Company of Heroes: Eastern Front

Author Topic: Russian Manpower gains  (Read 7056 times)

Offline threvak

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Russian Manpower gains
« on: March 17, 2012, 05:11:52 PM »
hey guys!
pretty new to EF and still learnin, to get to the  point... was playin alonga expert CPU who also used the russians, and at then end he had gained double of the total manpower i gained. am i missing somehtin like upgrade or anythin to boost my manpower?

ty

Offline Pac-Fish

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Re: Russian Manpower gains
« Reply #1 on: March 17, 2012, 05:20:17 PM »
Computer AI gains more MP than a regular player. Many games do this. Why make the AI harder when you can just have it spam more? :P

Hard AI gains 125% more MP, Expert AI gains 150% more MP ;)

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Offline threvak

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Re: Russian Manpower gains
« Reply #2 on: March 17, 2012, 05:47:13 PM »
Computer AI gains more MP than a regular player. Many games do this. Why make the AI harder when you can just have it spam more? :P

Hard AI gains 125% more MP, Expert AI gains 150% more MP ;)

aha!that makes sense, but i also  Lan  with  a friend a lot, and german manpower is also always higher then mine! any reason for that?

thnx for the reply :)

Offline Tankbuster

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Re: Russian Manpower gains
« Reply #3 on: March 17, 2012, 06:14:08 PM »
It is called Axis Bias


No seriously, American manpower drain is much higher than Axis because it represents reality, and it helps reduce spamming
Same for the Reds
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Re: Russian Manpower gains
« Reply #4 on: March 17, 2012, 06:28:04 PM »
You need to buy a particular upgrade in the armoury to reduce your upkeep.

Offline Cranialwizard

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Re: Russian Manpower gains
« Reply #5 on: March 17, 2012, 07:35:17 PM »
You need to buy a particular upgrade in the armoury to reduce your upkeep.

Your upkeep isn't that bad in the first place. But the upgrade does help.
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Offline Pac-Fish

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Re: Russian Manpower gains
« Reply #6 on: March 17, 2012, 08:57:20 PM »
I think Allies might lose MP rate faster. But Allies have the ability to get MP upgrades while Axis don't. Once their MP sink to a depressing level, it stays there till your units die :P.

IMO Brits gain MP the fastest simply cause they don't have that many units on the field.

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Offline Otto Halfhand

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Re: Russian Manpower gains
« Reply #7 on: April 03, 2012, 04:08:28 PM »
My understanding of manpower drain is sketchy. I understand the decrease in MP gain is mostly a function of the number of units on the field. I believe there is also a drain associated with the increasing elapsed time in game? I am in the dark concerning the modifiers applied to different units in this regard. The v1.6 Changelog indicates Partizan MP drain was increased to 1.4/min. THat is the extent of my knowledge on this subject. Can you'all enlighten me further?

Just what does the "extra reserves" upgrade in the Armory actually do? I know we lobbied for it long, hard, and successfully for it, and that with the advent of v1.6 the Design Team even Doubled Down. Somebody please "let the cat out of the bag"; so we know if we "bought a pig in the poke" or not.
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Offline jojorabbit

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Re: Russian Manpower gains
« Reply #8 on: April 03, 2012, 05:33:25 PM »
Quote
Just what does the "extra reserves" upgrade in the Armory actually do?

As far as i know, it gives modifier to players manpower upkeep by multiplying it with 0.7, i guess it reduces upkeep by 30%. It reminds me on supply yard upgrades but in supply yard one of upgrades is 0.75 multiply or 25%.
Experts correct me if am wrong.
« Last Edit: April 03, 2012, 05:40:17 PM by jojorabbit »

Offline Blackbishop

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Re: Russian Manpower gains
« Reply #9 on: April 03, 2012, 06:27:29 PM »
@jojorabbit
You are right :).
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Offline GodlikeDennis

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Re: Russian Manpower gains
« Reply #10 on: April 04, 2012, 05:28:43 AM »
In CoH, your MP is a function of:

270/min + (3/min/point) - upkeep

Your upkeep is quite significant depending on your faction. For example, US riflemen have around 14MP/min upkeep. This means, if you haven't captured a single point yet, your MP will reduce to 256MP/min. This will add up quite a bit once you get a large army, especially of US or Soviet troops who have higher upkeep. Therefore, it's important to get upkeep reductions like the US supply yard and upgrades, armoury and upgrade, and CS veterancy. This will mean you have more MP to play with throughout the game.

The way upkeep is actually calculated is on a per-entity basis. Resources are updated every 1/8th of a second. A single rifleman has 0.005 upkeep. There are 6 in a squad. Upkeep is evaluated 480 times in one minute. So calculated upkeep means:

0.005 x 6 x 480 = 14.4MP/min upkeep

Losing entities from the squad will mean lower upkeep. It's part of the reason why US and Soviets need to be more aggressive than other factions. By being in combat constantly, they can reduce the amount of upkeep they pay considerably.
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Re: Russian Manpower gains
« Reply #11 on: April 04, 2012, 09:49:05 AM »
Dennis, I'm interested to know the upkeep for Grenadiers, if you would be so kind.

Offline jojorabbit

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Re: Russian Manpower gains
« Reply #12 on: April 04, 2012, 01:07:54 PM »
Quote
I'm interested to know the upkeep for Grenadiers

Granadier upkeep value 0.0028 x 8 (ticks) x 4(man in squad) x 60 (seconds) =  5.376 mp/min

Comparing to rifleman 14.4 mp/min
- with 1st supply yard upgrade -> 14.4 x 0.75 = 10.8 mp/min
- with 2nd supply yard upgrade -> 10.8 x0.75 = 8.1 mp/min

With upgrades it is kinda equal if there were 6 granadiers in squad upkeep would be 8.064.

Hope it helps.
« Last Edit: April 04, 2012, 02:17:33 PM by jojorabbit »

Offline Tankbuster

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Re: Russian Manpower gains
« Reply #13 on: April 04, 2012, 02:11:46 PM »
I think you mean 5.376?
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Offline jojorabbit

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Re: Russian Manpower gains
« Reply #14 on: April 04, 2012, 02:17:13 PM »
Quote
I think you mean 5.376?
Yes accidentally typed comma now it is corrected :)