OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
The purpose of this thread is to solicit the views of the Compstomper crowd, that may be beneficial to EF mod development and to stompers in general. Please no trashing of anyone.blackbishop has this to say:http://easternfront.org/forums/index.php?topic=7845.msg114783#msg114783I am in agreement with him. I hope he was engaging in hyperbole when he suggested only 1 in a thousand compstomper posts could be expected to be useful. For Starters:It is evident to any Stomper that the AI doesn't know how to Lock down a Zis Ambulance. IIRC the Dev Team doesn't have a handle on correcting this issue at present. Any ideas? (other than removing the ZIs from the AI BO if no solution can be found).The Sov AI BO spawns sharpshooter squads that upgrade to 1 man FO's and no snipers. jojorabbit has a v1.0 solution to this. The DevTeam should solicit his input.In AI teamplay the initial BO are the same. IE AI 3x3 at T1 Wher you can expect to see 3MGs/ 3MGs/ 3 snipers to appear at the same time. Since the Comp sees all/ knows all the human player gets targeted with these miniblobs. It is not a problem per se. But it does influence how a novice player/stomper is impacted by their early EF experience. An experienced Player will just say "learn how to play". An experienced Stomper will learn how to play with the miniblob condition. The player/stomper tactical responses are radically different tactically and in this case mutually exclusive. Unfortunately the novice player gets frustrated, snubbed,(unintentionally of course), and moves onto another mod. I think a little more compassion on the part of oldtimers might be in order when dealing with the noobs. Wether a newcomer to EF goes the player route or the stomper route, rest assured they won't play if they don't stay.Moderators move this thread to wherever you deem it most appropriate.
A very impressive OB in ten minutes. X4 AI factions - definitely unbalanced. A probability matrix needs to be added for Sharpshooter BO. 30%sniper/70% FO? or T2b BO 35%AT/25% Sniper/20%FO/20% Zis Ambulance? Do you have any ideas on how to get the FO sharpshooter to reinforce?BTW what difficulty level was AI set at? It might be a good idea to use normal settings for test runs. IIRC normal=Human resource collection rate.With a fast vehicle start a Player can produce ~ 3 t70/t90 s in 10 minutes.
I would like to discuss is the notion that the Sovs are an infantry faction. They are of course, and a particularly fine one at that. I do not use the Sovs as an infantry oriented faction. I view it in terms of a Combined Arms faction. One of the crew indicated the Sov faction was designed to have a weak end-game. I fear he is right. I think the idea is bad from a game design POV. But it is what it is. If you use the Sovs as a CA oriented faction it doesn't have a weak endgame at all. The Soviet TO&E is wonderful. With lots of AFV types and superior action at a distance weaponry; why would you want to invest energy in developing infantry tactics. There is a fly in the ointment as well. 8 pop cost for Guards. I'm sure it is a balance issue, so I shouldn't comment. But really, a Gds Squad is equal to a T34/KV?
If you are a stomper and don't care if Players know it, post a profile here. It will help us optimize our style of gaming experience.
Stomper ProfileI am a Stomper. PE Kampfgruppe tactics are my meat. Wehr is a wonderful faction but the vet system is no fun and I have an aesthetic aversion to StugIV, (and Bergetigers too. I don't mind the T90 prototype though). My basic OB is low level infantry, tank hunters, upgraded (artillery and armor). My present knowledge of EF 1.6 sees me using hard settings and 2v2 , 3v3 and 2v3AI most of the time. 1v1 needs must be a different beast but I prefer expert settings for that. When the good humor truck lockdown issue is resolved play vs Sov AI will be improved,(harder). I win about 80% of the time, and when I lose it is always a soft kill. Surprisingly 1000VP games are my nemesis. I am looking forward to 250 VP games in the not to distant future. I normally play with the Sovs and Heer. This would be unthinkable for MP team play. Sovs vs PE AI is a cakewalk. Playing against CW AI is a waste of time. RMC is pretty good. I hope it comes back online quickly. Sov AI and Amis AI opponents are pretty good. I give the Sovs and edge here. When it comes to micro I am "physically challenged", (you can read that as retarded, I've been a gimp all my life - I don't mind. And retarded is a better description).
Can I compstomp with you What's your id in CoH?
Guards fill many of the roles of Stormtroopers. Likewise, they cost 8 pop so they aren't spammed as main infantry. In previous iterations, guards were only 4-6 pop compared to the Strelky 7. This was a contributing factor to why people would just blob them up late game. Now it's 8 vs 6.NI SVTs are similar (the same?) as M1 Garands for US riflemen. NI need to be upgraded to be good. Guards have the Strelky mosin by default. Their SVT upgrade is very powerful.