Company of Heroes: Eastern Front

Author Topic: Thoughts (Cromwell Command Tank/Staghound)  (Read 4179 times)

Offline Serenissima

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Thoughts (Cromwell Command Tank/Staghound)
« on: March 17, 2012, 08:01:27 PM »
(INITIAL DISCLAIMER: This isn't so much a suggestion as a thought I've had. I am not an expert and have no idea about the further-reaching balance consequences of these two small ideas; which is why I'm making the thread to see what people with more knowledge of the nitty-gritty of stats and balance can tell. I haven't put this in 'balance' because it's more an alteration than a tweak, but if it seems better that it should be moved there, by all means that should be done.)

So far as I can gather, one of the complaints from EF about the British faction is their static nature, despite this being what Relic designed them to do. And it's true that this doesn't match up with the other factions, either in vanilla or in EF - though I haven't seen the Ostheer yet, of course.

In this case, though, the faction is saddled with a couple of units with very limited use: the Cromwell Command Tank (which carries veterancy, nothing else - and unlike the foot officers, cannot even pick up a weapon to be useful with), and the Staghound, which has no command radius and replaces the Cromwell Command Tank.

Given this, it isn't much surprise that people are discouraged from playing offensively, when a significant resource and population investment has to go into a vulnerable, defenceless vehicle.

Consequently, why not give the CCT the main gun, identical to that of the regular Cromwell? The 'command tank' examples shown in the game with a wooden dummy gun to make more space for radio equipment were used at a much higher level than the company level of command the game depicts, and so would never have appeared on the front-line of a battlefield. This way, at least, it would not be a complete waste purchased solely for veterancy/unlocking, and would have some means to defend itself.

It has also always seemed an odd design decision to replace the CCT with the Staghound, as it is roughly comparable to the Stuart light tank. A far less developed thought is that the Staghound, given what it replaces, could gain the command radius of a CCT; trading an increase in speed and usefulness for the lesser survivability of an armoured car.

So: any opinions, or experts coming to proclaim how stupid this idea is? :P

Offline Cranialwizard

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Re: Thoughts (Cromwell Command Tank/Staghound)
« Reply #1 on: March 17, 2012, 08:13:09 PM »
If you were to give the CCT it's main gun, you would obviously need to adjust it's prices to that above of a Cromwell, because with the CCT is the ability to gain veterancy for your army...It would basically be a carbon copy of a Crommie with the additional Vet Bonuses. I think Relic was looking to make the unit slightly more unique rather than a carbon copy but it didn't work as well as it did.

The Staghound is the most powerful "Armored Car" in the game I feel. It's health is the best out of the M8/T17 matchup. The .50 cal is game-breaking in it's suppression. I find the staghoud a much more effective unit because the CCT cost more resources with no actual firepower release.

That said, with pinned enemy units it's fun to rush your CCT into the heat with Flank Speed on to crush the crawling axis units. His smoke barrage is also useful but IIRC that's doctrinal.

Eastern Front has no plans to change the existing factions anyway, so this is all a bit hypothetical.
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Offline Pac-Fish

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Re: Thoughts (Cromwell Command Tank/Staghound)
« Reply #2 on: March 17, 2012, 09:00:05 PM »
So far as I can gather, one of the complaints from EF about the British faction is their static nature, despite this being what Relic designed them to do.

You know there is the RMC. And work is underway to balance it (although I don't think its happening anytime soon :(

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Offline Serenissima

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Re: Thoughts (Cromwell Command Tank/Staghound)
« Reply #3 on: March 18, 2012, 04:21:48 AM »
There've already been significant alterations to even the vanilla faction (i.e Comet, RMC), so it didn't seem too far-fetched to alter it a little.

As for the cost: I don't think the increase would be much; as it's already incredibly overpriced for what amounts to a tech unlock.