Stupid question, but its Annihalation and not cap points right? XD
Quote from: Snugz on April 03, 2012, 10:47:02 PMWould be cool if we can order attacks on some maps/places but the enemy would not know who is attacking where, they would only be told to arrange defenses on the maps that is attacked. This would make it possible to send fake attacks / decoys on some maps to spread out the enemys defenses/players so they wont know where the elite attack will be.It sorta over complicates things. Makes it unfair for the weaker players too, because bad guessing would result in steamrolls.Besides, attack orders will likely be posted early in the week to give many people a chance to attack throughout the week.
Would be cool if we can order attacks on some maps/places but the enemy would not know who is attacking where, they would only be told to arrange defenses on the maps that is attacked. This would make it possible to send fake attacks / decoys on some maps to spread out the enemys defenses/players so they wont know where the elite attack will be.
Quote from: Cranialwizard on April 03, 2012, 10:59:16 PMQuote from: Snugz on April 03, 2012, 10:47:02 PMWould be cool if we can order attacks on some maps/places but the enemy would not know who is attacking where, they would only be told to arrange defenses on the maps that is attacked. This would make it possible to send fake attacks / decoys on some maps to spread out the enemys defenses/players so they wont know where the elite attack will be.It sorta over complicates things. Makes it unfair for the weaker players too, because bad guessing would result in steamrolls.Besides, attack orders will likely be posted early in the week to give many people a chance to attack throughout the week.There is a possibility that if you don't do something like this, then the team with less numbers of good players will get overwhelmed when their teammates fuck up. If you think about it, less experienced players are going to get owned by more experienced players no matter what, when they inevitably have to fight them.By being able to give fake attacks and decoys, the team with more noobs would be able to lessen the battle reliance of less experienced commanders while putting them to better use as decoys and what-not, and have the better players be able to take on the hardest blows of the enemy.
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
or, to even make this more complicated, we could map this all out in the real world. players could have balanced starting positions, dictated by cranial in order to make games equal, and high command could re-arrange players by diverting troops to different positions based on what high/low level player concentrations there were. commanders would only have a certain number on move per turn, and some moves, if extremely long, would take more than one move to get there. this would add to strategic gameplay in the turn based area, as well as more competitive gameplay in the real time gameplay. EDIT: i can edit a map picture to make this more understandable. (and will shortly)
oh. well good to know. As a side note, this seems a lot like that tourney SuperSoca tried last year for Brazilians.
Fo real? Nawh, count me out guys! I dont role that way!
I have a idea. Maybe instead of letting all players play on the front at once, its random turn based. So the same commander won't play over and over (we all know the more professional players will be both captains AND always leading the assault). And if there is any imbalance (like me vs a balancer XD) then Cranial can simpky change ppl. And if the same person appears twice then reshuffle
Im just saying. We both know there are a number of pro players here and perhaps an even larger number of inexperienced players here. That fine. But the high commandeers will place their best players in the most vital spots and will have them typically attacking, with less experienced players in the back or on the defensive with other pro players. Its the truth. We need a system or rule so this doesn't always happen, every week. Maybe limit the number of battles or have a time limit if you exceed a # of battles in one week. I mean I don't mind seeing pros fight pros. That always welcome and a good learning experience. But I dont want to see it EVERY week.
I understand the concern but I don' think it's fully understood how the tourney will progress yet. More details to be posted of course, and there's a considerable amount of time to change things.Just FYI, seems like the tournament can begin on or after May 13th. Signups will probably close before then so maps can be organized. (May 5th-> May 13th I have 7 exams)