Company of Heroes: Eastern Front

Author Topic: Shared vet for Conscripts  (Read 8115 times)

Offline Cranialwizard

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Re: Shared vet for Conscripts
« Reply #15 on: April 07, 2012, 03:12:58 PM »
CS + 3con + molos/fast strelky/4th con > 4T1
I don't understand this line.

Means any combination of 3 conscripts and a CS with either another conscript, use of molotovs, or a fast strelky use will beat nearly any combination of 4 T1 units from wher if played right.

Conscripts gain little to no benefit with vet, the primary bonus is the reduced reinforce cost. So this is such a subtle argument.

As stated previously, shared vet is pretty silly and promotes blobs to be made (Look at PE and Brits.) These two factions pretty much rely on blobbing which is just poor game play.

I think your investment planning is a bit off anyway.

Case closed though, this shouldnt be added.
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Offline Otto Halfhand

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Re: Shared vet for Conscripts
« Reply #16 on: April 08, 2012, 04:33:35 PM »
 I think we have all had a chance to have our say on this suggestion. The developers can decide if they wish to consider shared vet for conscripts.

To summarize the state of Conscripts v1.6:
  • No one is much impressed with the combat value of Conscript squads, but when fully upgraded they are comparable to their Wehr counterpart VG.
  • For differing reasons nobody is overimpressed with v1.6 conscript vet. People are still not totally satisfied with conscript squads (8m Squads, molotovs, and shared vet issues were raised).
  • It seems a consensus view that improving conscripts could decrease the use of Strelky in game. Perhaps the Strelky and Conscript squads need to be a little more differentiated.
Unless someone has objection, I think this thread can be locked.
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Offline Cranialwizard

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Re: Shared vet for Conscripts
« Reply #17 on: April 08, 2012, 04:47:34 PM »
I think we have all had a chance to have our say on this suggestion. The developers can decide if they wish to consider shared vet for conscripts.

Things like this sorta go through the balance team first, they consider whether to add that or not, though developers override these types of decisions when they believe it's a change for the better.

Quote
To summarize the state of Conscripts v1.6:
  • No one is much impressed with the combat value of Conscript squads, but when fully upgraded they are comparable to their Wehr counterpart VG.
  • For differing reasons nobody is overimpressed with v1.6 conscript vet. People are still not totally satisfied with conscript squads (8m Squads, molotovs, and shared vet issues were raised).

Aren't these the same complaint? Regardless Conscripts aren't MEANT to impress, they're a crappy entry level infantry that give you a struggle in the beginning of the game. If Guards or Strelky were avalible right off the bat it would be OP. Conscripts aren't meant to scale up:That's what strelky are for.

Quote
   
  • It seems a consensus view that improving conscripts could decrease the use of Strelky in game. Perhaps the Strelky and Conscript squads need to be a little more differentiated.

They are completely different. Conscripts are underequipped and can not scale up on such a scale that strelky do with their RBS upgrades and abilities, and one is meant for mid game infantry combat and one is meant for early combat.
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Offline donthateme

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Re: Shared vet for Conscripts
« Reply #18 on: April 08, 2012, 04:50:57 PM »
...
   
  • No one is much impressed with the combat value of Conscript squads, but when fully upgraded they are comparable to their Wehr counterpart VG.
  • For differing reasons nobody is overimpressed with v1.6 conscript vet. People are still not totally satisfied with conscript squads (8m Squads, molotovs, and shared vet issues were raised).
...

You must have talked with a lot peoples lol. I never heard someone complaining about Conscripts tbh. If you play them correct (use of cover and position), they are fine as they are. Note that Conscripts are not designed to be used as main Inf (cannon fodder). They just should be used as supporting-/capping unit.

If you play 5 conscripts with full rifles (urban doc), get molotovs and have an ZiS-heal-truck, they even can be used as solid main Inf, especially if they have Vet.

Offline Cranialwizard

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Re: Shared vet for Conscripts
« Reply #19 on: April 08, 2012, 05:07:29 PM »
If you play 5 conscripts with full rifles (urban doc), get molotovs and have an ZiS-heal-truck, they even can be used as solid main Inf, especially if they have Vet.

Which is what makes Urban a very infantry oriented doctrine :)
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Offline Alexander 'ApeMen' J.

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Re: Shared vet for Conscripts
« Reply #20 on: April 09, 2012, 02:07:50 AM »
but a shared vet is atm not open for discussion

sorry to say this Otto, but balance is fine as it is
and balance issues can only be found in pvp games
not in games vs comp because the comp cheats, is "stupid" and got more ress

and like the others already said conscripts were never designed to be main inf
the plan was, is and will probably ever be that main inf of soviets are strelky!

yes there are strats and ways to use cons as main inf or better use them longer in a game (eg urban doc with full rifles and 5 cons)
but even if this is possible its not the idea behind them




Offline Otto Halfhand

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Re: Shared vet for Conscripts
« Reply #21 on: April 09, 2012, 03:11:25 AM »
You must have talked with a lot peoples lol. I never heard someone complaining about Conscripts tbh. If you play them correct (use of cover and position), they are fine as they are. Note that Conscripts are not designed to be used as main Inf (cannon fodder). They just should be used as supporting-/capping unit.
The people I've talked to have all been in this thread. You'all represent the mainstream view for this sort of thing. I don't have a problem with this. I sought out your collective views. You'all have provided them. I accept your instincts and game knowledge as sound.
Things like this sorta go through the balance team first, they consider whether to add that or not, though developers override these types of decisions when they believe it's a change for the better.
I agree with you. I think you'alls view points are an important sounding board for the DevTeams consideration. And as you point out the DevTeam will decide about my suggestion, not you or I.


...and like the others already said conscripts were never designed to be main inf...the plan was, is and will probably ever be that main inf of soviets are strelky!...yes there are strats and ways to use cons as main inf or better use them longer in a game (eg urban doc with full rifles and 5 cons)
but even if this is possible its not the idea behind them

If you play 5 conscripts with full rifles (urban doc), get molotovs and have an ZiS-heal-truck, they even can be used as solid main Inf, especially if they have Vet.
Which is what makes Urban a very infantry oriented doctrine :)
I'm with Cranial and donthateme on this one Spike.

Any way: "The Opera ain't over until the Fat Lady Sings".  :)
孫 The
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Offline Rikard Blixt

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Re: Shared vet for Conscripts
« Reply #22 on: April 09, 2012, 03:37:24 AM »
The Thread Creator has requested this thread to be closed, and hence it will be.
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[CoH:EF-Dev]Walki: BULLSHIT
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<10 minutes later>
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