable mines actually become a "annoying factor" slow you down with wait for minesweeper or inflict unexpected damages. Human players sometimes place mines in predictable places too btw ;P
Ok, can anyone draw me a good vectors/spots on angoville farms so i can test it. Focus on mines for now leave other defences for later.
A. Since I play mostly against expert level in annihilation mode (often w no pop-cap) the games can go a bit long...hey there's lots to kill!....and the AI just 'runs out of steam'. It stops producing almost anything but the 'latest greatest' for the Command Tree it has chosen, and so becomes one-dimensional. So for example, the Sovs stop producing Strelky and other infantry and just make SU-152s...which are meat because they are unsupported etc. Also, when the game is reloaded and watched I see the AI having TONS of MP to make inf etc but it doesn't use it because it is waiting for the SU-152 (for example) timer to reset so it can make another one. It needs to keep some balance so it can be more effective nearing the end game. The effect is that the game is a good hard game up until the AI collapses into this silly 'make one thing only' mode.
One more item: The Sovs always seem to produce a TON of Inf at the expense of armor. I can almost always just ignore AT until later than I would against any other faction due to this. When I play PE vs Sov AI, I can often go...forward re-enforcement point....STG44....squad size increase...healing....and then get a Marder. This is because the Sovs always go with an Inf strong early game....way after they have built the Tank Hall comes the first actual armor....sure they needs tons of fuel to get armor but I dunno...seems the same pattern no matter what Tree they choose. This makes the PE very (silly?) strong against the Sovs when comp stomping.
....and the AI just 'runs out of steam'. It stops producing almost anything but the 'latest greatest' for the Command Tree... the Sovs stop producing Strelky and other infantry ...when the above occurs, the comp doesn't have the units to cap areas