Company of Heroes: Eastern Front

Author Topic: [WIP] Dutka Valley (4)  (Read 7940 times)

Offline jojorabbit

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[WIP] Dutka Valley (4)
« on: March 12, 2012, 02:42:19 PM »
Hi all,
here is preview of map am currently working on. There are currently only few splats on map, there are not much tiles on map, so there is a lot of work to do to make it nice and fun to play.

It is medium size map with 320x320 playable area.


Description:
Inspired by Vire River Valley and other river maps. Rural area, villages, fields and orchards where war begins :P.


Feel free to leave come some comments, critics, or anything you like :).

Images:







Hope you like it :).

UPDATE 01:







CURRENT STATE OF MAP:



looks flat i know ;)


PS. Map in not finished yet. By the way it is my first map ever in world builder :)  so don't be gentle in comments i want it perfect :).
« Last Edit: March 12, 2012, 04:50:14 PM by jojorabbit »

Offline Walentin 'Walki' L.

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Re: [WIP] Dutka Valley (4)
« Reply #1 on: March 12, 2012, 03:24:30 PM »
It looks flat like a pizza and I would like to see some more splats and decals around. If you use building_damage then remeber to make bloody rubble piles under it or it will look unrealistic as if the rubble just disappeard. At all it's a nice map I like it keep up the good work ;).
I identify as a four-eyed bird man. /s

Offline Max 'DonXavi' von B.

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Re: [WIP] Dutka Valley (4)
« Reply #2 on: March 12, 2012, 04:35:50 PM »
It looks flat like a pizza and I would like to see some more splats and decals around. If you use building_damage then remeber to make bloody rubble piles under it or it will look unrealistic as if the rubble just disappeard. At all it's a nice map I like it keep up the good work ;).
+1.

Try to add some dirtyness to your map, it looks too paradise-like. Concernig this, one of those battle hardened WWII veterans would surely think "Are you f***ing kiddin' meh?!" when he saw this.
Would you happen to have some map overview so we can take a look at the layout?

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline jojorabbit

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Re: [WIP] Dutka Valley (4)
« Reply #3 on: March 12, 2012, 04:46:57 PM »
Sorry i now see that i showed so little :).
Yes it is true some parts are rly too too flat and i know it.
Dirt, dust etc will be added don't worry, there are practically just roads,fileds -> splines and houses, trees, bushes objects. Map has almost no splats, decals and tiles, only few splats and tiles are at river crossing and blood on dead cows.

Updated images.

Offline Max 'DonXavi' von B.

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Re: [WIP] Dutka Valley (4)
« Reply #4 on: March 12, 2012, 04:53:31 PM »
Thanks.
Ok, a bridge map. To increase the chance for your map to be included, please consider making the river passable everywhere and/or this:

[...]All maps must contain at least two indestructible path between each teams' bases.

which is stated in the Map Rules. ;)

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline jojorabbit

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Re: [WIP] Dutka Valley (4)
« Reply #5 on: March 12, 2012, 05:06:51 PM »
Thanks.
Ok, a bridge map. To increase the chance for your map to be included, please consider making the river passable everywhere and/or this:

[...]All maps must contain at least two indestructible path between each teams' bases.

which is stated in the Map Rules. ;)

I read those ;). Am not sure if these little wooden bridges are destructible, are they?
If they are i will change it. There are 3 ways to get to other side, 2 wooden bridges for infantry so you can always cut off points and one big path in middle.

Here are images:











Hm, what do you suggest to do?
To add some indestructible bridges so vehicles can pass all 3 paths?
Or to make it like in middle but not so wide so it will be without bridges?

Offline Max 'DonXavi' von B.

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Re: [WIP] Dutka Valley (4)
« Reply #6 on: March 12, 2012, 05:18:56 PM »
Wooden footbridges like you have them are destroyable. Furthermore, those indestructable paths mentioned in the rules also include river crossing opportunities for vehicles, so make sure to either add two indestructible bridges (forts) or replace the foot bridges with them. :)

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline jojorabbit

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Re: [WIP] Dutka Valley (4)
« Reply #7 on: March 12, 2012, 07:01:46 PM »
Ok, tnx for help. Here is what i have decided one foot bridge will be replaced with big bridge, while other foot bridge will be replaced with path like in middle. So there are still 2 indestructible paths :), and i think i will remove hedge at river :).


Here are pictures of unfinished replaced bridge.




Offline Max 'DonXavi' von B.

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Re: [WIP] Dutka Valley (4)
« Reply #8 on: March 12, 2012, 07:47:28 PM »
Nice to see you decided to do it :)

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline Walentin 'Walki' L.

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Re: [WIP] Dutka Valley (4)
« Reply #9 on: March 12, 2012, 08:31:05 PM »
@jojorabbit

Do you need a scar code to make the two bridges undestructable?
I identify as a four-eyed bird man. /s

Offline jojorabbit

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Re: [WIP] Dutka Valley (4)
« Reply #10 on: March 13, 2012, 03:10:10 AM »
Ok, why not :), i think i saw some scar for that on some forum can't remember where.
Thanks.

Offline Walentin 'Walki' L.

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Re: [WIP] Dutka Valley (4)
« Reply #11 on: March 13, 2012, 09:22:58 AM »
Ok please add both bridges to an EGroup called "eg_bridges". Also send me the name of your maps .sgb file.
I identify as a four-eyed bird man. /s

Offline jojorabbit

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Re: [WIP] Dutka Valley (4)
« Reply #12 on: March 13, 2012, 03:15:56 PM »
Ok will add them just when i finish them both :P, i would like to learn SCAR coding if someone could show me a little :).

If you mean this:  http://forums.relicnews.com/showthread.php?219271-Help-making-invincible-rail-bridge&p=3437132&viewfull=1#post3437132 for bridges then i think i can handle it :) but since you offered help you do it.

Map name is : 4p_dutka_valley

Offline Walentin 'Walki' L.

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Re: [WIP] Dutka Valley (4)
« Reply #13 on: March 13, 2012, 03:17:56 PM »
Yes but in this case you have to call the EGroup "eg_invincible"
I identify as a four-eyed bird man. /s

Offline jojorabbit

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Re: [WIP] Dutka Valley (4)
« Reply #14 on: March 13, 2012, 03:58:20 PM »
Then am making c/p :P and i don't like c/p so much.

I will create entity group eg_invulnerable_bridges and scar code like this, correct me if something is wrong :).

Code: [Select]
import("ScarUtil.scar")

function OnInit()

   SetBridgesInvulnerable()

end

Scar_AddInit(OnInit)


function SetBridgesInvulnerable()

   EGroup_SetInvulnerable(eg_invulnerable_bridges, true)

end

Q: Could I import only Groups.scar since script uses only EGroup_SetInvulnerable function from that scar file? Or i always need ScarUtils.scar?

Q2: Function EGroup_setInvulnerable accepts one optional parameter time, would it be fun to play lets say 30min with invulnerable bridges then after that you can destroy them :D, or it will break again map rule for 2 invincible paths?
« Last Edit: March 13, 2012, 04:01:56 PM by jojorabbit »