Infantry Halftracks have three firing ports: two to the front and one to port or starboard flank. No firing ports to the rear.I offer this configuration for your review and comment. I think it optimizes firepower, protection and tactical flexibility. I use it mid to late game like a zis ambulance. When PGs dismount for combat other infantry groups can be given a mount order. For Base Rapes change out gr43 for an additional shrek squad. Panzer Grenadier Platoon :motto: "Get there First with the Most"IHT, GR43 squad, Shrek squad both mtd.IHT, 2 ST44 squads one dismtd.Group 1:IHTs Group 2:PGsIHTs deployed in echelon dismtd squad reinforcing with movement order to mount. IHT-1 is nominally the lead unit. IHT-2 and dismtd PG to serve as flankers. Hopefully the correct weapon is fired by AI for lead IHT. I am thinking in terms of the AI sees all and knows all in this regard which would offer a slight advantage when facing an ambush.Kampfgruppe suggestions: Support with any other type of half track (to maintain the same road speed).Close combat support and mine laying - Muni HTPatrol - ATHTFire Mission - Mortar HTRecon and capping missions - FunkwagonI think it should micro well. Regretably when I started with EF in 2011 I had one disfunctional finger on my left hand. A year later I have three disfunctional fingers on my left hand. My micro doesn't really improve over time it degrades. If you choose to use this idea let me know how it micros for you. If it doesn't work for you please let me know too.